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Copyright Deloitte 2016
Developed by Christopher Webb. For more info please contact : Agile@deloitte.com.au
Small
releases
Sprint
Planning
(1&2)
Product
Backlog
Sprint
Backlog
Poker
Planning
User
Story
Daily
Meeting
Relative
Estimation
Definition
of Ready
Three
Questions
Burndown
Chart
Refinement
Meeting
Definition
of Done
Sprint
Review
(Showcase)
Retrospective
Task
Board
Limit
WIP
Flow Control
Kanban
board
Visual
waste &
waiting
Make
Policies
Explicit
3 bin
system
Implement
feedback
loops
Frequent
releases
Evolve
experimentally
Muda,
Muri,
Mura
Story
Splitting
3C’s
INVEST
Story
Mapping
Personas Queuing
Theory
Manage
&
Measure
Flow
Theory of
Constraints
Fast
Feedback
Velocity
Lead
time
Optimal
Batch
Sizes
Initiate Discover Deliver
UML
Diagram
Risk Log
Minimum
Viable Product
(MVP)
Minimum
Viable
Change
Feature
Onsite
Customer
5 Whys 8 Wastes 5 S’s
Spikes
Design
Brief
Stakeholder
Mapping
Focal
Question
Relational
Mapping
Top 5 (ideas)
Business
Model
Canvas
Brainstorming
Rules of
Simplicity
Leadership
Design
Principles
Low Fiedelity
Prototypes
Doblin’s 10
types of
innovation
Define
Success
User
Testing
Walking
Skeleton
6 Levels of
Planning
Delegation
Poker
Delphi
estimation
Product
Vision
(elevator
pitch)
Trade off
Sliders
Cause
effect
diagrams
Contract
Game
Business
Case
Project
approach
questionnaire
Storyboards
Facilitated
workshops
Scrum
of
Scrums
Meddlers
(change card
game)
Story telling
Guided Tour
SPICE
2x2 Matrix
Feasibility
Assessment
CRC Cards
Divergent /
Convergent
Thinking
Five E’s
Why-How
Laddering
Programming
Rotation
(15mins)
Refactoring
Map
Revert
Independent
Goal Naively
Mikado
Dependency
Map
5 Focusing
Steps
TOC
thinking
process
Information
Radiators
Improvement
KATA
Dreyfus
Model
Team eNPS
Actionable
Metrics
Monte
Carlo
Poisson
Cumulative
Distribution
Test Driven
Development
Integrated
Testing
Test
Automation
Inspections
7 qns of
context
driven
testing
Continuous
Integration
Automated Test
Code Coverage
Plant Types
Context
Driven
Testing
Reflection
Workshops
Domain
Object
Modelling
Kudos Cards 10 Intrinsic
desires
Moving
Motivators
Niko-Niko
Calendar
Exploratory
360 degree
reviews
JIT
Ad-Hoc
retrospective
Agile Release
Trains (ART)
Parking
Lot
Decision
Tree
Object
Relational
Mapping
Baselined
Requirements
Delivery
Plan
JIT Model
Storming
Continuous
Production
Testing
Release
Automated
visual
dashboard
Continuous
Deployment
Standardised
Promotion
Path
Source Code
Management
Config
Mgmt
Virtualisation
Feature
Toggling
Artefact
Management
Branching
Strategy
Version
Control
Dynamic
Environments
Componentised
Architecture
Automated
Build
Casual
Loop
Diagrams
Auto-scale
& Heal
Buffer
Mgmt
Incremental
Architecture
Incremental
Re-architecture
Usability
Testing
Acceptance
Testing
Sustainable
Pace
Release
Planning
Story
Hierarchy
Metaphor
iterations
Feedback
Loops
Testing
Feature
naming
template
Idea
collaboration
session
Ecosystem
Map
Empathy
Maps
Affinity
Clustering
Context
MappingPerspective
Mapping
Journey
Maps
PDCA
(Deming cycle)
Kaizen blitzKaizen burst
Refactoring
Document
Prerequisites
Change
Canvas
Scale method
by colour
Osmotic
Communication
Reflective
Improvement
Focus
Period (2hr)
SOLID
principles
4+1 View
architecture
Emerging
Design
(code
craftsmanship)
A3
Update
when if hurts
Team
Safe
space
Safety
(user
solution)
Business
Vision
Development
approach
definition
Solution
Architecture
Time box
Shift Left
MoSCoW
Delivery
Control Pack
Hypothesis
Statement
Value stream
mapping
Lean
Coffee
12 Cardinal
Sins
Exploratory
Days
ADKAR
Survey
4 MindsetsMarshall
Model
Mock
Objects
Marick’s
Test
Categories
Acceptance
Criteria
(Given, When,
Then)
Understanding
complexity
(Framework
precedes data)
Sense making
(Data precedes
framework)
Turn up the
good
User
Case
CDEL
method
selection
Barmai index
estimates
Scaling
Improvement
Service
Communities
of Practice
System Non-
Functional
Requirements
Overview page
Feature
Teams
Potentially
Shippable
Product
Overall
Retrospective
Requirement
Area
Feature Set
(combined, vertical,
horizontal)
Product
Owner
Top
down
+
Bottom
Up
Feature
team
adoption
map
Area Product Owner
Multi-
team
design
workshop
Vision
Page
Team PBR
3 levels
coaching
(org, team,
tech)
Organise
by
customer
value
Project
Charter
5
Dysfunction
s of a team
7 Tests of a
new model
Schneider
Culture
Model
Theory X
vs. Theory Y
Collaboration,
Cultivation,
and
Competence
Strategic
Theme
ART
Budget
Release
on
Demand
SAFe
Patterns
Program
Planning
3 Levels
Portfolio,
Program,
Team
WSJF Agile
portfolio
Architectural
runway
Portfolio
Backlog
Business
EPIC
Innovation &
Planning
Sprint
Cycle
time
Program
Increment
5C’s of Agile
Management
Architectural
EPIC
Release
Train
Engineer
ShuHaRi
Voice of
Customer
(VOC)
Cumulative
Flow
Diagram
Hackathon
4 versions
of lifecycle
Fixed
Delivery
Date
Software
Development
Context
Framework
(SDCF)
Hybrid
waterfall
practices
Product
Mgmt
Team
Architecture
Team
Geographically
distributed
development
(GDD)
Risk Value
Driven cycle
Coordinate
Activities
Focus
Goal DiagramParallel
Independent
Testing
Tiger Team
Card sort
6
Sigma
Mikado Method
DevOps
Kaizen
eXtreme Programming
FDD
Design Thinking
Scrum
Product Development (FLOW)
Crystal
Kanban
RUP
Lean
AM
Prince2 /
Waterfall
Rightshifting
Test Driven Dev
Dynamic System Development Method (DSDM)
Cynefin
Human Centered Design
LeSS
Management 3.0
Beyond Budgeting
SAFe
Disciplined Agile
Delivery (DAD)
Deming Theory
of Constraints
Simple
Design

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AGILE@DELOITTE AGILE LANDSCAPE v02

  • 1. Copyright Deloitte 2016 Developed by Christopher Webb. For more info please contact : Agile@deloitte.com.au Small releases Sprint Planning (1&2) Product Backlog Sprint Backlog Poker Planning User Story Daily Meeting Relative Estimation Definition of Ready Three Questions Burndown Chart Refinement Meeting Definition of Done Sprint Review (Showcase) Retrospective Task Board Limit WIP Flow Control Kanban board Visual waste & waiting Make Policies Explicit 3 bin system Implement feedback loops Frequent releases Evolve experimentally Muda, Muri, Mura Story Splitting 3C’s INVEST Story Mapping Personas Queuing Theory Manage & Measure Flow Theory of Constraints Fast Feedback Velocity Lead time Optimal Batch Sizes Initiate Discover Deliver UML Diagram Risk Log Minimum Viable Product (MVP) Minimum Viable Change Feature Onsite Customer 5 Whys 8 Wastes 5 S’s Spikes Design Brief Stakeholder Mapping Focal Question Relational Mapping Top 5 (ideas) Business Model Canvas Brainstorming Rules of Simplicity Leadership Design Principles Low Fiedelity Prototypes Doblin’s 10 types of innovation Define Success User Testing Walking Skeleton 6 Levels of Planning Delegation Poker Delphi estimation Product Vision (elevator pitch) Trade off Sliders Cause effect diagrams Contract Game Business Case Project approach questionnaire Storyboards Facilitated workshops Scrum of Scrums Meddlers (change card game) Story telling Guided Tour SPICE 2x2 Matrix Feasibility Assessment CRC Cards Divergent / Convergent Thinking Five E’s Why-How Laddering Programming Rotation (15mins) Refactoring Map Revert Independent Goal Naively Mikado Dependency Map 5 Focusing Steps TOC thinking process Information Radiators Improvement KATA Dreyfus Model Team eNPS Actionable Metrics Monte Carlo Poisson Cumulative Distribution Test Driven Development Integrated Testing Test Automation Inspections 7 qns of context driven testing Continuous Integration Automated Test Code Coverage Plant Types Context Driven Testing Reflection Workshops Domain Object Modelling Kudos Cards 10 Intrinsic desires Moving Motivators Niko-Niko Calendar Exploratory 360 degree reviews JIT Ad-Hoc retrospective Agile Release Trains (ART) Parking Lot Decision Tree Object Relational Mapping Baselined Requirements Delivery Plan JIT Model Storming Continuous Production Testing Release Automated visual dashboard Continuous Deployment Standardised Promotion Path Source Code Management Config Mgmt Virtualisation Feature Toggling Artefact Management Branching Strategy Version Control Dynamic Environments Componentised Architecture Automated Build Casual Loop Diagrams Auto-scale & Heal Buffer Mgmt Incremental Architecture Incremental Re-architecture Usability Testing Acceptance Testing Sustainable Pace Release Planning Story Hierarchy Metaphor iterations Feedback Loops Testing Feature naming template Idea collaboration session Ecosystem Map Empathy Maps Affinity Clustering Context MappingPerspective Mapping Journey Maps PDCA (Deming cycle) Kaizen blitzKaizen burst Refactoring Document Prerequisites Change Canvas Scale method by colour Osmotic Communication Reflective Improvement Focus Period (2hr) SOLID principles 4+1 View architecture Emerging Design (code craftsmanship) A3 Update when if hurts Team Safe space Safety (user solution) Business Vision Development approach definition Solution Architecture Time box Shift Left MoSCoW Delivery Control Pack Hypothesis Statement Value stream mapping Lean Coffee 12 Cardinal Sins Exploratory Days ADKAR Survey 4 MindsetsMarshall Model Mock Objects Marick’s Test Categories Acceptance Criteria (Given, When, Then) Understanding complexity (Framework precedes data) Sense making (Data precedes framework) Turn up the good User Case CDEL method selection Barmai index estimates Scaling Improvement Service Communities of Practice System Non- Functional Requirements Overview page Feature Teams Potentially Shippable Product Overall Retrospective Requirement Area Feature Set (combined, vertical, horizontal) Product Owner Top down + Bottom Up Feature team adoption map Area Product Owner Multi- team design workshop Vision Page Team PBR 3 levels coaching (org, team, tech) Organise by customer value Project Charter 5 Dysfunction s of a team 7 Tests of a new model Schneider Culture Model Theory X vs. Theory Y Collaboration, Cultivation, and Competence Strategic Theme ART Budget Release on Demand SAFe Patterns Program Planning 3 Levels Portfolio, Program, Team WSJF Agile portfolio Architectural runway Portfolio Backlog Business EPIC Innovation & Planning Sprint Cycle time Program Increment 5C’s of Agile Management Architectural EPIC Release Train Engineer ShuHaRi Voice of Customer (VOC) Cumulative Flow Diagram Hackathon 4 versions of lifecycle Fixed Delivery Date Software Development Context Framework (SDCF) Hybrid waterfall practices Product Mgmt Team Architecture Team Geographically distributed development (GDD) Risk Value Driven cycle Coordinate Activities Focus Goal DiagramParallel Independent Testing Tiger Team Card sort 6 Sigma Mikado Method DevOps Kaizen eXtreme Programming FDD Design Thinking Scrum Product Development (FLOW) Crystal Kanban RUP Lean AM Prince2 / Waterfall Rightshifting Test Driven Dev Dynamic System Development Method (DSDM) Cynefin Human Centered Design LeSS Management 3.0 Beyond Budgeting SAFe Disciplined Agile Delivery (DAD) Deming Theory of Constraints Simple Design