Let's get conceptual as we move into the next phase of maturity for Games Accessibility. NOW is the time to nail down our foundations and design principles.
By, looking back on what we've been doing, assessing if it's the right approach, defining our approaches, and applying perspective shifts to Design Thinking and more.
13. The system, man
Systems of Bias & Privilege
Systems of Systems
by Tatiana Mac
https://youtu.be/TzGfBV67Tac
STEALTH WORK
Knowledge + Compassion = Comprehension
14. The system, man Quest for perspective
Systems of Bias & Privilege
Systems of Systems
by Tatiana Mac
https://youtu.be/TzGfBV67Tac
o Fight: instinct to protect / provide
o Destroy: subtle forms of pity
o Vanquish: guilt, Build: trust
o Claim: broader understandings
STEALTH WORK
Knowledge + Compassion = Comprehension
15. The system, man Quest for perspective
Systems of Bias & Privilege
Systems of Systems
by Tatiana Mac
https://youtu.be/TzGfBV67Tac
o Fight: instinct to protect / provide
o Destroy: subtle forms of pity
o Vanquish: guilt, Build: trust
o Claim: broader understandings
STEALTH WORK
Knowledge + Compassion = Comprehension
16. DEFINING ACCESSIBILITY
o Options
o A set of features
o A tangible thing
Accessibility
the Destination
Undefined
https://thedecisionlab.com/biases/hindsight-bias/
https://www.britannica.com/topic/converse
https://www.nngroup.com/articles/narrative-biases/
https://thedecisionlab.com/biases/bandwagon-effect/
19. DEFINING ACCESSIBILITY
a player’s access to the gaming
experience that’s either improved, or
impeded, by the design decisions
made
Defined
the Destination
https://thedecisionlab.com/biases/hindsight-bias/
https://www.britannica.com/topic/converse
https://www.nngroup.com/articles/narrative-biases/
https://thedecisionlab.com/biases/bandwagon-effect/
20. Concessions or “assistance” provided when
equitable access is less possible
Equitable access to a space, experience, or
participation
Game accessibility work is providing experiences to disabled players on par
with everyone else
21. o
Humiliation
o
Segregation
o
Disengaging
o Best we can do
o Breaks ground
o Actively destigmatize
Unintended
Consequences
Applied
Comprehension
Game accessibility work is providing experiences to disabled players on par
with everyone else
22.
23. Comprehension*, Applied
Magic Eye Trick
Shift focus to the spaces
&
Find new perspective
Accessibility, as the work we do:
knowledge + compassion
31. SECONDARY NAVIGATION SYSTEMS
SEE, LISTEN, THINK
ROADS & PATHS
THE ENVIRONMENT
NATURE
HISTORY
ESTABLISHING A LANGUAGE
Lots of players miss these subtle signs and systems
PRIMARY NAVIGATION SYSTEMS
FOLLOW
THE WIND
THE FOX
THE BIRD
Ghost of Tsushima
Ghost of Tsushima
32. SECONDARY NAVIGATION SYSTEMS
SEE, LISTEN, THINK
ROADS & PATHS
THE ENVIRONMENT
NATURE
HISTORY
ESTABLISHING A LANGUAGE
Lots of players miss these subtle signs and systems
Ghost of Tsushima
39. Difficulty Modes too:
And, not essential!
Yep, those too
JUST options, not “accessibility options”
ALL options can empower players and increase accessibility
OPTIONS…
ALL options are for everybody!
41. THE
DESIGNERS
Define, then design!
THE
IMPLEMENTERS
Tech are our backbone!
THE
RESEARCHERS
Remember principles!
CONSULTANTS &
ADVOCATES
Avoid prescription &
judgement!
THE
FACILITATORS
Make space for your
teams!
THE
MESSENGERS
How we discuss
populates our world!
COMPLEMENTARY CLASSES
Every role is powerful AF!
42. Games are for Everyone
a given game may not suit
everyone
HERE, TAKE THIS BOSS KEY
44. It’s not what we didn’t know
yesterday, but what we do
tomorrow, with what we
know now
- Clinton @halfcoordinated Lexa
45. Slidesgo & Flaticon
THANK
YOU
COGNITIVE BIAS
https://thedecisionlab.com
UX THEORIES & PRACTICE
https://www.nngroup.com
MY FAVE LOGIC PROBLEM
https://en.wikipedia.org/wiki/Confusion_of_the_inverse
@cherryrae