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“The Forty Year Path
to the 2016 Filmatic Festival”
Opening Talk
Filmatic Festival
Calit2’s Qualcomm Institute
May 7, 2016
Dr. Larry Smarr
Director, California Institute for Telecommunications and
Information Technology;
Harry E. Gruber Professor,
Dept. of Computer Science and Engineering
Jacobs School of Engineering, UCSD
Four Themes Led to the Filmatic Festival:
• Teaming Artists and Scientists with Technologists
• Computer Graphics and Digital Cinema
• Virtual Reality
• Tele-Collaboration
Artist and physicist Daniel Sandin (left) and computer scientist Tom DeFanti
(right) founded the UIC Circle Graphics Habitat
(later renamed the Electronic Visualization Laboratory) in 1973.
Calit2’s Computer Graphics and Virtual Reality
Traces Its Roots Back 40 Years
One of the First Computer Animations Used
in a Feature Film Was Created at the UIC Habitat
Larry Cuba used programming language written and developed by fellow
computer scientist Thomas DeFanti as a basis for producing
the 3-D computer graphics for Star Wars.
http://chicagotonight.wttw.com/2013/05/23/star-wars-connection
Scene from Star Wars (1976) Lucasfilm
Lucasfilm Created Industrial Light and Magic and Pixar
Creating Death Star on PDP-11 in Habitat
The National Center for Supercomputing Applications
(NCSA) Was Founded in 1985
NCSA Integrated Scientific Visualization with Supercomputing
Simulation and Visualization of a Severe Thunderstorm-Scale Tens of Kilometers
Wilhelmson, Arrott, et al.
Thunderstorm Video Debuted at SIGGRAPH 1989
From Scientific Visualization of Supercomputing Science
to Movie Special Effects
http://access.ncsa.uiuc.edu/
http://movies.warnerbros.com/twister
www.jurassicpark.com; www.jamescameron.org
www.cinemenium.com/perfectstorm/
NCSA 1987
1993
1996
2000
Computer Graphics
From NCSA to ILM
1991
Stefen Fangmeier
• Televisualization:
– Telepresence
– Remote Interactive
Visual
Supercomputing
– Multi-disciplinary
Scientific Visualization
A Simulation of Shared Physical/Virtual Collaboration:
Using Analog Communications to Prototype the Digital Future
“We’re using satellite technology…to demo
what It might be like to have high-speed
fiber-optic links between advanced
computers in two different geographic locations.”
― Al Gore, Senator
Chair, US Senate Subcommittee on Science, Technology and Space
Illinois
Boston
SIGGRAPH 1989
“What we really have to do is eliminate distance
between individuals who want to interact with
other people and with other computers.”
― Larry Smarr, Director, NCSA
Boston
Smarr, Haber, Cox
“It’s the real start of humans being able to immerse themselves inside the
brains of computers―seeing what the computers are seeing.”
― Larry Smarr, Director,
National Center for Supercomputing Applications, UIUC
“See things you’ve never seen before.”
― Tom DeFanti, Director, Electronic Visualization Laboratory, UIC
“Virtual prototyping of new products,
from small to large.”
― Rick Stevens, Director, Math and Computer
Science Division, Argonne National Lab
“Next year―SuperVROOM…Get rid of the Machine Farm and put gigabit
networks in place to talk to computers at remote sites―a whole new level
of interaction and communication.”
― Maxine Brown, Associate Director,
Electronic Visualization Laboratory, UIC
SIGGRAPH 1994
Introducing the CAVE Virtual Reality Room
Post-Euclidean Walkabout
George Francis, NCSA, UIUC
www.math.uiuc.edu/~gfrancis/
General
Motors
Research
UIC
www.evl.uic.edu/EVL/VROOM/HTML/OTHER/HomePage.html
Source: Maxine Brown
Caterpillar / NCSA: Distributed Virtual Reality
for Global-Scale Collaborative Prototyping
Real Time Linked Virtual Reality and Audio-Video
Between NCSA, Peoria, Houston, and Germany
www.sv.vt.edu/future/vt-cave/apps/CatDistVR/DVR.html
1996
Alliance 1997: Collaborative Video Production
via Tele-Immersion and Virtual Director
Alliance Project Linking CAVE, ImmersaDesk,
Power Wall, and Workstation
UI
CDonna Cox, Robert Patterson, Stuart Levy, NCSA Virtual Director Team
Glenn Wheless, Old Dominion Univ.
Alliance Application Technologies
Environmental Hydrology Team
2005: Two New Calit2 Buildings Provide
New Laboratories for “Living in the Future”
• “Convergence” Laboratory Facilities
– Nanotech, BioMEMS, Chips, Radio, Photonics
– Virtual Reality, Digital Cinema, HDTV, Gaming
• ~ 1000 Researchers in Two Buildings
– Linked via Dedicated Optical Networks
UC Irvine
www.calit2.net
Preparing for a World in Which
Distance is Eliminated…
$100M From State for New Facilities
Calit2 Has Facilitated Deep Interactions
With the Digital Arts and Humanities on Both Campuses
“Researchers Look to Create
a Synthesis of Art and Science
for the 21st Century”
By John Markoff
NYTimes November 5, 2005
Ruth West, UCSD “Ecce Homology”
SPECFLIC 1.0 – A Speculative
Distributed Social Cinema by Adrienne Jenik
Calit2@UCI
eMedia Studio:
Interactive
Telepresence
Dance/Media
Performances
Calit2@UCSD Designed Three Experimental
New Media Arts Spaces into Atkinson Hall
New Media Arts Wing
Calit2@UCSD Multipurpose Room—
A “Black Box” Theatre Space
• 100-seat Reconfigurable Space
• Performances/Seminars
Calit2 3D Immersive StarCAVE OptIPortal:
Enables Exploration of Blended Reality
Cluster with 30 Nvidia 5600 cards-60 GB Texture Memory
Source: Tom DeFanti, Greg Dawe, Calit2
Connected at 50 Gb/s
to UCSD Campus Switch
30 HD
Projectors!
15 Meyer Sound
Speakers +
Subwoofer
Passive Polarization--
Optimized the
Polarization Separation
and Minimized Attenuation
Maxine Brown and Tom DeFanti,
iGrid2005 Co-Chairs
Larry Smarr and Ramesh Rao, Calit2 Hosts
First Trans-Pacific Super High Definition Telepresence
Meeting Using Digital Cinema 4K Streams
Keio University
President Anzai
UCSD
Chancellor Fox
Lays
Technical
Basis for
Global
Digital
Cinema
Sony
NTT
SGI
Streaming 4K
with JPEG 2000
Compression
½ gigabit/sec
100 Times
the Resolution
of YouTube!
Calit2@UCSD Auditorium
First Tri-Continental Premier of
a Streamed 4K Feature Film With Global HD Discussion
San Paulo, Brazil Auditorium
Keio Univ., Japan Calit2@UCSD
4K Transmission Over 10Gbps--
4 HD Projections from One 4K Projector
4K Film Director,
Beto Souza
Source:
Sheldon Brown,
CRCA, Calit2
August 2009
Tele-Collaboration for Audio Post-Production
Realtime Picture & Sound Editing Synchronized Over IP
Skywalker Sound@Marin Calit2@San Diego
Crossing Boundaries 2012-
Co-Taught Interdisciplinary Graduate Class
27 graduate students, (playwrights, designers, directors, actors, musicians, filmmakers,
performance artists, stage managers, engineers, and theatre scholars)
Source: Shahrokh Yadegari, Dept. of Theatre and Dance
2004 Calit2 Professor of Arts and Humanities
Co-Taught by Alan Burrett, Robert Castro, Lisa Porter,
Victoria Petrovich and Shahrokh Yadegari
Performances in Calit2 VROOM Dec 2012
Becoming Dragon-A Mixed Reality, Durational Performance
Combining Virtual Reality, Motion Capture, Second Life
Source: Micha Cárdenas, CRCA, Calit2
365 hours, from December 1-17th
, 2008
Artist Dan Ambrosi Teams with Software Experts to
Create Dreamscapes-Sees His Art For the 1st
Time at QI
April 2016
The WAVE (2013) ~$400,000
35 Megapixels/Eye $0.010/Pixel
WAVE VR Display 7 High by 5 Wide HD Panels
125,000 Cores (50 Nvidia 780s), 200TF
WAVE Cluster
20x40Gbps
Collaboration Between EVL’s CAVE2 and
Calit2’s VROOM Over 10Gbps Optical Fiber
EVL
Calit2
Source: NTT Sponsored ON*VECTOR Workshop at Calit2 March 6, 2013
Qualcomm Institute
Has a Variety of Projects with HMD VR
• Oculus Rift for viewing
MR and CT scans in 3D
• Using In-House Developed Direct Volume
Rendering Algorithm, Optimized for VR
• Drone Controlled by Head Motion
with Oculus Rift
• Video (mono) Streamed Live to HMD
VR Rock Climbing
Source: Jurgen Schulze, Calit2’s QI
UC San Diego Undergraduate VR Laboratory
in Computer Science and Engineering Building
• ~40 graphics Workstations with HMDs
• Viewers for Smart Phones
• Walk Around VR with HTC Vive
• Two 80” 4k Displays
– Group VR Viewing
– Discussions, Tutoring
• Ready by Fall Quarter 2016
Why Would a Social Network Company
Buy a Consumer Virtual Reality Company?
"We're working on VR because
I think it's the next major
computing and communication platform
after phones,“
-Mark Zuckerberg, Facebook CEO
July 1, 2015

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The Forty Year Path to the 2016 Filmatic Festival

  • 1. “The Forty Year Path to the 2016 Filmatic Festival” Opening Talk Filmatic Festival Calit2’s Qualcomm Institute May 7, 2016 Dr. Larry Smarr Director, California Institute for Telecommunications and Information Technology; Harry E. Gruber Professor, Dept. of Computer Science and Engineering Jacobs School of Engineering, UCSD
  • 2. Four Themes Led to the Filmatic Festival: • Teaming Artists and Scientists with Technologists • Computer Graphics and Digital Cinema • Virtual Reality • Tele-Collaboration
  • 3. Artist and physicist Daniel Sandin (left) and computer scientist Tom DeFanti (right) founded the UIC Circle Graphics Habitat (later renamed the Electronic Visualization Laboratory) in 1973. Calit2’s Computer Graphics and Virtual Reality Traces Its Roots Back 40 Years
  • 4. One of the First Computer Animations Used in a Feature Film Was Created at the UIC Habitat Larry Cuba used programming language written and developed by fellow computer scientist Thomas DeFanti as a basis for producing the 3-D computer graphics for Star Wars. http://chicagotonight.wttw.com/2013/05/23/star-wars-connection Scene from Star Wars (1976) Lucasfilm Lucasfilm Created Industrial Light and Magic and Pixar Creating Death Star on PDP-11 in Habitat
  • 5. The National Center for Supercomputing Applications (NCSA) Was Founded in 1985 NCSA Integrated Scientific Visualization with Supercomputing Simulation and Visualization of a Severe Thunderstorm-Scale Tens of Kilometers Wilhelmson, Arrott, et al. Thunderstorm Video Debuted at SIGGRAPH 1989
  • 6. From Scientific Visualization of Supercomputing Science to Movie Special Effects http://access.ncsa.uiuc.edu/ http://movies.warnerbros.com/twister www.jurassicpark.com; www.jamescameron.org www.cinemenium.com/perfectstorm/ NCSA 1987 1993 1996 2000 Computer Graphics From NCSA to ILM 1991 Stefen Fangmeier
  • 7. • Televisualization: – Telepresence – Remote Interactive Visual Supercomputing – Multi-disciplinary Scientific Visualization A Simulation of Shared Physical/Virtual Collaboration: Using Analog Communications to Prototype the Digital Future “We’re using satellite technology…to demo what It might be like to have high-speed fiber-optic links between advanced computers in two different geographic locations.” ― Al Gore, Senator Chair, US Senate Subcommittee on Science, Technology and Space Illinois Boston SIGGRAPH 1989 “What we really have to do is eliminate distance between individuals who want to interact with other people and with other computers.” ― Larry Smarr, Director, NCSA Boston Smarr, Haber, Cox
  • 8. “It’s the real start of humans being able to immerse themselves inside the brains of computers―seeing what the computers are seeing.” ― Larry Smarr, Director, National Center for Supercomputing Applications, UIUC “See things you’ve never seen before.” ― Tom DeFanti, Director, Electronic Visualization Laboratory, UIC “Virtual prototyping of new products, from small to large.” ― Rick Stevens, Director, Math and Computer Science Division, Argonne National Lab “Next year―SuperVROOM…Get rid of the Machine Farm and put gigabit networks in place to talk to computers at remote sites―a whole new level of interaction and communication.” ― Maxine Brown, Associate Director, Electronic Visualization Laboratory, UIC SIGGRAPH 1994 Introducing the CAVE Virtual Reality Room Post-Euclidean Walkabout George Francis, NCSA, UIUC www.math.uiuc.edu/~gfrancis/ General Motors Research UIC www.evl.uic.edu/EVL/VROOM/HTML/OTHER/HomePage.html Source: Maxine Brown
  • 9. Caterpillar / NCSA: Distributed Virtual Reality for Global-Scale Collaborative Prototyping Real Time Linked Virtual Reality and Audio-Video Between NCSA, Peoria, Houston, and Germany www.sv.vt.edu/future/vt-cave/apps/CatDistVR/DVR.html 1996
  • 10. Alliance 1997: Collaborative Video Production via Tele-Immersion and Virtual Director Alliance Project Linking CAVE, ImmersaDesk, Power Wall, and Workstation UI CDonna Cox, Robert Patterson, Stuart Levy, NCSA Virtual Director Team Glenn Wheless, Old Dominion Univ. Alliance Application Technologies Environmental Hydrology Team
  • 11. 2005: Two New Calit2 Buildings Provide New Laboratories for “Living in the Future” • “Convergence” Laboratory Facilities – Nanotech, BioMEMS, Chips, Radio, Photonics – Virtual Reality, Digital Cinema, HDTV, Gaming • ~ 1000 Researchers in Two Buildings – Linked via Dedicated Optical Networks UC Irvine www.calit2.net Preparing for a World in Which Distance is Eliminated… $100M From State for New Facilities
  • 12. Calit2 Has Facilitated Deep Interactions With the Digital Arts and Humanities on Both Campuses “Researchers Look to Create a Synthesis of Art and Science for the 21st Century” By John Markoff NYTimes November 5, 2005 Ruth West, UCSD “Ecce Homology” SPECFLIC 1.0 – A Speculative Distributed Social Cinema by Adrienne Jenik Calit2@UCI eMedia Studio: Interactive Telepresence Dance/Media Performances
  • 13. Calit2@UCSD Designed Three Experimental New Media Arts Spaces into Atkinson Hall New Media Arts Wing
  • 14. Calit2@UCSD Multipurpose Room— A “Black Box” Theatre Space • 100-seat Reconfigurable Space • Performances/Seminars
  • 15. Calit2 3D Immersive StarCAVE OptIPortal: Enables Exploration of Blended Reality Cluster with 30 Nvidia 5600 cards-60 GB Texture Memory Source: Tom DeFanti, Greg Dawe, Calit2 Connected at 50 Gb/s to UCSD Campus Switch 30 HD Projectors! 15 Meyer Sound Speakers + Subwoofer Passive Polarization-- Optimized the Polarization Separation and Minimized Attenuation
  • 16. Maxine Brown and Tom DeFanti, iGrid2005 Co-Chairs Larry Smarr and Ramesh Rao, Calit2 Hosts
  • 17. First Trans-Pacific Super High Definition Telepresence Meeting Using Digital Cinema 4K Streams Keio University President Anzai UCSD Chancellor Fox Lays Technical Basis for Global Digital Cinema Sony NTT SGI Streaming 4K with JPEG 2000 Compression ½ gigabit/sec 100 Times the Resolution of YouTube! Calit2@UCSD Auditorium
  • 18. First Tri-Continental Premier of a Streamed 4K Feature Film With Global HD Discussion San Paulo, Brazil Auditorium Keio Univ., Japan Calit2@UCSD 4K Transmission Over 10Gbps-- 4 HD Projections from One 4K Projector 4K Film Director, Beto Souza Source: Sheldon Brown, CRCA, Calit2 August 2009
  • 19. Tele-Collaboration for Audio Post-Production Realtime Picture & Sound Editing Synchronized Over IP Skywalker Sound@Marin Calit2@San Diego
  • 20. Crossing Boundaries 2012- Co-Taught Interdisciplinary Graduate Class 27 graduate students, (playwrights, designers, directors, actors, musicians, filmmakers, performance artists, stage managers, engineers, and theatre scholars) Source: Shahrokh Yadegari, Dept. of Theatre and Dance 2004 Calit2 Professor of Arts and Humanities Co-Taught by Alan Burrett, Robert Castro, Lisa Porter, Victoria Petrovich and Shahrokh Yadegari Performances in Calit2 VROOM Dec 2012
  • 21. Becoming Dragon-A Mixed Reality, Durational Performance Combining Virtual Reality, Motion Capture, Second Life Source: Micha Cárdenas, CRCA, Calit2 365 hours, from December 1-17th , 2008
  • 22. Artist Dan Ambrosi Teams with Software Experts to Create Dreamscapes-Sees His Art For the 1st Time at QI April 2016
  • 23. The WAVE (2013) ~$400,000 35 Megapixels/Eye $0.010/Pixel WAVE VR Display 7 High by 5 Wide HD Panels 125,000 Cores (50 Nvidia 780s), 200TF WAVE Cluster 20x40Gbps
  • 24. Collaboration Between EVL’s CAVE2 and Calit2’s VROOM Over 10Gbps Optical Fiber EVL Calit2 Source: NTT Sponsored ON*VECTOR Workshop at Calit2 March 6, 2013
  • 25. Qualcomm Institute Has a Variety of Projects with HMD VR • Oculus Rift for viewing MR and CT scans in 3D • Using In-House Developed Direct Volume Rendering Algorithm, Optimized for VR • Drone Controlled by Head Motion with Oculus Rift • Video (mono) Streamed Live to HMD VR Rock Climbing Source: Jurgen Schulze, Calit2’s QI
  • 26. UC San Diego Undergraduate VR Laboratory in Computer Science and Engineering Building • ~40 graphics Workstations with HMDs • Viewers for Smart Phones • Walk Around VR with HTC Vive • Two 80” 4k Displays – Group VR Viewing – Discussions, Tutoring • Ready by Fall Quarter 2016
  • 27. Why Would a Social Network Company Buy a Consumer Virtual Reality Company? "We're working on VR because I think it's the next major computing and communication platform after phones,“ -Mark Zuckerberg, Facebook CEO July 1, 2015