Innovative ideas break conventions. Breaking conventions often confuses the user, because user interfaces do not look or behave the way he is used to. To solve this problem we can base our designs on a level of 'conventional' knowledge, that is not based on expertise with technology. This level of knowledge is formed through interacting with our environment as embodied minds.
1. Innova&ve
Designs
for
the
Embodied
Mind
Diana
Löffler
University
of
Würzburg
Chair
of
Psychological
Ergonomics
2.
3.
4. Innova&ve
vs.
intui&ve?
• familiar and (supposedly) optimal designs are repeated over
and over again to make them (more) intuitive to use
• innovation breaks with conventions
8. Embodied
mind
Now, the nature of the human mind is understood as being largely determined by the form of the human body. We
form knowledge of how things work through many bodily interactions with the environment since we were born. Because
we are embodied minds, our mind not only influences the body but also vice versa: our body influences our minds as well.
17. How
can
we
design
for
the
embodied
mind?
She will rise to the top.
Everything is under my
control.
POWERFUL
IS
UP
–
POWERLESS
IS
DOWN
18. How
can
we
design
for
the
embodied
mind?
POWERFUL
IS
UP
–
POWERLESS
IS
DOWN
Hur@enne
2011
19. How
can
we
design
for
the
embodied
mind?
• users make less errors
• are faster
• and prefer arrangements consistent with their
embodied concepts
Hur@enne
2011
20. central
hea@ng
image
edi@ng
order
&
customer
management
tangible
accoun@ng
tangible
interac@on
free
hand
and
touch
gestures
heuris@c
evalua@on
remote
control
energy
consump@on
touchscreen
interac@on
21. central
hea@ng
image
edi@ng
order
&
customer
management
tangible
accoun@ng
tangible
interac@on
free
hand
and
touch
gestures
heuris@c
evalua@on
remote
control
energy
consump@on
touchscreen
interac@on
23. central
hea@ng
image
edi@ng
order
&
customer
management
tangible
accoun@ng
tangible
interac@on
free
hand
and
touch
gestures
heuris@c
evalua@on
remote
control
energy
consump@on
touchscreen
interac@on
24. When
the
outside
temperature
falls
below
20°,
I
push
it
up
to
22.
WARM
IS
UP
–
COLD
IS
DOWN
Hur@enne
&
Langdon
2010
25. I
need
a
liPle
heat
in
the
morning
and
a
liPle
heat
in
the
evening.
TIME
PERIODS
ARE
CONTAINERS
Hur@enne
&
Langdon
2010
26. I
need
the
heat
from
6
to
9
in
the
morning
and
from
6
to
10
in
the
evening.
TIME
PERIODS
ARE
ON
A
PATH
Hur@enne
&
Langdon
2010
27. I
turn
it
off
in
the
aIernoon,
put
it
back
on
when
we
go
to
bed.
ON/OFF
IS
CONTACT
28. Embodied
Design
LCD
Hur@enne
&
Langdon
2010
turn
off/
put
back
on
is
CONTACT
@me
periods
are
CONTAINERS
warm
is
UP
–
cold
is
DOWN
@me
periods
are
on
a
PATH
30. User
evalua&on
Hur@enne
&
Langdon
2010
• users make less errors
• are faster
• and prefer arrangements consistent with their
embodied experience
31. central
hea@ng
image
edi@ng
order
&
customer
management
tangible
accoun@ng
tangible
interac@on
free
hand
and
touch
gestures
heuris@c
evalua@on
remote
control
energy
consump@on
touchscreen
interac@on
36. Real-‐world
costs
and
benefits
Löffler
et
al.
2012,
Löffler
et
al.
2013,
Hess
et
al.
2013
• embodied prototypes are more intuitive to use,
described as innovative and creative
• the method offers a favorable cost-benefit-
ratio
37. central
hea@ng
image
edi@ng
order
&
customer
management
tangible
accoun@ng
tangible
interac@on
free
hand
and
touch
gestures
heuris@c
evalua@on
remote
control
energy
consump@on
touchscreen
interac@on
39. central
hea@ng
image
edi@ng
order
&
customer
management
tangible
accoun@ng
tangible
interac@on
free
hand
and
touch
gestures
heuris@c
evalua@on
remote
control
energy
consump@on
touchscreen
interac@on
40. tangible
interac&on
Hur@enne,
Stößel
&
Weber
(2009),
Arlt
(2013)
Participants categorize abstract concepts based on physical object attributes.
41. central
hea@ng
image
edi@ng
order
&
customer
management
tangible
accoun@ng
tangible
interac@on
free
hand
and
touch
gestures
heuris@c
evalua@on
remote
control
energy
consump@on
touchscreen
interac@on
42. free
hand
and
touch
gestures
Hur@enne,
Stößel,
Sturm,
Maus
et.
al
(2010)
Participants performed touch and free hand gestures on abstract concepts.
43. 0
10
20
30
40
50
60
70
80
90
100
near-‐far
up-‐down
centre-‐periphery
up-‐down
near-‐far
up-‐down
front-‐back
up-‐down
up-‐down
near-‐far
front-‐back
near-‐far
Young
Group
Old
Group
Familiarity
Happiness
Importance
Power
Valence
Quan&ty
Time
Valence
Virtue
Similarity
Progress
Items
to
be
considered
Abstract
Domain
Physical
Dimension
%
of
gestures
correctly
predicted
!
chance
!
Popula@on-‐
stereotypes
*
*
Hur@enne,
Stößel,
Sturm,
Maus
et.
al
(2010)
44. central
hea@ng
image
edi@ng
order
&
customer
management
tangible
accoun@ng
tangible
interac@on
free
hand
and
touch
gestures
heuris@c
evalua@on
remote
control
energy
consump@on
touchscreen
interac@on
45. heuris&c
expert
evalua&on
Bischof
(2013)
Heuristic expert evaluation of user interfaces with embodied concepts to identify potential user problems.
46. central
hea@ng
image
edi@ng
order
&
customer
management
tangible
accoun@ng
tangible
interac@on
free
hand
and
touch
gestures
heuris@c
evalua@on
remote
control
energy
consump@on
touchscreen
interac@on
47. energy
consump&on
Nisha@
ni
kitu
kinacho
mwezesha
mtu
kufanya
kazizake
kwa
urahisi.
Energy
is
something
that
enables
somebody
to
do
work
his
with
ease.
Löffler,
Lindner
&
Hur@enne
(2014)
72% overlap of identified embodied concepts between Swahili and English
48. energy
consump&on
Löffler,
Lindner
&
Hur@enne
(2014)
Paper prototype to identify energy needs and select a solar panel size.
49. central
hea@ng
image
edi@ng
order
&
customer
management
tangible
accoun@ng
tangible
interac@on
free
hand
and
touch
gestures
heuris@c
evalua@on
remote
control
energy
consump@on
touchscreen
interac@on
51. body
posture
Hur@enne,
Löffler
&
Schmidt
(2014)
0
5
10
15
20
25
30
35
40
Dominance prime Morality prime
Mean%ofmoney
giventootherperson
Sitting condition
Standing condition
Different body postures and context influence behavioral outcomes in a
dictator game (people donated +/- 15% to another player) performed on a
touch table vs. wall mounted display.
52. Take
Home
Messages
Diana
Löffler
(diana.loeffler@uni-‐wuerzburg.de)
• break conventions at the level of expert knowledge
• consider the learning history at the sensorimotor level
• design for the embodied mind
• check our database of embodied concepts:
zope.psyergo.uni-wuerzburg.de/iscat
• take part in our tutorial at MUC14:
http://muc2014.mensch-und-computer.de/programm/workshops-mci/tutorium-ibis/
• drop us an email if you are interested in joint projects and research:
diana.loeffler@uni-wuerzburg.de
• visit our website to find out more about the cool stuff we are doing:
http://psyergo.uni-wuerzburg.de/
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References
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