A Lecture given during a Learning Lunch at A Hundred Years. Overviewing the changing web and how the Internet of Things is impacting the use of the internet and how designers thing about it.
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Web 3.0, IoT and the Future of Ubiquitous Computing
1. Web 3.0 & Internet of Things (IoT)
Leaning Lunch Talk
June 1, 2016
2. 2
Agenda
Todayâs Agenda: 12:15 AM
12:20 AM
12:30 PM
12:35 PM
12:40 PM
12:45 PM
12:50 PM
What is Web 3.0 + IoT (Internet of Things)
History
Concepts in IoT
Ubiquitous Computation / Web 3.0 /IoT
Movers & Shakers
Why it matters
Q & A
3. 3
Framing Question
âThe Internet of Things, sometimes referred to
as the Internet of Objects, will change
everythingâincluding ourselves,â
- Dave Evans, Ciscoâs chief futurist.
6. â«ïŹâŹmBL?
hâ«ïŹâŹp?
â«ïŹâŹm Burners Lee
He made a proposal for an information management system in March 1989, and on 25
December 1990, with the help of Robert Cailliau and a young student at CERN, he
implemented the ïŹrst successful communication between a Hypertext Transfer Protocol
(HTTP) client and server via the Internet.
â«ïŹâŹm Berners-Lee is the director of the World Wide Web Consortium (W3C), which oversees
the Web's continued development. He is also the founder of the World Wide Web
Foundation, which writes and creates standards for HTML 5.
1990!
Hypertext Protocol with a server
HTML Hypertext Markup Language
The Internet was Invented!
Year?
Anyone know who this is?
What did he do?
A HISTORY LESSON
6
7. 7
1990 2000 2005 2010
HTML HTML5
2016
CSS
JavaScript
CSS3
HTML4
FLASH
timeline
We
Are
Here
Clients
might
be
here
Web 1.0 Web 2.0 Web 3.0
8. Mark Weiser, XeroxPARC
(July 23, 1952 â April 27, 1999) was a chief
scientist at Xerox PARC in the United
States. Weiser is widely considered to be
the father of ubiquitous computing, a
term he coined in 1988
MORE HISTORY
8
September 1991
9. A considered experience
WHAT IS THE PROBLEM?
9
Across Multi Platforms
1. User to User (web 1.0)
2. User to Object (web 2.0)
3. Object to Object (web3.0)
11. 11
Left and Right Copy
A concept in software engineering and computer
science where computing is made to appear anytime
and everywhere.
In contrast to desktop computing, ubiquitous computing
can occur using any device, in any location, and in any
format. A user interacts with the computer, which can
exist in many different forms, including laptop
computers, tablets and terminals in everyday objects
such as a fridge or a pair of glasses.
technologies that support ubiquitous computing :
Internet, advanced middleware, operating system, mobile code, sensors,
microprocessors, new I/O and user interfaces, networks, mobile protocols,
location and positioning and new materials.
Ubiquitous Computationâš
(Ubi-Comp)
14. 14
Mobile Computing
Appleâs computing direction is clearly
staying maintaining Ubiquitous
Computing (embodied virtuality)
Mobile computing as supplement for
(ubiquitous interactions)
pen / pencil & paper
Utilizing previously learned
interactions education based systems.
15. 15
Framing Question
âThe most profound technologies are those
that disappear. They weave themselves into
the fabric of everyday life until they are
indistinguishable from it â
- Mark Weiser, Xerox PARC.
17. 17
Left and Right Copy
âthe Semantic Webâ - <Read - Write - Execute >
Use of semantics and artificial intelligence is meant to be a
âsmarter webââone that knows what content you want to see
and how you want to see it so that it saves you time and
improves your life.
the basis of the Web 3.0 â semantic markup and web
services.
The web era we are (arguably) currently in, or perhaps the
era we are currently creating.
Web 3.0
18. 18
Web 3.0
Semantic Markup Communication
between Human
web users &
Computerized
applications
KEYS
âą Context to data âš
âą Relevancy âš
âą Executable information
A Web Service
Computer to
computer
communication
KEYS
âą Direct communication âš
âą Simple interfaces âš
âą Broader Communication
Outcomes
âąAPIâs
âąLearning Algorithms
Outcomes
âą Tailor made Search
âą Deductive Reasoning
2 Aspects of Web 3.0
19. 19
Copy Describing Assets
âthe mostly read only webâ
45 million users (1996)
HTML
Netscape
âThe read-write webâ âš
1 billion+ Global users (2006)
XML, RSS
Blogs
Web Apps
âInformation Webâ
âThe Portable Personal Webâ
user behavior (âme-onomyâ)
consolidated dynamic content
iGoogle, Netvibes
âThe read-write-execute webâ
Web 1.0 Web 2.0 Web 3.0
Documents Data
.pdf
.doc
.xcl
.jpg
.json
.xml
.rss
Personalization
.userfeed
20. 20
Copy Describing Assets
Fig 1: Joey Roth
Static Pages
Media Publications
Search Engines
PC + Modem
Real - time Data streams
+ UGC (user generated content)
Social
Mobile, WiFi & other wired devices
Non - browser, Apps
Smart Data / Personal Data
Portability
Machine to machine
Web 1.0 Web 2.0 Web 3.0
I want
We want
You need
Information Participation Web Intelligent Web
21. 21
Framing Question
People keep asking what Web 3.0 would
be a âread-write-executeâ web.â ââŠthe
Semantic Web approach instead develops
languages for expressing information in a
machine process-able form"
- Tim Berners Lee
24. 24
IoT
The idea is that devices, appliances, and even your pets can
all be tracked and communicate online.
The notion of an ever-present internet to a new level. Smart
devices in the Internet of Things not only use the internet, but
speak to each other via machine-to-machine communication
(M2M) to accomplish tasks without the need for human input.
There are already an abundance of smart devices, as well as
automated, internet-connected systems that run without
human input, such as automated building climate control.
Internet of Things (IoT)
25. 25
IP Addresses
The most recent version of Internet
Protocol (IP) IPv6 âš
Every device on the internet is provided a
unique identification the Internet
Engineering Task Force (IETF) increase
the IP address from IPv4 to IPv6 using a
128 bit address.
38
3.4Ă10
This is enough IP addresses to
give every person, place & thing
a unique IP address.
26. INTERACTION DESIGN: AFFORDANCE
âA potential action that is made possible by a given objectâ
26
http://www.jnd.org/dn.mss/affordances_and.html
DONALD NORMAN
IoT allows Data & Communication as a ubiquitous aïŹordance
27. 27
Everything gets an IP Address
Everything get a computer processor
Everything communicates data
29. 29
An IoT Scenario
âą Jane brushes her teeth every morning to
maintain good breath
âą On Wednesday Jane is running late and
skips brushing her teeth
âą Janeâs toothbrush records that she has
skipped brushing and communicates the info
to her car & purse
âą Janeâs care recognizes that here skipping
brushing her teeth is because she is running
late, her car optimizes the route she has to
get to her interview by automatically pulling
the location from her phone.
âą When the car can operate safely with out her
controls, Janeâs car communicates to Janeâs
purse that she still has not brushed her teeth.
âą Janeâs purse communicates to the car that
there are 3 tic tac remaining in the side pocket.
âą Janeâs car communicates Jane that it is safe to
look for her tac tacâs in the side pocket of her
purse.
âą Janeâs was feeling self conscious about having
bad breath and the reminder that her purse
contained a solution puts Jane at ease. She takes
the breath mints and continues to review her
interview material as her car delivers her to her
destination.
40. 40
Four Column Points
These issues are not caused
by technology, but by the
governments and
corporations that try to
control access to a free and
open internet for political and
monetary gainâand these
issues will become more and
more important as our
devices become networked.
internet access as a human
right and make sure that all
people, no matter where they
live or what their economics
are, can learn and teach
themselves using this great
tool.
keep the internet â as one
unified, neutral and free
network.â The debate over
net neutrality has waged for
years.
The trick many organizations
now struggle with is how to
monetize content without
negatively impacting the
userâs experience.
Free Access Internet as a Human Right Net Neutrality Monetization of Content
Key to the Future of web 3.0 & IoT
42. 42
Four Column Points
Building scenarios and
prototyping the implications
of how these systems change
society, purchasing decisions
and technical trust.
Where old systems die or get
automated, new
opportunities and new
services exist.
Humans build the products
and services & new ideas
should address human
needs.
If everything can
communicate to everything
then we must make that
information and experience
compelling and magical.
Future is undefined New Services & New
Opportunities
Human Centered
Communications Better storytelling
Approaches IoT
44. IOT RESOURCES / WEBSITE/APP
44
Books
Reference Sites
http://www.wired.com/2013/01/securing-the-internet-of-things/
http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html
The Computer and the 21st Century
http://newecologyofthings.net/
The New Ecology of Things
http://www.conceptlab.com/
http://www.jnd.org/dn.mss/i_have_seen_the_futu.html
Don Norman
https://www.w3.org/
WC3