SlideShare ist ein Scribd-Unternehmen logo
1 von 108
Downloaden Sie, um offline zu lesen
Game Design,
Gameplay and Scrum for
professional video game
projects
Christian Gascons
Frozenshard Games
FrozenShard
●  Deep Marketing research
●  Company founding
●  The founders
●  Project Castles vs World War II: TCG
2
What do I need?
1.  The resources
2.  The idea
3.  The roadmap
4.  Pre-launch
5.  Post-launch
6.  Marketing
3
The resources
●  Team size
●  Funding
●  Tools
4
Team size
Small / Large team?
Doesn’t matter
5
Funds
›  Crowdfunding
›  Kickstarter
›  Indiegogo
›  Outsource
›  Art
›  Backend services
6
Tools…tools everywhere!
And much more….
7
What do I need?
1.  The resources
2.  The idea
3.  The roadmap
4.  Pre-launch
5.  Post-launch
6.  Marketing
8
The idea I
●  Find a motivation
●  Find team strengths and reinforce weaknesses
●  Think what to do before doing it
●  Don’t make a simple idea into a complex one
●  Empower motivations (prototype/video of your
game?)
9
The idea II
●  Find innovative
products (people
gets bored of the
same game)
●  What makes your
game original?
NOTHING
10
What do I need?
1.  The resources
2.  The idea
3.  The roadmap
4.  Pre-launch
5.  Post-launch
6.  Marketing
11
Roadmap
●  Organization &
Planification
●  Divide tasks efficiently
& focus!
●  Create (realistic!)
short/long term
plannings
●  Progress Global view
12
What do I need?
1.  The resources
2.  The idea
3.  The roadmap
4.  Pre-launch
5.  Post-launch
6.  Marketing
13
Pre-launch
●  Q&A: Test the game before shipping it,
players are not testers!
●  Start the marketing before the launch, let
the world know you are there
●  Clear, readable description & keywords
for your game
14
Pre-launch
●  Promote the game
o  Empower the
virality of the
game
o  Spread the word
(youtube, twitter,
press releases)
15
Pre-launch
●  Play your game
●  Bad times, high
spirit
16
What do I need?
1.  The resources
2.  The idea
3.  The roadmap
4.  Pre-launch
5.  Post-launch
6.  Marketing
17
Post-launch I
18
●  Fix your bugs
●  Unmaintained games
don’t last much
●  Update the game
(new content)
Post-launch II
19
●  Player
retention
(daily rewards,
etc…)
●  DAU / MAU
Post-launch III
20
●  Add tracking &
study your metrics
(GA, Flurry, etc…)
●  Funnels
Post-launch IV
21
›  Example case:
›  WWII: TCG Tutorial
Post-launch V
22
●  Soft-launch
the game
Post-launch VI
23
●  Keep
forums
healthy
●  Yes, we
CARE
What do I need?
1.  The resources
2.  The idea
3.  The roadmap
4.  Pre-launch
5.  Post-launch
6.  Marketing
24
Marketing
●  Save a budget for
the marketing
●  Player acquisition
●  Visibility
●  Virality (Social
features)
25
What do I need?
1.  The resources
2.  The idea
3.  The roadmap
4.  Pre-launch
5.  Post-launch
6.  Marketing
26
Project Castles
27
Game Briefing
●  Genre: Medieval / fantasy
●  Online ARTS
●  Engine: Unreal Engine 3
●  Prototype Development time: 3 months.
●  Platforms: PC
28
Prototype
29
30
World War II: TCG
31
WWII: TCG
1.  Briefing
2.  Idea Conception
3.  Documentation
4.  Key Concepts
5.  Monetization
6.  UI
7.  Session Stop
8.  Gameplay Video
32
Briefing
›  Digital TCG
›  Current Platforms: iOS (iPad, iPhone)
›  Future Platforms: Android, Facebook,
Kongregate & Steam
›  Develop time: 14 months.
›  Dev. team size: #3
33
WWII: TCG
1.  Briefing
2.  Idea Conception
3.  Documentation
4.  Key Concepts
5.  Monetization
6.  UI
7.  Session Stop
8.  Gameplay Video
34
Idea Conception
›  We like TCG’s
›  Not so many competitors
›  Existing competitors make too much $
›  Professional Game quality
35
WWII: TCG
1.  Briefing
2.  Idea Conception
3.  Documentation
4.  Key Concepts
5.  Monetization
6.  UI
7.  Session Stop
8.  Gameplay Video
36
Documentation
›  Helps understanding the game
›  Documented features == happy coders J
›  Prevents communication lack &
misunderstandings
37
Documentation
●  Mockups, mockups and more mockups
38
WWII: TCG
1.  Briefing
2.  Idea Conception
3.  Documentation
4.  Key Concepts
5.  Monetization
6.  UI
7.  Session Stop
8.  Gameplay Video
39
Key Concepts
›  Simplicity
›  Resource system
›  Playing and upgrading cards
›  Abilities
›  Double lane & No graveyard
›  Game Modes
›  3 Card types
›  Social
40
Simplicity I
41
Simplicity II
42
Simplicity III
43
Simplicity IV
44
Key Concepts
›  Simplicity
›  Resource system
›  Playing and upgrading cards
›  Abilities
›  Double lane & No graveyard
›  Game Modes
›  3 Card types
›  Social
45
Resource System
46
Key Concepts
›  Simplicity
›  Resource system
›  Playing and upgrading cards
›  Abilities
›  Double lane & No graveyard
›  Game Modes
›  3 Card types
›  Social
47
Playing and upgrading cards
48
Key Concepts
›  Simplicity
›  Resource system
›  Playing and upgrading cards
›  Abilities
›  Double lane & No graveyard
›  Game Modes
›  3 Card types
›  Social
49
Abilities
50
Key Concepts
›  Simplicity
›  Resource system
›  Playing and upgrading cards
›  Abilities
›  Double lane & No graveyard
›  Game Modes
›  3 Card types
›  Social
51
Double lane & No graveyard
52
Key Concepts
›  Simplicity
›  Resource system
›  Playing and upgrading cards
›  Abilities
›  Double lane & No graveyard
›  Game Modes
›  3 Card types
›  Social
53
Game Modes
54
Key Concepts
›  Simplicity
›  Resource system
›  Playing and upgrading cards
›  Abilities
›  Double lane & No graveyard
›  Game Modes
›  3 Card types
›  Social
55
Card types
56
Key Concepts
›  Simplicity
›  Resource system
›  Playing and upgrading cards
›  Abilities
›  Double lane & No graveyard
›  Game Modes
›  3 Card types
›  Social
57
Social
58
Key Concepts
›  Simplicity
›  Resource system
›  Playing and upgrading cards
›  Abilities
›  Double lane & No graveyard
›  Game Modes
›  3 Card types
›  Social
59
WWII: TCG
1.  Briefing
2.  Idea Conception
3.  Documentation
4.  Key Concepts
5.  Monetization
6.  UI
7.  Session Stop
8.  Gameplay Video
60
Monetization
›  F2P but not P2W
›  Remove “payed” features giving
advantages to a player in game.
›  Revenues from non-advantageous
content.
61
Monetization
62
Monetization
63
Monetization
›  On F2P games
›  Speed leveling up stuff / access to new
features.
›  Access the full game
›  Remove ads?
›  As long as you don’t disturb the balance…
64
WWII: TCG
1.  Briefing
2.  Idea Conception
3.  Documentation
4.  Key Concepts
5.  Monetization
6.  UI
7.  Session Stop
8.  Gameplay Video
65
UI
›  Intuitive
›  Informative
›  Usable
›  Beautiful
66
UI II
Good Bad
67
Fallout UI Oblivion UI
WWII: TCG
1.  Briefing
2.  Idea Conception
3.  Documentation
4.  Key Concepts
5.  Monetization
6.  UI
7.  Session Stop
8.  Gameplay Video
68
Session Stop I
69
Energy Losing units
Session Stop II
70
›  We uses lives
system.
›  Empowers virality
›  Sometimes gives
revenue
Give me more!
71
72
World War II: TCG
10’ Gameplay Demo & Break
73
Gameplay
Basic mechanics
74
Gameplay I
75
›  Avoid patterns
Gameplay II
76
›  Games are puzzles
›  When you play a
game you will only
play it until you
master the pattern
›  Once mastered, the
game becomes
boring
Gameplay III
›  Players will play your game until it gets
boring
›  Enjoy while learning to play, no more
boring tutorials
›  Easy to learn, hard to master
77
Gameplay IV
78
›  Players seeking to
advance in a
game will always
try to optimize
what they’re doing
Gameplay V
79
›  Make plans for the
mastered players
(online /
multiplayer)
Gameplay VI
80
›  User generated
content? (Draw
something,
Where’s my water,
etc…)
Game timelapse I
81
Game timelapse II
82
Game timelapse III
83
Game timelapse IV
84
Make a fun game!
›  Demo / Tutorial (Show some of what they’ll get)
85
Make a fun game! L
86
Make a fun game! J
87
How to add meaning to your
game?
›  The secret is in the little details..
›  Recommended video: “The art of
ScreenShake – Ja Willem Nijman (from
Vlambeer)
88
How to add meaning to your
game?
“The art of Screenshake” · Vlambeer’s Ja Willem
Nijman’s Gameplay Demo
89
How to add meaning to your
game?
›  Build awesome First user experience
›  Bigger bullets, fire rate…
›  Screen Shake
›  Camera kick, camera LERP
›  Corpses & shells permanence
›  Gun kicking
›  Smoke effects, slow-motion
›  Make it a challenge
90
Agile methodologies
Scrum
91
Agile methodologies
92
Design
Build
Test
Release
Why agile?
›  It has been proved: “It Works”
›  Rapid delivery
›  Reduces overall risk
›  It’s a must for videogame development
Iterative planning + feedback loops
Easy adaptability to changing requirements
93
What’s interesting
Scrum
›  2-4 weeks iterations
›  Changes in Sprints
not allowed
›  Priority depends on
the Product Owner
XP (Extreme Progr.)
›  1-2 weeks iterations
›  Changes in Sprints
allowed
›  Work in strict priority
order
94
What is Scrum?
95
›  Simplicity
›  Flexibility
›  Adaptability
›  Small Teams
Main Roles
›  Product Owner (PO)
›  Represents the client
›  Manages Dev.team & backlog
›  Scrum Master (SM)
›  Removes impediments
›  Dev. Team
›  Stakeholders
96
97
Product Backlog
Feature
Feature
Feature
Sprint Backlog
Commu
nication
Stakeholder
Dev.
TeamPO
Output
Feature Requests
Never-ending Process
Product Backlog Example
Backlog Item Priority (1-10)
Historical Missions 2
Trading cards with people 8
Restoring purchases 9
Double-tap returns to level 1
Keep track of purchases 10
98
Product Backlog Example
99
Track
purchases
Restore
purchases
Trading cards system
Historical Missions
Double Tap
Backlog priority pyramid
Sprint
Release
Future Features
100
Backlog real-life example
101
Sprint (or Iteration)
102
›  Daily
›  10-15’
›  Standing!
1.  What did you do
2.  What will you do
3.  Any impediments?
Is applicable if…
›  You are able to fill a Product backlog
›  You have a team
›  You have a Product Owner (PO)
›  You have a Scrum Master (SM) (can be
anyone)
103
Scrum graphically
104
Agile Product Ownership in a Nutshell – Henrik Kniberg
Agile Product Ownership in a
nutshell
A video by Henrik Kniberg
105
106
Summarizing…
›  Iterations (never-ending development process)
›  Adaptability to changes
›  Establish Roles
›  Daily Meetings
›  Documentation (Product Backlog, sprint backlog)
›  Rapid deliveries
›  Communication
107
Game Over.
Thank you for listening! Questions?
cgascons@frozenshard.com cgascons
108

Weitere ähnliche Inhalte

Ähnlich wie Sesión técnica sobre Game Design, Gameplay y metologías agile para proyectos profesionales de videojuegos

Game Modding Lecture 2
Game Modding Lecture 2Game Modding Lecture 2
Game Modding Lecture 2Charles Palmer
 
Designing games with kodu_game_lab_v1
Designing games with kodu_game_lab_v1Designing games with kodu_game_lab_v1
Designing games with kodu_game_lab_v1KerryJTurner
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Marie Broyles
 
GDC 2019 : Deconstructor of Fun Breaking Down Top Mobile Titles
GDC 2019 : Deconstructor of Fun Breaking Down Top Mobile TitlesGDC 2019 : Deconstructor of Fun Breaking Down Top Mobile Titles
GDC 2019 : Deconstructor of Fun Breaking Down Top Mobile TitlesAdam Telfer
 
Videogames Saving and Damning Players
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning PlayersPietro Polsinelli
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital MarketingGunter Blanckaert
 
Introduction to Games with a Purpose design and Playtesting
Introduction to Games with a Purpose design and PlaytestingIntroduction to Games with a Purpose design and Playtesting
Introduction to Games with a Purpose design and PlaytestingLuca Galli
 
Video games minecraft 02 03 18 lesson 5 why is it successful
Video games minecraft  02 03 18 lesson 5 why is it successfulVideo games minecraft  02 03 18 lesson 5 why is it successful
Video games minecraft 02 03 18 lesson 5 why is it successfulYvonne44
 
2 Years of Lessons Learned Running Live Events in DomiNations | Josh Kermond
2 Years of Lessons Learned Running Live Events in DomiNations | Josh Kermond2 Years of Lessons Learned Running Live Events in DomiNations | Josh Kermond
2 Years of Lessons Learned Running Live Events in DomiNations | Josh KermondJessica Tams
 
DevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesDevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesSharon Boller
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesJames Gwertzman
 
Game development program
Game development programGame development program
Game development programkrishn verma
 
Global Game Jam Overview
Global Game Jam OverviewGlobal Game Jam Overview
Global Game Jam OverviewSusan Gold
 
Monkeytalk spring 2015 - Gamification
Monkeytalk spring 2015 - GamificationMonkeytalk spring 2015 - Gamification
Monkeytalk spring 2015 - GamificationChristophe Benoit
 
Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichQuick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichJessica Tams
 
Knock Knock on GameDev Gate
Knock Knock on GameDev GateKnock Knock on GameDev Gate
Knock Knock on GameDev GateBeMyApp
 
Knock knock on GameDev gateway! - Introduction to Game development
Knock knock on GameDev gateway! - Introduction to Game developmentKnock knock on GameDev gateway! - Introduction to Game development
Knock knock on GameDev gateway! - Introduction to Game developmentMamdouh Tarabishi
 
CUbRIK and gaming experience@Qualinet
CUbRIK and gaming experience@QualinetCUbRIK and gaming experience@Qualinet
CUbRIK and gaming experience@QualinetCUbRIK Project
 

Ähnlich wie Sesión técnica sobre Game Design, Gameplay y metologías agile para proyectos profesionales de videojuegos (20)

Game Modding Lecture 2
Game Modding Lecture 2Game Modding Lecture 2
Game Modding Lecture 2
 
Designing games with kodu_game_lab_v1
Designing games with kodu_game_lab_v1Designing games with kodu_game_lab_v1
Designing games with kodu_game_lab_v1
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333
 
GDC 2019 : Deconstructor of Fun Breaking Down Top Mobile Titles
GDC 2019 : Deconstructor of Fun Breaking Down Top Mobile TitlesGDC 2019 : Deconstructor of Fun Breaking Down Top Mobile Titles
GDC 2019 : Deconstructor of Fun Breaking Down Top Mobile Titles
 
Videogames Saving and Damning Players
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning Players
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
Introduction to Games with a Purpose design and Playtesting
Introduction to Games with a Purpose design and PlaytestingIntroduction to Games with a Purpose design and Playtesting
Introduction to Games with a Purpose design and Playtesting
 
Video games minecraft 02 03 18 lesson 5 why is it successful
Video games minecraft  02 03 18 lesson 5 why is it successfulVideo games minecraft  02 03 18 lesson 5 why is it successful
Video games minecraft 02 03 18 lesson 5 why is it successful
 
2 Years of Lessons Learned Running Live Events in DomiNations | Josh Kermond
2 Years of Lessons Learned Running Live Events in DomiNations | Josh Kermond2 Years of Lessons Learned Running Live Events in DomiNations | Josh Kermond
2 Years of Lessons Learned Running Live Events in DomiNations | Josh Kermond
 
DevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesDevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slides
 
Indie Game Development Intro
Indie Game Development IntroIndie Game Development Intro
Indie Game Development Intro
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P Games
 
Game development program
Game development programGame development program
Game development program
 
Global Game Jam Overview
Global Game Jam OverviewGlobal Game Jam Overview
Global Game Jam Overview
 
Monkeytalk spring 2015 - Gamification
Monkeytalk spring 2015 - GamificationMonkeytalk spring 2015 - Gamification
Monkeytalk spring 2015 - Gamification
 
Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichQuick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich
 
Tembiland 3d
Tembiland 3dTembiland 3d
Tembiland 3d
 
Knock Knock on GameDev Gate
Knock Knock on GameDev GateKnock Knock on GameDev Gate
Knock Knock on GameDev Gate
 
Knock knock on GameDev gateway! - Introduction to Game development
Knock knock on GameDev gateway! - Introduction to Game developmentKnock knock on GameDev gateway! - Introduction to Game development
Knock knock on GameDev gateway! - Introduction to Game development
 
CUbRIK and gaming experience@Qualinet
CUbRIK and gaming experience@QualinetCUbRIK and gaming experience@Qualinet
CUbRIK and gaming experience@Qualinet
 

Mehr von Escoles Universitàries Gimbernat i Tomàs Cerdà

Mehr von Escoles Universitàries Gimbernat i Tomàs Cerdà (20)

Grau Informatica Serveis - Tomas Cerda.pdf
Grau Informatica Serveis - Tomas Cerda.pdfGrau Informatica Serveis - Tomas Cerda.pdf
Grau Informatica Serveis - Tomas Cerda.pdf
 
La nueva era de la inteligencia artificial: azure y servicios cognitivos
La nueva era de la inteligencia artificial: azure y servicios cognitivosLa nueva era de la inteligencia artificial: azure y servicios cognitivos
La nueva era de la inteligencia artificial: azure y servicios cognitivos
 
El futuro de Big Data: La calidad del análisis. Modelos efectivos y casos de uso
El futuro de Big Data: La calidad del análisis. Modelos efectivos y casos de usoEl futuro de Big Data: La calidad del análisis. Modelos efectivos y casos de uso
El futuro de Big Data: La calidad del análisis. Modelos efectivos y casos de uso
 
Los datos genómicos en el ámbito de la salud
Los datos genómicos en el ámbito de la saludLos datos genómicos en el ámbito de la salud
Los datos genómicos en el ámbito de la salud
 
Módulo de BIOINFORMATICA
Módulo de BIOINFORMATICA Módulo de BIOINFORMATICA
Módulo de BIOINFORMATICA
 
EU Gimbernat Desenvolupament Habilitats Digitals per la iProductivitat
EU Gimbernat Desenvolupament Habilitats Digitals per la iProductivitatEU Gimbernat Desenvolupament Habilitats Digitals per la iProductivitat
EU Gimbernat Desenvolupament Habilitats Digitals per la iProductivitat
 
EUG Informatica Serveis a Empreses
EUG Informatica Serveis a EmpresesEUG Informatica Serveis a Empreses
EUG Informatica Serveis a Empreses
 
Big Data y Redes Sociales: Ejemplos y casos de éxito
Big Data y Redes Sociales: Ejemplos y casos de éxitoBig Data y Redes Sociales: Ejemplos y casos de éxito
Big Data y Redes Sociales: Ejemplos y casos de éxito
 
Diseño de videojuegos
Diseño de videojuegosDiseño de videojuegos
Diseño de videojuegos
 
Material de la sesión técnica sobre “Patrones de diseño de interacción de int...
Material de la sesión técnica sobre “Patrones de diseño de interacción de int...Material de la sesión técnica sobre “Patrones de diseño de interacción de int...
Material de la sesión técnica sobre “Patrones de diseño de interacción de int...
 
Minería de Datos: Qué significa realmente y ejemplos de utilización
Minería de Datos: Qué significa realmente y ejemplos de utilizaciónMinería de Datos: Qué significa realmente y ejemplos de utilización
Minería de Datos: Qué significa realmente y ejemplos de utilización
 
SeminBIG DATA: Qué significa realmente y ejemplos de utilizaciónario big data
SeminBIG DATA: Qué significa realmente y ejemplos de utilizaciónario big dataSeminBIG DATA: Qué significa realmente y ejemplos de utilizaciónario big data
SeminBIG DATA: Qué significa realmente y ejemplos de utilizaciónario big data
 
El impacto tecnologico de la imagen para el diagnostico
El impacto tecnologico de la imagen para el diagnosticoEl impacto tecnologico de la imagen para el diagnostico
El impacto tecnologico de la imagen para el diagnostico
 
Business Intelligence con Excel
Business Intelligence con ExcelBusiness Intelligence con Excel
Business Intelligence con Excel
 
Ricoh empresa de producto a empresa de servicios 9 de mayo 2013
Ricoh empresa de producto a empresa de servicios 9 de mayo 2013Ricoh empresa de producto a empresa de servicios 9 de mayo 2013
Ricoh empresa de producto a empresa de servicios 9 de mayo 2013
 
Experiencia del HSJD en el campo del eHealth
Experiencia del HSJD en el campo del eHealthExperiencia del HSJD en el campo del eHealth
Experiencia del HSJD en el campo del eHealth
 
Sesión técnica sobre gestion documental
Sesión técnica sobre gestion documentalSesión técnica sobre gestion documental
Sesión técnica sobre gestion documental
 
El camino para implantar soa con éxito
El camino para implantar soa con éxitoEl camino para implantar soa con éxito
El camino para implantar soa con éxito
 
Grado d'informàtica i serveis
Grado d'informàtica i serveisGrado d'informàtica i serveis
Grado d'informàtica i serveis
 
Guiametabolica org gimbernat enero 2013
Guiametabolica org  gimbernat enero 2013Guiametabolica org  gimbernat enero 2013
Guiametabolica org gimbernat enero 2013
 

Kürzlich hochgeladen

Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersThousandEyes
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 3652toLead Limited
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...HostedbyConfluent
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitecturePixlogix Infotech
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Paola De la Torre
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024Scott Keck-Warren
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...gurkirankumar98700
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhisoniya singh
 

Kürzlich hochgeladen (20)

Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
Transforming Data Streams with Kafka Connect: An Introduction to Single Messa...
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC Architecture
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
Kalyanpur ) Call Girls in Lucknow Finest Escorts Service 🍸 8923113531 🎰 Avail...
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
 

Sesión técnica sobre Game Design, Gameplay y metologías agile para proyectos profesionales de videojuegos