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Innova&ve	
  Designs	
  for	
  the	
  
Embodied	
  Mind	
  
Diana	
  Löffler	
  
University	
  of	
  Würzburg	
  
Chair	
  of	
  Psychological	
  Ergonomics	
  
Innova&ve	
  vs.	
  intui&ve?	
  
•  familiar and (supposedly) optimal designs are repeated over
and over again to make them (more) intuitive to use
•  innovation breaks with conventions
Levels	
  of	
  ‚conven&onal‘	
  knowledge	
  
Hur@enne	
  &	
  Blessing	
  2008	
  
so far
Levels	
  of	
  ‚conven&onal‘	
  knowledge
Hur@enne	
  &	
  Blessing	
  2008	
  
so far
future: basing designs on a
lower level of conventional
level knowledge
Computa&onal	
  theory	
  of	
  mind	
  
©	
  modified	
  aIer	
  Max	
  Planck	
  Ins&tute	
  for	
  Intelligent	
  Systems	
  
Brain as a computer ‚operating‘ the body. We focus on the mind by trying to tap mental models, asking questionnaires
and so on and neglegt the state of the body and our sensorimotor learning history. We base our designs on knowledge
we gained through interacting with software that is intangible and can only be experienced with few senses. We are not
used to such a limited way of interaction.
Embodied	
  mind	
  
Now, the nature of the human mind is understood as being largely determined by the form of the human body. We
form knowledge of how things work through many bodily interactions with the environment since we were born. Because
we are embodied minds, our mind not only influences the body but also vice versa: our body influences our minds as well.
CONTAINER	
   ©	
  hPp://www.seenby.de/steffi-­‐atze/erstes-­‐bad	
  
PATH	
   ©	
  hPp://www.seenby.de/steffi-­‐atze/erstes-­‐bad	
  
UP-­‐DOWN	
  
©	
  hPp://www.joannajesse.de/uploads/tx_dmfgalleria/JJesse_Sprung_140x210_2011.JPG	
  
BIG	
  -­‐	
  SMALL	
  
©	
  hPp://farm6.sta@cflickr.com/5464/9048431792_d576db8ce6_o.jpg	
  
Recurring	
  sensorimotor	
  
experiences	
  with	
  the	
  environment	
  
become	
  embodied…	
  
Johnson	
  1987	
  
extend	
  to	
  abstract	
  concepts…	
  
MORE	
  IS	
  UP	
  
LESS	
  IS	
  DOWN	
   IBM	
  shares	
  
Infla%on	
  is	
  
rising.	
  
Grady	
  1997	
  
…	
  and	
  influence	
  percep&on,	
  behavior	
  
and	
  cogni&on	
  	
  
©	
  hPp://speak2all.files.wordpress.com/2012/01/holding-­‐cup-­‐of-­‐coffee1.jpg	
  
©	
  Amy	
  Cuddy	
  
Physical warmth influences judgements of psychological
warmth.
Power posing influences self-confidence judgements.
How	
  can	
  we	
  design	
  for	
  the	
  	
  
embodied	
  mind?	
  
How	
  can	
  we	
  design	
  for	
  the	
  	
  
embodied	
  mind?	
  
She will rise to the top.
Everything is under my
control.
POWERFUL	
  IS	
  UP	
  –	
  POWERLESS	
  IS	
  DOWN	
  
How	
  can	
  we	
  design	
  for	
  the	
  	
  
embodied	
  mind?	
  
POWERFUL	
  IS	
  UP	
  –	
  POWERLESS	
  IS	
  DOWN	
   Hur@enne	
  2011	
  
How	
  can	
  we	
  design	
  for	
  the	
  	
  
embodied	
  mind?	
  
• users make less errors
• are faster
• and prefer arrangements consistent with their
embodied concepts
Hur@enne	
  2011	
  
central	
  hea@ng	
  
image	
  edi@ng	
  
order	
  &	
  customer	
  management	
  
tangible	
  accoun@ng	
   tangible	
  interac@on	
   free	
  hand	
  and	
  touch	
  gestures	
  
heuris@c	
  evalua@on	
  
remote	
  control	
  
energy	
  consump@on	
   touchscreen	
  interac@on	
  
central	
  hea@ng	
  
image	
  edi@ng	
  
order	
  &	
  customer	
  management	
  
tangible	
  accoun@ng	
   tangible	
  interac@on	
   free	
  hand	
  and	
  touch	
  gestures	
  
heuris@c	
  evalua@on	
  
remote	
  control	
  
energy	
  consump@on	
   touchscreen	
  interac@on	
  
remote	
  control	
  
Toriizuka	
  2013	
  
©	
  Pioneer	
  
Volume and channel are understood along the vertical domain,
explaining why users are always confused with the d-pad.
central	
  hea@ng	
  
image	
  edi@ng	
  
order	
  &	
  customer	
  management	
  
tangible	
  accoun@ng	
   tangible	
  interac@on	
   free	
  hand	
  and	
  touch	
  gestures	
  
heuris@c	
  evalua@on	
  
remote	
  control	
  
energy	
  consump@on	
   touchscreen	
  interac@on	
  
When	
  the	
  outside	
  
temperature	
  falls	
  
below	
  20°,	
  I	
  push	
  it	
  
up	
  to	
  22.	
  
WARM	
  IS	
  UP	
  –	
  COLD	
  IS	
  DOWN	
   Hur@enne	
  &	
  Langdon	
  2010	
  
I	
  need	
  a	
  liPle	
  heat	
  in	
  
the	
  morning	
  and	
  a	
  
liPle	
  heat	
  in	
  the	
  
evening.	
  
TIME	
  PERIODS	
  ARE	
  CONTAINERS	
  	
  Hur@enne	
  &	
  Langdon	
  2010	
  
I	
  need	
  the	
  heat	
  from	
  
6	
  to	
  9	
  in	
  the	
  morning	
  
and	
  from	
  6	
  to	
  10	
  in	
  
the	
  evening.	
  
TIME	
  PERIODS	
  ARE	
  ON	
  A	
  PATH	
   Hur@enne	
  &	
  Langdon	
  2010	
  
I	
  turn	
  it	
  off	
  in	
  the	
  
aIernoon,	
  put	
  it	
  back	
  
on	
  when	
  we	
  go	
  to	
  
bed.	
  
ON/OFF	
  IS	
  CONTACT	
  
Embodied	
  Design	
  LCD	
  
Hur@enne	
  &	
  Langdon	
  2010	
  
turn	
  off/
put	
  back	
  
on	
  is	
  
CONTACT	
  
@me	
  periods	
  
are	
  
CONTAINERS	
  
warm	
  is	
  UP	
  –	
  
cold	
  is	
  
DOWN	
  
@me	
  periods	
  
are	
  on	
  a	
  
PATH	
  
Familiar	
  Interface	
  
Hur@enne	
  &	
  Langdon	
  2010	
  
User	
  evalua&on	
  
Hur@enne	
  &	
  Langdon	
  2010	
  
• users make less errors
• are faster
• and prefer arrangements consistent with their
embodied experience
central	
  hea@ng	
  
image	
  edi@ng	
  
order	
  &	
  customer	
  management	
  
tangible	
  accoun@ng	
   tangible	
  interac@on	
   free	
  hand	
  and	
  touch	
  gestures	
  
heuris@c	
  evalua@on	
  
remote	
  control	
  
energy	
  consump@on	
   touchscreen	
  interac@on	
  
Classic interface
Embodied concepts prototype
Classic interface
Embodied concepts prototype
Real-­‐world	
  costs	
  and	
  benefits	
  
Löffler	
  et	
  al.	
  2012,	
  Löffler	
  et	
  al.	
  2013,	
  Hess	
  et	
  al.	
  2013	
  	
  
• embodied prototypes are more intuitive to use,
described as innovative and creative
• the method offers a favorable cost-benefit-
ratio
central	
  hea@ng	
  
image	
  edi@ng	
  
order	
  &	
  customer	
  management	
  
tangible	
  accoun@ng	
   tangible	
  interac@on	
   free	
  hand	
  and	
  touch	
  gestures	
  
heuris@c	
  evalua@on	
  
remote	
  control	
  
energy	
  consump@on	
   touchscreen	
  interac@on	
  
tangible	
  accoun&ng	
  
Hur@enne,	
  Weber	
  &	
  Blessing	
  (2008);	
  Hur@enne,	
  Israel	
  &	
  Weber	
  (2008),	
  Thorenz	
  (2013)	
  
central	
  hea@ng	
  
image	
  edi@ng	
  
order	
  &	
  customer	
  management	
  
tangible	
  accoun@ng	
   tangible	
  interac@on	
   free	
  hand	
  and	
  touch	
  gestures	
  
heuris@c	
  evalua@on	
  
remote	
  control	
  
energy	
  consump@on	
   touchscreen	
  interac@on	
  
tangible	
  interac&on	
  
Hur@enne,	
  Stößel	
  &	
  Weber	
  (2009),	
  Arlt	
  (2013)	
  
Participants categorize abstract concepts based on physical object attributes.
central	
  hea@ng	
  
image	
  edi@ng	
  
order	
  &	
  customer	
  management	
  
tangible	
  accoun@ng	
   tangible	
  interac@on	
   free	
  hand	
  and	
  touch	
  gestures	
  
heuris@c	
  evalua@on	
  
remote	
  control	
  
energy	
  consump@on	
   touchscreen	
  interac@on	
  
free	
  hand	
  and	
  touch	
  gestures	
  
Hur@enne,	
  Stößel,	
  Sturm,	
  Maus	
  et.	
  al	
  (2010)	
  
Participants performed touch and free hand gestures on abstract concepts.
0	
   10	
   20	
   30	
   40	
   50	
   60	
   70	
   80	
   90	
   100	
  
near-­‐far	
  
up-­‐down	
  
centre-­‐periphery	
  
up-­‐down	
  
near-­‐far	
  
up-­‐down	
  
front-­‐back	
  
up-­‐down	
  
up-­‐down	
  
near-­‐far	
  
front-­‐back	
  
near-­‐far	
  
Young	
  Group	
   Old	
  Group	
  
Familiarity	
  
Happiness	
  
Importance	
  
Power	
  
Valence	
  
Quan&ty	
  
Time	
  
Valence	
  
Virtue	
  
Similarity	
  
Progress	
  
Items	
  to	
  be	
  considered	
  	
  
Abstract	
  Domain	
   Physical	
  Dimension	
  
%	
  of	
  gestures	
  correctly	
  predicted	
  
!	
  
chance	
  
!	
  
Popula@on-­‐
stereotypes	
  
*	
  
*	
  
Hur@enne,	
  Stößel,	
  Sturm,	
  Maus	
  et.	
  al	
  (2010)	
  
central	
  hea@ng	
  
image	
  edi@ng	
  
order	
  &	
  customer	
  management	
  
tangible	
  accoun@ng	
   tangible	
  interac@on	
   free	
  hand	
  and	
  touch	
  gestures	
  
heuris@c	
  evalua@on	
  
remote	
  control	
  
energy	
  consump@on	
   touchscreen	
  interac@on	
  
heuris&c	
  expert	
  evalua&on	
  
Bischof	
  (2013)	
  
Heuristic expert evaluation of user interfaces with embodied concepts to identify potential user problems.
central	
  hea@ng	
  
image	
  edi@ng	
  
order	
  &	
  customer	
  management	
  
tangible	
  accoun@ng	
   tangible	
  interac@on	
   free	
  hand	
  and	
  touch	
  gestures	
  
heuris@c	
  evalua@on	
  
remote	
  control	
  
energy	
  consump@on	
   touchscreen	
  interac@on	
  
energy	
  consump&on	
  
Nisha@	
  ni	
  kitu	
  kinacho	
  
mwezesha	
  mtu	
  
kufanya	
  kazizake	
  kwa	
  
urahisi.	
  
Energy	
  is	
  something	
  
that	
  enables	
  
somebody	
  to	
  do	
  work	
  
his	
  with	
  ease.	
  	
  
Löffler,	
  Lindner	
  &	
  Hur@enne	
  (2014)	
  
72% overlap of identified embodied concepts between Swahili and English
energy	
  consump&on	
  
Löffler,	
  Lindner	
  &	
  Hur@enne	
  (2014)	
  
Paper prototype to identify energy needs and select a solar panel size.
central	
  hea@ng	
  
image	
  edi@ng	
  
order	
  &	
  customer	
  management	
  
tangible	
  accoun@ng	
   tangible	
  interac@on	
   free	
  hand	
  and	
  touch	
  gestures	
  
heuris@c	
  evalua@on	
  
remote	
  control	
  
energy	
  consump@on	
   touchscreen	
  interac@on	
  
touchscreen	
  interac&on	
  
	
  Hur@enne,	
  Löffler	
  &	
  Schmidt	
  (2014)	
  
body	
  posture	
  
	
  Hur@enne,	
  Löffler	
  &	
  Schmidt	
  (2014)	
  
0
5
10
15
20
25
30
35
40
Dominance prime Morality prime
Mean%ofmoney
giventootherperson
Sitting condition
Standing condition
Different body postures and context influence behavioral outcomes in a
dictator game (people donated +/- 15% to another player) performed on a
touch table vs. wall mounted display.
Take	
  Home	
  Messages	
  
Diana	
  Löffler	
  (diana.loeffler@uni-­‐wuerzburg.de)	
  
•  break conventions at the level of expert knowledge
•  consider the learning history at the sensorimotor level
•  design for the embodied mind
•  check our database of embodied concepts:
zope.psyergo.uni-wuerzburg.de/iscat
•  take part in our tutorial at MUC14:
http://muc2014.mensch-und-computer.de/programm/workshops-mci/tutorium-ibis/
•  drop us an email if you are interested in joint projects and research:
diana.loeffler@uni-wuerzburg.de
•  visit our website to find out more about the cool stuff we are doing:
http://psyergo.uni-wuerzburg.de/
References	
  I	
  
•  Johnson,	
  M.	
  (1987).	
  The	
  body	
  in	
  the	
  mind:	
  The	
  bodily	
  basis	
  of	
  meaning,	
  imagina@on,	
  and	
  reason.	
  University	
  of	
  
Chicago	
  Press,	
  Chicago.	
  
•  Grady,	
  J.	
  (1997).	
  Founda@ons	
  of	
  meaning:	
  Primary	
  metaphors	
  and	
  primary	
  scenes.	
  PhD	
  disserta@on.	
  University	
  of	
  
California,	
  Berkeley.	
  	
  
•  Hur@enne,	
  J.	
  (2011).	
  Image	
  schemas	
  and	
  design	
  for	
  intui@ve	
  use.	
  Exploring	
  new	
  guidance	
  for	
  user	
  interface	
  design	
  
(Doctoral	
  disserta@on,	
  Technische	
  Universität	
  Berlin).	
  	
  
•  Hur@enne,	
  J.,	
  &	
  Langdon,	
  P.	
  (2010).	
  Keeping	
  warm	
  in	
  winter:	
  Image-­‐schema@c	
  metaphors	
  and	
  their	
  role	
  in	
  the	
  
design	
  of	
  central	
  hea@ng	
  controls.	
  In	
  Fourth	
  Interna@onal	
  Conference	
  of	
  the	
  German	
  Cogni@ve	
  Linguis@cs	
  
Associa@on	
  (pp.	
  53-­‐54).	
  Bremen:	
  University	
  of	
  Bremen.	
  
•  Löffler,	
  D.,	
  Hur@enne,	
  J.,	
  &	
  Maier,	
  A.	
  (2012).	
  Die	
  Brücke	
  zwischen	
  Anforderungen	
  und	
  Design	
  schlagen.	
  Mit	
  Hilfe	
  von	
  
Image	
  Schemata	
  Gestaltungsentscheidungen	
  systema@sch	
  treffen.	
  [Building	
  bridges	
  between	
  requirements	
  and	
  
design.	
  Systema@c	
  design	
  decisions	
  with	
  image	
  schemas].	
  In	
  H.	
  Brau,	
  A.	
  Lehmann,	
  K.	
  Petrovic	
  &	
  M.C.	
  Schroeder	
  
(Eds.)	
  Usability	
  Professionals	
  2012	
  (pp.	
  170-­‐175).	
  StuPgart:	
  German	
  UPA.	
  Link	
  hPp://issuu.com/germanupa/docs/
usability-­‐professionals-­‐2012	
  
•  Hess,	
  A.,	
  Maier,	
  A.,	
  &	
  Löffler,	
  D.	
  (2013).	
  Die	
  IBIS-­‐Methode	
  –	
  Eine	
  RE-­‐Methode	
  zur	
  Entwicklung	
  intui@ver	
  
NutzungsschniPstellen	
  [The	
  IBIS-­‐method	
  –	
  a	
  RE-­‐method	
  to	
  develop	
  intui@vely	
  usable	
  user	
  interfaces].	
  GI	
  
So:waretechnik	
  Trends,	
  33(1).	
  
•  Löffler,	
  D.,	
  Lindner,	
  K.	
  &	
  Hur@enne,	
  J.	
  (2014).	
  Mixing	
  Languages?	
  Image	
  Schema	
  Inspired	
  Designs	
  for	
  Rural	
  Africa.	
  In	
  
CHI	
  2014	
  Proceedings	
  of	
  the	
  extended	
  abstracts	
  of	
  the	
  32nd	
  annual	
  ACM	
  conference	
  on	
  Human	
  factors	
  in	
  
compu%ng	
  systems	
  (pp.	
  1999-­‐2004).	
  New	
  York:	
  ACM.	
  doi:	
  10.1145/2559206.258135	
  
•  Löffler,	
  D.,	
  Hess,	
  A.,	
  Hur@enne,	
  J.,	
  Lange,	
  K.,	
  Maier,	
  A.,	
  &	
  SchmiP,	
  H.	
  (2013).	
  Gestaltung	
  intui@v	
  benutzbarer	
  
SoIwareanwendungen	
  mit	
  der	
  IBIS	
  Methode	
  [Designing	
  soIware	
  applica@ons	
  for	
  intui@ve	
  interac@on	
  using	
  the	
  
IBIS	
  method].	
  i-­‐com	
  Zeitschri:	
  für	
  interak%ve	
  und	
  koopera%ve	
  Medien,	
  12(2),	
  pp.	
  48-­‐54.	
  Munich:	
  Oldenbourg-­‐
Verlag.	
  doi:	
  10.1524/icom.2013.0016	
  
•  Hur@enne,	
  J.,	
  Löffler,	
  D.	
  &	
  Schmidt,	
  J.	
  (2014).	
  Zur	
  Ergonomie	
  prosozialen	
  Verhaltens:	
  Kontextabhängige	
  Einflüsse	
  
von	
  Körperhaltungen	
  auf	
  die	
  Ergebnisse	
  in	
  einem	
  Diktatorspiel	
  [Ergonomics	
  of	
  pro-­‐social	
  behavior:	
  Context-­‐
dependent	
  effects	
  of	
  postures	
  on	
  the	
  results	
  in	
  a	
  dictator	
  game].	
  In	
  A.C.	
  Schütz,	
  K.	
  Drewing	
  &	
  K.R.	
  Gegenfurter	
  
(Eds.)	
  Abstracts	
  of	
  the	
  56th	
  Conference	
  of	
  Experimental	
  Psychologists	
  (p.	
  117).	
  Lengerich:	
  Pabst	
  Science	
  Publishers,	
  
ISBN	
  978-­‐3-­‐89967-­‐915-­‐1	
  
•  Löffler,	
  D.,	
  Hess,	
  A.,	
  Maier,	
  A.,	
  Hur@enne,	
  J.,	
  &	
  SchmiP,	
  H.	
  (2013).	
  Developing	
  intui@ve	
  user	
  interfaces	
  by	
  integra@ng	
  
users’	
  mental	
  models	
  into	
  requirements	
  engineering.	
  In	
  S.	
  Love,	
  K.	
  Hone	
  &	
  T.	
  McEwan	
  (Eds.),	
  Proceedings	
  of	
  the	
  
27th	
  Interna%onal	
  BCS	
  Human	
  Computer	
  Interac%on	
  Conference.	
  Swinton,	
  UK:	
  Bri@sh	
  Computer	
  Society	
  University.	
  
Link	
  hPp://dl.acm.org/cita@on.cfm?id=2578069	
  
•  Hur@enne,	
  J.,	
  Israel,	
  J.	
  H.,	
  &	
  Weber,	
  K.	
  (2008).	
  Cooking	
  up	
  real	
  world	
  business	
  applica@ons	
  combining	
  physicality,	
  
digitality,	
  and	
  image	
  schemas.	
  In	
  A.	
  Schmidt	
  ,	
  H.	
  Gellersen,	
  E.	
  van	
  den	
  Hoven,	
  A.	
  Mazalek,	
  P.	
  Holleis,	
  &	
  N.	
  Villar	
  
(Eds.),	
  TEI'08.	
  Second	
  Interna@onal	
  Conference	
  on	
  Tangible	
  and	
  Embedded	
  Interac@on	
  (pp.	
  239-­‐246).	
  New	
  York:	
  
ACM.	
  
•  Hur@enne,	
  J.,	
  Weber,	
  K.,	
  &	
  Blessing,	
  L.	
  (2008).	
  Prior	
  Experience	
  and	
  Intui@ve	
  Use:	
  Image	
  Schemas	
  in	
  User	
  Centred	
  
Design	
  (pp.	
  107-­‐116).	
  In	
  P.	
  Langdon,	
  P.	
  J.	
  Clarkson,	
  &	
  P.	
  Robinson	
  (Eds.),	
  Designing	
  Inclusive	
  Futures.	
  London:	
  
Springer.	
  
•  Hur@enne,	
  J.,	
  Stößel,	
  C.,	
  &	
  Weber,	
  K.	
  (2009).	
  Sad	
  is	
  Heavy	
  and	
  Happy	
  is	
  Light	
  -­‐	
  Popula@on	
  Stereotypes	
  of	
  Tangible	
  
Object	
  APributes.	
  In	
  N.	
  Villar,	
  S.	
  Izadi,	
  M.	
  Fraser,	
  S.	
  Benford,	
  D.	
  Kern	
  &	
  A.	
  Sahami	
  (Eds.),	
  TEI’09	
  Third	
  Interna@onal	
  
Conference	
  on	
  Tangible	
  and	
  Embedded	
  Interac@on	
  (pp.	
  61-­‐68).	
  New	
  York:	
  ACM.	
  
•  Hur@enne,	
  J.,	
  Stößel,	
  C.,	
  Sturm,	
  C.,	
  Maus,	
  A.,	
  Rö~ng,	
  M.,	
  Langdon,	
  P.,	
  &	
  Clarkson,	
  P.	
  J.	
  (2010).	
  Physical	
  gestures	
  for	
  
abstract	
  concepts.	
  Inclusive	
  design	
  with	
  primary	
  metaphors.	
  Interac@ng	
  with	
  Computers,	
  22,	
  475-­‐484.	
  
•  Toriizuka,	
  T.	
  (2013).	
  A	
  study	
  on	
  the	
  opera@on	
  for	
  devices	
  based	
  on	
  image	
  schema.	
  The	
  Japanese	
  Journal	
  of	
  
Ergonomics	
  49	
  (Supplement),	
  288-­‐289.	
  
References	
  II	
  

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Innovative Designs for the Embodied Mind

  • 1. Innova&ve  Designs  for  the   Embodied  Mind   Diana  Löffler   University  of  Würzburg   Chair  of  Psychological  Ergonomics  
  • 2.
  • 3.
  • 4. Innova&ve  vs.  intui&ve?   •  familiar and (supposedly) optimal designs are repeated over and over again to make them (more) intuitive to use •  innovation breaks with conventions
  • 5. Levels  of  ‚conven&onal‘  knowledge   Hur@enne  &  Blessing  2008   so far
  • 6. Levels  of  ‚conven&onal‘  knowledge Hur@enne  &  Blessing  2008   so far future: basing designs on a lower level of conventional level knowledge
  • 7. Computa&onal  theory  of  mind   ©  modified  aIer  Max  Planck  Ins&tute  for  Intelligent  Systems   Brain as a computer ‚operating‘ the body. We focus on the mind by trying to tap mental models, asking questionnaires and so on and neglegt the state of the body and our sensorimotor learning history. We base our designs on knowledge we gained through interacting with software that is intangible and can only be experienced with few senses. We are not used to such a limited way of interaction.
  • 8. Embodied  mind   Now, the nature of the human mind is understood as being largely determined by the form of the human body. We form knowledge of how things work through many bodily interactions with the environment since we were born. Because we are embodied minds, our mind not only influences the body but also vice versa: our body influences our minds as well.
  • 9. CONTAINER   ©  hPp://www.seenby.de/steffi-­‐atze/erstes-­‐bad  
  • 10. PATH   ©  hPp://www.seenby.de/steffi-­‐atze/erstes-­‐bad  
  • 12. BIG  -­‐  SMALL   ©  hPp://farm6.sta@cflickr.com/5464/9048431792_d576db8ce6_o.jpg  
  • 13. Recurring  sensorimotor   experiences  with  the  environment   become  embodied…   Johnson  1987  
  • 14. extend  to  abstract  concepts…   MORE  IS  UP   LESS  IS  DOWN   IBM  shares   Infla%on  is   rising.   Grady  1997  
  • 15. …  and  influence  percep&on,  behavior   and  cogni&on     ©  hPp://speak2all.files.wordpress.com/2012/01/holding-­‐cup-­‐of-­‐coffee1.jpg   ©  Amy  Cuddy   Physical warmth influences judgements of psychological warmth. Power posing influences self-confidence judgements.
  • 16. How  can  we  design  for  the     embodied  mind?  
  • 17. How  can  we  design  for  the     embodied  mind?   She will rise to the top. Everything is under my control. POWERFUL  IS  UP  –  POWERLESS  IS  DOWN  
  • 18. How  can  we  design  for  the     embodied  mind?   POWERFUL  IS  UP  –  POWERLESS  IS  DOWN   Hur@enne  2011  
  • 19. How  can  we  design  for  the     embodied  mind?   • users make less errors • are faster • and prefer arrangements consistent with their embodied concepts Hur@enne  2011  
  • 20. central  hea@ng   image  edi@ng   order  &  customer  management   tangible  accoun@ng   tangible  interac@on   free  hand  and  touch  gestures   heuris@c  evalua@on   remote  control   energy  consump@on   touchscreen  interac@on  
  • 21. central  hea@ng   image  edi@ng   order  &  customer  management   tangible  accoun@ng   tangible  interac@on   free  hand  and  touch  gestures   heuris@c  evalua@on   remote  control   energy  consump@on   touchscreen  interac@on  
  • 22. remote  control   Toriizuka  2013   ©  Pioneer   Volume and channel are understood along the vertical domain, explaining why users are always confused with the d-pad.
  • 23. central  hea@ng   image  edi@ng   order  &  customer  management   tangible  accoun@ng   tangible  interac@on   free  hand  and  touch  gestures   heuris@c  evalua@on   remote  control   energy  consump@on   touchscreen  interac@on  
  • 24. When  the  outside   temperature  falls   below  20°,  I  push  it   up  to  22.   WARM  IS  UP  –  COLD  IS  DOWN   Hur@enne  &  Langdon  2010  
  • 25. I  need  a  liPle  heat  in   the  morning  and  a   liPle  heat  in  the   evening.   TIME  PERIODS  ARE  CONTAINERS    Hur@enne  &  Langdon  2010  
  • 26. I  need  the  heat  from   6  to  9  in  the  morning   and  from  6  to  10  in   the  evening.   TIME  PERIODS  ARE  ON  A  PATH   Hur@enne  &  Langdon  2010  
  • 27. I  turn  it  off  in  the   aIernoon,  put  it  back   on  when  we  go  to   bed.   ON/OFF  IS  CONTACT  
  • 28. Embodied  Design  LCD   Hur@enne  &  Langdon  2010   turn  off/ put  back   on  is   CONTACT   @me  periods   are   CONTAINERS   warm  is  UP  –   cold  is   DOWN   @me  periods   are  on  a   PATH  
  • 29. Familiar  Interface   Hur@enne  &  Langdon  2010  
  • 30. User  evalua&on   Hur@enne  &  Langdon  2010   • users make less errors • are faster • and prefer arrangements consistent with their embodied experience
  • 31. central  hea@ng   image  edi@ng   order  &  customer  management   tangible  accoun@ng   tangible  interac@on   free  hand  and  touch  gestures   heuris@c  evalua@on   remote  control   energy  consump@on   touchscreen  interac@on  
  • 36. Real-­‐world  costs  and  benefits   Löffler  et  al.  2012,  Löffler  et  al.  2013,  Hess  et  al.  2013     • embodied prototypes are more intuitive to use, described as innovative and creative • the method offers a favorable cost-benefit- ratio
  • 37. central  hea@ng   image  edi@ng   order  &  customer  management   tangible  accoun@ng   tangible  interac@on   free  hand  and  touch  gestures   heuris@c  evalua@on   remote  control   energy  consump@on   touchscreen  interac@on  
  • 38. tangible  accoun&ng   Hur@enne,  Weber  &  Blessing  (2008);  Hur@enne,  Israel  &  Weber  (2008),  Thorenz  (2013)  
  • 39. central  hea@ng   image  edi@ng   order  &  customer  management   tangible  accoun@ng   tangible  interac@on   free  hand  and  touch  gestures   heuris@c  evalua@on   remote  control   energy  consump@on   touchscreen  interac@on  
  • 40. tangible  interac&on   Hur@enne,  Stößel  &  Weber  (2009),  Arlt  (2013)   Participants categorize abstract concepts based on physical object attributes.
  • 41. central  hea@ng   image  edi@ng   order  &  customer  management   tangible  accoun@ng   tangible  interac@on   free  hand  and  touch  gestures   heuris@c  evalua@on   remote  control   energy  consump@on   touchscreen  interac@on  
  • 42. free  hand  and  touch  gestures   Hur@enne,  Stößel,  Sturm,  Maus  et.  al  (2010)   Participants performed touch and free hand gestures on abstract concepts.
  • 43. 0   10   20   30   40   50   60   70   80   90   100   near-­‐far   up-­‐down   centre-­‐periphery   up-­‐down   near-­‐far   up-­‐down   front-­‐back   up-­‐down   up-­‐down   near-­‐far   front-­‐back   near-­‐far   Young  Group   Old  Group   Familiarity   Happiness   Importance   Power   Valence   Quan&ty   Time   Valence   Virtue   Similarity   Progress   Items  to  be  considered     Abstract  Domain   Physical  Dimension   %  of  gestures  correctly  predicted   !   chance   !   Popula@on-­‐ stereotypes   *   *   Hur@enne,  Stößel,  Sturm,  Maus  et.  al  (2010)  
  • 44. central  hea@ng   image  edi@ng   order  &  customer  management   tangible  accoun@ng   tangible  interac@on   free  hand  and  touch  gestures   heuris@c  evalua@on   remote  control   energy  consump@on   touchscreen  interac@on  
  • 45. heuris&c  expert  evalua&on   Bischof  (2013)   Heuristic expert evaluation of user interfaces with embodied concepts to identify potential user problems.
  • 46. central  hea@ng   image  edi@ng   order  &  customer  management   tangible  accoun@ng   tangible  interac@on   free  hand  and  touch  gestures   heuris@c  evalua@on   remote  control   energy  consump@on   touchscreen  interac@on  
  • 47. energy  consump&on   Nisha@  ni  kitu  kinacho   mwezesha  mtu   kufanya  kazizake  kwa   urahisi.   Energy  is  something   that  enables   somebody  to  do  work   his  with  ease.     Löffler,  Lindner  &  Hur@enne  (2014)   72% overlap of identified embodied concepts between Swahili and English
  • 48. energy  consump&on   Löffler,  Lindner  &  Hur@enne  (2014)   Paper prototype to identify energy needs and select a solar panel size.
  • 49. central  hea@ng   image  edi@ng   order  &  customer  management   tangible  accoun@ng   tangible  interac@on   free  hand  and  touch  gestures   heuris@c  evalua@on   remote  control   energy  consump@on   touchscreen  interac@on  
  • 50. touchscreen  interac&on    Hur@enne,  Löffler  &  Schmidt  (2014)  
  • 51. body  posture    Hur@enne,  Löffler  &  Schmidt  (2014)   0 5 10 15 20 25 30 35 40 Dominance prime Morality prime Mean%ofmoney giventootherperson Sitting condition Standing condition Different body postures and context influence behavioral outcomes in a dictator game (people donated +/- 15% to another player) performed on a touch table vs. wall mounted display.
  • 52. Take  Home  Messages   Diana  Löffler  (diana.loeffler@uni-­‐wuerzburg.de)   •  break conventions at the level of expert knowledge •  consider the learning history at the sensorimotor level •  design for the embodied mind •  check our database of embodied concepts: zope.psyergo.uni-wuerzburg.de/iscat •  take part in our tutorial at MUC14: http://muc2014.mensch-und-computer.de/programm/workshops-mci/tutorium-ibis/ •  drop us an email if you are interested in joint projects and research: diana.loeffler@uni-wuerzburg.de •  visit our website to find out more about the cool stuff we are doing: http://psyergo.uni-wuerzburg.de/
  • 53. References  I   •  Johnson,  M.  (1987).  The  body  in  the  mind:  The  bodily  basis  of  meaning,  imagina@on,  and  reason.  University  of   Chicago  Press,  Chicago.   •  Grady,  J.  (1997).  Founda@ons  of  meaning:  Primary  metaphors  and  primary  scenes.  PhD  disserta@on.  University  of   California,  Berkeley.     •  Hur@enne,  J.  (2011).  Image  schemas  and  design  for  intui@ve  use.  Exploring  new  guidance  for  user  interface  design   (Doctoral  disserta@on,  Technische  Universität  Berlin).     •  Hur@enne,  J.,  &  Langdon,  P.  (2010).  Keeping  warm  in  winter:  Image-­‐schema@c  metaphors  and  their  role  in  the   design  of  central  hea@ng  controls.  In  Fourth  Interna@onal  Conference  of  the  German  Cogni@ve  Linguis@cs   Associa@on  (pp.  53-­‐54).  Bremen:  University  of  Bremen.   •  Löffler,  D.,  Hur@enne,  J.,  &  Maier,  A.  (2012).  Die  Brücke  zwischen  Anforderungen  und  Design  schlagen.  Mit  Hilfe  von   Image  Schemata  Gestaltungsentscheidungen  systema@sch  treffen.  [Building  bridges  between  requirements  and   design.  Systema@c  design  decisions  with  image  schemas].  In  H.  Brau,  A.  Lehmann,  K.  Petrovic  &  M.C.  Schroeder   (Eds.)  Usability  Professionals  2012  (pp.  170-­‐175).  StuPgart:  German  UPA.  Link  hPp://issuu.com/germanupa/docs/ usability-­‐professionals-­‐2012   •  Hess,  A.,  Maier,  A.,  &  Löffler,  D.  (2013).  Die  IBIS-­‐Methode  –  Eine  RE-­‐Methode  zur  Entwicklung  intui@ver   NutzungsschniPstellen  [The  IBIS-­‐method  –  a  RE-­‐method  to  develop  intui@vely  usable  user  interfaces].  GI   So:waretechnik  Trends,  33(1).   •  Löffler,  D.,  Lindner,  K.  &  Hur@enne,  J.  (2014).  Mixing  Languages?  Image  Schema  Inspired  Designs  for  Rural  Africa.  In   CHI  2014  Proceedings  of  the  extended  abstracts  of  the  32nd  annual  ACM  conference  on  Human  factors  in   compu%ng  systems  (pp.  1999-­‐2004).  New  York:  ACM.  doi:  10.1145/2559206.258135   •  Löffler,  D.,  Hess,  A.,  Hur@enne,  J.,  Lange,  K.,  Maier,  A.,  &  SchmiP,  H.  (2013).  Gestaltung  intui@v  benutzbarer   SoIwareanwendungen  mit  der  IBIS  Methode  [Designing  soIware  applica@ons  for  intui@ve  interac@on  using  the   IBIS  method].  i-­‐com  Zeitschri:  für  interak%ve  und  koopera%ve  Medien,  12(2),  pp.  48-­‐54.  Munich:  Oldenbourg-­‐ Verlag.  doi:  10.1524/icom.2013.0016  
  • 54. •  Hur@enne,  J.,  Löffler,  D.  &  Schmidt,  J.  (2014).  Zur  Ergonomie  prosozialen  Verhaltens:  Kontextabhängige  Einflüsse   von  Körperhaltungen  auf  die  Ergebnisse  in  einem  Diktatorspiel  [Ergonomics  of  pro-­‐social  behavior:  Context-­‐ dependent  effects  of  postures  on  the  results  in  a  dictator  game].  In  A.C.  Schütz,  K.  Drewing  &  K.R.  Gegenfurter   (Eds.)  Abstracts  of  the  56th  Conference  of  Experimental  Psychologists  (p.  117).  Lengerich:  Pabst  Science  Publishers,   ISBN  978-­‐3-­‐89967-­‐915-­‐1   •  Löffler,  D.,  Hess,  A.,  Maier,  A.,  Hur@enne,  J.,  &  SchmiP,  H.  (2013).  Developing  intui@ve  user  interfaces  by  integra@ng   users’  mental  models  into  requirements  engineering.  In  S.  Love,  K.  Hone  &  T.  McEwan  (Eds.),  Proceedings  of  the   27th  Interna%onal  BCS  Human  Computer  Interac%on  Conference.  Swinton,  UK:  Bri@sh  Computer  Society  University.   Link  hPp://dl.acm.org/cita@on.cfm?id=2578069   •  Hur@enne,  J.,  Israel,  J.  H.,  &  Weber,  K.  (2008).  Cooking  up  real  world  business  applica@ons  combining  physicality,   digitality,  and  image  schemas.  In  A.  Schmidt  ,  H.  Gellersen,  E.  van  den  Hoven,  A.  Mazalek,  P.  Holleis,  &  N.  Villar   (Eds.),  TEI'08.  Second  Interna@onal  Conference  on  Tangible  and  Embedded  Interac@on  (pp.  239-­‐246).  New  York:   ACM.   •  Hur@enne,  J.,  Weber,  K.,  &  Blessing,  L.  (2008).  Prior  Experience  and  Intui@ve  Use:  Image  Schemas  in  User  Centred   Design  (pp.  107-­‐116).  In  P.  Langdon,  P.  J.  Clarkson,  &  P.  Robinson  (Eds.),  Designing  Inclusive  Futures.  London:   Springer.   •  Hur@enne,  J.,  Stößel,  C.,  &  Weber,  K.  (2009).  Sad  is  Heavy  and  Happy  is  Light  -­‐  Popula@on  Stereotypes  of  Tangible   Object  APributes.  In  N.  Villar,  S.  Izadi,  M.  Fraser,  S.  Benford,  D.  Kern  &  A.  Sahami  (Eds.),  TEI’09  Third  Interna@onal   Conference  on  Tangible  and  Embedded  Interac@on  (pp.  61-­‐68).  New  York:  ACM.   •  Hur@enne,  J.,  Stößel,  C.,  Sturm,  C.,  Maus,  A.,  Rö~ng,  M.,  Langdon,  P.,  &  Clarkson,  P.  J.  (2010).  Physical  gestures  for   abstract  concepts.  Inclusive  design  with  primary  metaphors.  Interac@ng  with  Computers,  22,  475-­‐484.   •  Toriizuka,  T.  (2013).  A  study  on  the  opera@on  for  devices  based  on  image  schema.  The  Japanese  Journal  of   Ergonomics  49  (Supplement),  288-­‐289.   References  II