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GOAL
IDENTIFICATION
JETPACKSTAGE 4
2
JETPACK©
Stage 4
www.jumpstartjetpack.com
3
TABLE OF CONTENTS
INTRODUCTION
PROCESS
GOALS, OBJECTIVES, & MEASURES
TYPES OF FUNDING
TYPES OF RESEARCH
STRATEGY CANVAS
THE VALUE OF INTERVIEWS
USER INSIGHTS
EMPATHY MAPS
PERSONAS
CUSTOMER JOURNEY MAP
THE ONLINESS STATEMENT
NEXT STEPS
RESOURCES
ABOUT THE AUTHOR
04
05
06
10
11
12
16
18
40
44
48
54
56
57
58
4
INTRODUCTION
Each workshop within this series is intended to build and develop upon each other, acting as pieces of a
whole. This final workshop will guide you through the research process and prepare you to move forward
and set goals for your venture. Throughout this process you will achieve the following goals:
•	 How to set objectives and phasing for your venture
•	 An understanding of different types of funding and what they mean
•	 An understanding of the value of user research and how to do it
•	 The development of personas for your customers
The objective of this workbook is to provide you with a written resource that works along side the work-
shop session. Each of the four stages provide a workbook tailored to the goals and method of the event.
It is your objective to write and store your data from the workshop within the workbook provided. As you
take part in each of the following workshops you will have a compiled resource book that is geared to-
ward understanding your business or organization’s soft assets.
JETPACK©
Stage 4
www.jumpstartjetpack.com
5
PROCESS
JETPACK©
is a four-stage toolkit for identifying and developing the soft assets of your venture. Each
stage is designed and organized to build upon one another while providing you with a process and se-
ries of tools to better understand your venture’s business model, brand, and development needs. As you
move through the stages, JETPACK©
will provide you the capability and empowerment for starting your
venture be it a new business or non-profit organization.
BUSINESS
IDENTIFICATION
Understanding how the
opportunity is delivering
value to its future customer
within a business context.
MARKET
IDENTIFICATION
Identifying the assets in a
community, global, or market
landscape that have an
influence on your concept.
BRAND
IDENTIFICATION
Capturing the elements that
surround the opportunity to
cultivate and develop and
authentic brand and story.
GOAL
IDENTIFICATION
Building the foundation and
ability to assess, identify,
and move forward with the
future opportunity.
6
GOALS, OBJECTIVES, & MEASURES
The framework is designed to help you plot goals
within the time spans of: three months, six months,
nine months, and a year. When the GOS sheet
has been completed you and your team will have
a strategic takeaway from which you can leverage
going forward. It is important to set goals and ob-
jectives annually as they help your venture stay on
target and they provide a method for ensuring you
achieve what you set out to do.
GOALS
For each of these blocks of time, choose at least
two goals you would like to achieve. Your goals are
what you are looking to do, but be realistic about
your capability and that of your team’s ability. You
should choose goals that will be a benefit to your
venture, this could be obtaining a business license
or prototyping a new product.
OBJECTIVES
Underneath each set of goals, you then must strat-
egize how you might achieve those goals by listing
three to five objectives. These objectives act as
your tactics for making your goals a reality. How will
you do what it is you want to do?
METRICS
The last element of the framework looks at ways to
measure success of the objectives and goals. To
do this you will list a series of different approaches
to gather data, this could include sales, net profits,
page views, or increased customer reviews – the
proper forms of measurement will be dependent
upon the goal.
JETPACK©
Stage 4
www.jumpstartjetpack.com
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GOALS, OBJECTIVES, & MEASURES NOTES
8
GOALS, OBJECTIVES, & MEASURES
30 DAYS 90 DAYS
GOALSOBJECTIVESMEASURES
JETPACK©
Stage 4
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6 MONTHS 1 YEAR
10
TYPES OF FUNDING
Funding can be important at a variety of different
levels for your venture, but understanding the differ-
ent types of funding available can be a challenge.
This list is not one that is comprehensive, but it will
provide you an overview of what exists. Depending
upon your venture and your goals for that venture
not all of what is in this list may apply to you.
LOANS
Loans are one of the most typical forms of financing
done by banks and other institutions. It is a method
for receiving money that one pays back with ac-
crued interest over time. When a loan is received it
takes the form of debt against the individual owners
or venture, which they pay back.
EQUITY
Equity is form of finance capital that does not take
out debt like a loan from a bank; rather equity is an
infusion of capital into your business for a percent-
age of ownership. This is typical of Venture Cap-
italists, Angels, and other forms of investors that
are seeking to finance a company or organization
at different stages to ensure it grows. Just as with
a bank loan, investors are assuming risk by putting
money toward your venture but in return they also
take part of the company.
CROWDFUNDING
Crowdfunding has been in existence for gener-
ations as an approach to raising money from a
variety of sources for a specific project or goal.
There are many different forms of crowdfunding
available such as fundraising and online websites
like Kickstarter, Indigogo, and Rockethub.
SPONSORSHIP
Sponsorship is another investment tool that you can
leverage. Sponsors are individuals, organizations,
or groups that donate money for specific causes,
events, projects, or reasons and their donations
can be either financial or as in-kind goods.
JETPACK©
Stage 4
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TYPES OF RESEARCH
There are many different approaches to learning
about your market and your customer and gaining
insights for your venture. The two most important
approaches are Market Research (Quantitative),
numbers and figures, and User Research (Qualita-
tive), personal and emotional, data. Understanding
both and using them will empower you to know the
changing dynamics of your market as well as the
types of customers you cater to.
MARKET RESEARCH - QUANTITATIVE
Market Research deals largely with numerical data
and information on the market size, growth, and
shape. This quantitative data allows you to track
and monitor the projected growth and climate of
your industry and the industries that supply your
venture. Market Research is important because it
helps you to remain knowledgeable of emerging
trends and drivers that can impact your venture.
Methods: Industry Statistics, Trend Data, Media
and Database Searches, and Published Figures
USER RESEARCH – QUALITATIVE
While Market Research focuses on the macro, User
Research looks at the individual and their behav-
iors, wants, needs, and desires. Understanding
your customers and how they engage with and feel
about your brand over other brands allows you to
remain ahead in your market. It is important to con-
duct User Research often to know your customers,
as they will provide you access to greater opportu-
nity and insight for the future.
Methods: Interviews, Surveys, Shadowing, Journey
Mapping, and Persona Development
The power of combining both will give your venture
an edge allowing you to innovate in ways you might
not have expected.
12
STRATEGY CANVAS
Visualizing your competition based on industry
attributes is a useful process of exploring where
you are competing based on value. The Strategy
Canvas, derived from Blue Ocean Strategy, will
help you see how you stand against your compe-
tition and the rest of your market. The information
that you choose to place on the canvas should be
rated from low to high value against only three to
four competitors alongside your brand.
ATTRIBUTES
The attributes are specific industry related points
of value for your venture. For a coffee shop some
attributes might be the quality of coffee beans, at-
mosphere, or events held. In an airline firm it could
be the seating, food and beverage, and quality of
the flight. The attributes that you choose should be
relevant and consist of seven to ten that fit.
JETPACK©
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STRATEGY CANVAS
HIGH
LOW
ThincSavannah The Creative Coast Coffee Shops (Local) Executive Suites
Example Strategy Canvas: ThincSavannah
14
STRATEGY CANVAS
HIGH
LOW
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STRATEGY CANVAS NOTES
16
THE VALUE OF INTERVIEWS
Interviews are an excellent approach to gathering
User Research. They allow you the ability to directly
talk to your customer base, either current or poten-
tial, and gain insight into what the problem you’re
addressing is and why it is considered one for
them. Interviews are an important part to discover-
ing who your customers are and why, and they will
provide you with qualitative insights that you might
not have expected.
When conducting interviews it is important to not
just talk to your customers, but also be prepared
and to be strategic about why you are interviewing
them. The goal of an interview is to gain informa-
tion, insight, and listen for relevant data. An inter-
view kit will ensure that you are prepared and have
all of the necessary tools you need. Below is a
checklist to consider before each interview.
INTERVIEW KIT
Plan/Goals/Objectives – What is you are trying to
achieve? Why are you conducting interviews? Be
sure to be clear and strategic about what you want
to gain from your interviewees. Are you looking to
better understand how your customers interact with
your brand? Do you want insight into a particular
problem you are designing for? When you have
framed what you want to achieve you are in a better
position to get accurate information.
Informed Consent File – Consent forms are useful
tools to help you customer know what they are get-
ting into when you interview them. The form should
include what the interview is about and what the
information will be used for. It is also good to include
a signature line so that you can be sure that the
interviewee documents the event.
Interview Protocol – What do you want to ask during
your interview? An interview protocol will provide
you with a list of consistent questions to help you get
started. While interviews should be methodical, they
are also conversations that you can participate in.
Recording Device – Be sure to record your experi-
ence through notes, voice, or video recording. This
will give you an archive to reference back to a later
date when you a analyzing your data.
Debrief Sheet (Post Interview) – What have you
learned from the interview? What was the setting
and did it affect the interviewee? A debrief sheet
for after the interview will allow you to dump your
thoughts into a document.
JETPACK©
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INTERVIEW KIT
RECORDING
DEVICE
PLAN/GOAL
BRIEF
DEBRIEF SHEET
INTERVIEW
PROTOCOL
INFORMED
CONSENT
18
USER INSIGHTS
Keeping track of your interview experiences, es-
pecially the key insights, that emerges from them.
When you are looking to start a organizations it is
important to push yourself and interview as many
customers as you can. These do not always have
to be formal interviews but the ventures that under-
stand their customers best talk to them all of the
time. It should be your goal to interview at least 100
customers, potential customers, and otherwise to
understand your market.
INTERVIEW NUMBER CHECK SHEET (100)
There are 100 spaces to mark your interview prog-
ress and help you keep track each one. To truly
know your customer it takes at least 100 interviews
to understand their needs and how your venture
solves their problem. Use this check sheet to mark
whether the interview was positive (smiley face)
or negative (frowning face) as a way to track each
interview and their outcome.
USER INSIGHTS (100)
On the following pages there are 100 spaces to
record at least one key insight you gained from
each interview. The spaces will give you a location
to refer back to over time as you move forward and
help you keep track of the work you have done.
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USER INTERVIEW CHECK SHEET
Mark and keep track of your inter-
view experiences.
20
USER INSIGHT 1
USER INSIGHT 2
USER INSIGHT 3
USER INSIGHT 4
USER INSIGHT 5
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USER INSIGHT 6
USER INSIGHT 7
USER INSIGHT 8
USER INSIGHT 9
USER INSIGHT 10
22
USER INSIGHT 11
USER INSIGHT 12
USER INSIGHT 13
USER INSIGHT 14
USER INSIGHT 15
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USER INSIGHT 16
USER INSIGHT 17
USER INSIGHT 18
USER INSIGHT 19
USER INSIGHT 20
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USER INSIGHT 21
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USER INSIGHT 23
USER INSIGHT 24
USER INSIGHT 25
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USER INSIGHT 26
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USER INSIGHT 30
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USER INSIGHT 31
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USER INSIGHT 34
USER INSIGHT 35
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USER INSIGHT 36
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USER INSIGHT 41
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USER INSIGHT 45
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USER INSIGHT 46
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USER INSIGHT 51
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USER INSIGHT 56
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USER INSIGHT 61
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USER INSIGHT 66
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USER INSIGHT 81
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USER INSIGHT 86
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USER INSIGHT 91
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USER INSIGHT 94
USER INSIGHT 95
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USER INSIGHT 96
USER INSIGHT 97
USER INSIGHT 98
USER INSIGHT 99
USER INSIGHT 100
40
EMPATHY MAPS
The Empathy Map is a framework designed by the
service design firm X Plane. It is designed to you
get into the mind of your customers by looking at
how they think, feel, and act. Empathy Maps are a
great way to start diving into User Research and
understanding who and why they do what they
do. To begin, refer back to your Target Customer
Groups map from Stage 3 and choose a custom-
er type and give them a name, gender, and age.
Imagine what it is like to be them while moving
around the map from their perspective of engaging
with your venture.
How do they feel about your offering and what is
influencing them to come to you?
What do they see before, during, and after engag-
ing with your venture?
How do they talk and act in relation to the offering?
What do they hear and from where or by whom that
influence their actions?
What do they have to gain from your venture?
What do they stand to lose from your offering?
It is important to take into account each one of
these sections of the map and be thorough. Fur-
thermore, develop multiple iterations for each of
your customer types. This will better prepare you
for creating personas of your customers.
JETPACK©
Stage 4
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EMPATHY MAP
HEAR?
What friends say
What books say
What influencers say
What does she/he
SEE?
Environment
Friends
What the market offers
What does she/he
SAY & DO?
Attitude in public
Appearances
Behavior toward others
What does she/he
THINK & FEEL?
What really counts
Major preoccupations
Worries and aspirations
What does she/he
PAIN
Fears
Frustrations
Obstacles
GAIN
Wants/Needs
Measures of success
Always has
her daughter’s
upcoming
graduation on
her mind
Loves reading
Fast Company
magazine
Listens to NPR
podcasts on
travel destina-
tions
Friends and
Colleagues talk
about upcoming
conferences
Reading the
latest collec-
tion of HBR
articles
Constantly
checking and
networking on
LinkedIn
Texting Col-
leagues about
meetings and
the company’s
strategy
Video chats
with her
daughter every
night when on
business trips
Wears busi-
ness dress
most of the
time
Cathy leads
facilitation
workshops and
heads strategy
Loves watch-
ing sci-fi
films through
streaming
Because of her
travel sched-
ule Cathy is
always in and
out of airports
Constantly
alternating
between her
Apple tech
Receives up-
dates from her
travel service
Frequently suf-
fers from travel
fatigue due to
plane flights
Thinking about
every local
coffee shop
she can hit per
trip
Questions if
the product
launch strategy
she has will
work
Living out of a
suitcase and
hotel room
Not very much
flex or off time
to spend with
family
Travel doesn’t
allow for home
cooked meals
Explore new
locations and
destinations
Financial wins
and business
wins
Example Empathy Map: HippoSky
42
EMPATHY MAP
HEAR?
What friends say
What books say
What influencers say
What does she/he
SEE?
Environment
Friends
What the market offers
What does she/he
SAY & DO?
Attitude in public
Appearances
Behavior toward others
What does she/he
THINK & FEEL?
What really counts
Major preoccupations
Worries and aspirations
What does she/he
PAIN
Fears
Frustrations
Obstacles
GAIN
Wants/Needs
Measures of success
JETPACK©
Stage 4
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EMPATHY MAP NOTES
44
PERSONAS
A Persona is fictitious customer that is used to help
you better understand how people engage with
your brand. Personas are a mix of imagination, sto-
rytelling, and User Research. They function as an
in-depth story of who they are, their background,
desires, and drive. You can use a Persona as a tool
for explaining who and how individuals interact and
experience your brand.
To create a persona take the empathy maps you
developed in the previous exercise and begin
fleshing them out further. “Who are they really?,”
“What is it they do?”, and “What is their story?,”
these are some of the questions you should ask
yourself as you develop them. A persona should
include a short overview of the person, their back-
ground and what they do. It will also need basic
information such as a name, age, sex, and location.
However, it is also important to include their goals
and objectives, gains, and pains as way to under-
stand what motivates them to do what it is they do.
You should create at least one persona for each of
your customer types and can use the example as
a guide for setting your persona up. Remember to
experiment and play around with the exercise, but
also remember that your goal is to make personas
that are based on real data that you gather through
your User and Market Research.
JETPACK©
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Johnathan
Johnathan is design consultant from Brooklyn, running a small firm.
He is married and has a young family that he loves dearly. As a
consultant, John must travel frequently to meet with clients, conduct
research on site, or attend conferences. While he enjoys traveling
and his work it takes away from the time he spends with his family
making him upset at the thought of each new trip. To mitigate the
issue, John spends at least one to two hours video chatting with his
family on trips.
At the office, John can be frequently found in any number of the “war
rooms” he has set up for company projects. Since these are a recent
installment to the new space, John and fellow co-workers frequently
take breaks to see what everyone else is working on. Each space is
filled with modern furniture and every employee at the firm acts like
a family. This is something that gives John reassurance in that he
knows everyone can get the job done.
Not only does John frequently travel to bring in new clients and proj-
ects for the firm, but he also hosts several client workshops on how
design and business foster innovation and design as “thinking” can
be a tool for it. When this is the case, he is always well prepared with
a suitcase full of office supplies; however, the weight of the luggage
often brings on unwanted baggage fees during the flight process.
With every new trip comes the added stress of planning and picking
flights, trying to confirm car rentals and hotels. Normally John doesn’t
get agitated at the process, so much as the time it takes to plan a
trip. He is always thinking, “I could be doing something else right
now...” However, in spite of it all, John loves to use his tech tools on a
trip, like using his iPhone to scan in his ticket at the airport, or social
media to post photos of his trip.
PERSONA
NAME
AGE
OCCUPATION
GENDER
BIO
GAINS PAINS
New clients and new interesting jobs
Easier travel booking and greater chances to network
Convenient and fun experiences
Having to constantly travel for work
Navigating poorly done airline and booking services
Suffering from travel fatigue
Design Consultant
Male35
Example Persona: HippoSky
46
PERSONA
NAME
AGE
OCCUPATION
GENDER
BIO
GAINS PAINS
JETPACK©
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PERSONA NOTES
48
CUSTOMER JOURNEY MAP
A Customer Journey Maps is a tool to better un-
derstand how customers learn about, engage with,
and take away an experience from a brand. They
help you visualize the many different touchpoints
and channels that a brand can have and how their
customers might potentially engage with them.
•	 Touchpoints are a specific point in time when
a user or customer interacts with you (e.g.
Talking with Customer Service, Using a Smart
Phone, Holding a Product).
•	 Channels are the ways in which information is
being distributed (e.g. Social Media, TV Adver-
tising, Print Media).
STEP 1
Customer Journey Maps can be complex or simple,
but in this exercise you will be examining three
phases: the Pre-engagement, Engagement, and
Post-engagement. Within each of these phases you
will map out the objectives and actions taken by
the customer throughout their experience with your
venture’s product or service.
•	 Objectives are the goals they want to achieve
and why. What is your customer looking to do?
How did they hear about you? What brings
them to your venture and why?
•	 Actions are the physical actions that they are
taking. What are the key things they do before
they come to you? How do they experience
your brand? What do they do when they leave?
You will have to decide which touchpoints are key
to the venture that a customer might interact with,
but also remember that different customers may
also have different ways of engaging with you. Try
mapping out your different personas, what would
the experience look like?
STEP 2
The second step of this Customer Journey Map is
to look at the venture side of the brand and how
you interact with customers. This will provide you
some guidance by looking at how your brand is be-
ing represented. What forms of content it is placing
forward, from their social media notifications to the
ways in which the staff engages customers?
STEP 3
The final step of this exercise looks at cost and rev-
enue for the touchpoints of the venture. To do this,
you will plot points of cost and points of revenue
along the customer journey to begin visualizing
elements of profit and loss to the brand. This step
is intended to give some insight it where you are
placing cost and where you are taking in revenue.
The Customer Journey Map is used to help you to
think holistically about how the venture’s customers
engage with the brand and how to best meet the
needs the customers and users.
JETPACK©
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CUSTOMER JOURNEY MAP NOTES
50
CUSTOMER JOURNEY MAP
PRE-ENGAGEMENT ENGAGEMENT
CUSTOMER
OBJECTIVES
CUSTOMER
ACTIVITIES
BUSINESS
ACTIVITIES
JETPACK©
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POST-ENGAGEMENT
52
CUSTOMER JOURNEY MAP
PRE-ENGAGEMENT ENGAGEMENT
CUSTOMER
OBJECTIVES
CUSTOMER
ACTIVITIES
BUSINESS
ACTIVITIES
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POST-ENGAGEMENT
54
THE ONLINESS STATEMENT
The last tool used in Stage 4 is the Onliness State-
ment, which comes from Marty Neumeier’s Zag.
The Onliness Statement is a simple sentence that
helps to better separate the venture from other
competing bands and is framed like this, “Our
brand is the _____ that _____.” This simple state-
ment helps you to summarize all that you have
done across the different stages of JETPACK©
. As
you prepare to move forward this will be one of
your greatest venture assets. The Onliness State-
ment is the most distilled model for promoting what
makes you unique and why.
THE ONLINESS STATEMENT
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56
NEXT STEPS
You have now completed all four stages of JETPACK©
and you hold an entire Opportunity Brief for your
venture. It is our hope that as you go forward with the development of your venture that the tools and
resources provided here will guide you to take your venture to the next level. As you continue to conduct
research and build your business, this toolkit will help you to be critical and well equipped for your cur-
rent project and those you may have in the future.
BUSINESS
IDENTIFICATION
MARKET
IDENTIFICATION
BRAND
IDENTIFICATION
GOAL
IDENTIFICATION
JETPACK©
Stage 4
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57
REFERENCE
Newbery, Patrick, and Kevin Farnham. Experience Design: A Framework for Integrating Brand,
Experience, and Value. Hoboken, NJ: John Wiley & Sons, Inc, 2013.
Hartwell, Margaret, and Joshua Chen. Archetypes in Branding: A Toolkit for Creatives and Strategists.
Blue Ash, OH: HOW Books, 2012.
Kaplan, Saul. The Business Model Innovation Factory. Hoboken, NJ: John Wiley & Sons, Inc., 2012.
Kim, W. Chan, and Renee Mauborgne. Blue Ocean Strategy. Boston, MA: Harvard Business Press, 2005.
Moore, Geoffrey. Crossing the Chasm: Marketing and Selling Disruptive Products to Mainstream
Customers. New York, NY: HarperCollins Publisher, 1991.
Neumeier, Marty. The Brand Gap: How to Bridge the Distance Between Business Strategy and Design.
Berkeley, CA: New Riders, 2006.
Neumeier, Marty. Zag: The Number One Strategy of High-Performance Brands. Berkeley, CA: New
Riders, 2007.
Osterwalder, Alexander, and Yves Pigneur. Business Model Generation. Hoboken, NJ: John Wiley &
Sons, Inc., 2010.
Wenger, Etienne. Communities of Practice. New York, NY: Cambridge University Press, 1998.
58
ABOUT THE AUTHOR
I am a designer, entrepreneur, and researcher
who has a deep love for design, technology,
and enabling better experiences for consumers.
My background has been in strategic planning,
brand development, CX, design research and
management. Over the course of my career I’ve
worked with startups, SMEs, nonprofits and Fortune
500s to build brands, products and services,
and craft transformative strategies through deep
consumer insights.
In 2013 I began co-creating JETPACK©
for my
MFA thesis work on how to leverage design as
a methodology for entrepreneurship. This was
done alongside the team at Volta Collaborative,
Savannah College of Art and Design, and the
entrepreneurial economy of Savannah. I believe
that design is a critical necessity for any startup
and as a process it should be leveraged early
and often. By using design as a lens to approach
challenges and identify opportunities we can better
develop offerings and value propositions that
deliver on customer needs and desires in unique
and consumer-focused ways.
- Caleb Sexton, Founder/Designer
info@jumpstartjetpack.com
www.hiimcaleb.me
www.jumpstartjetpack.com
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JETPACK Stage 4 Work Booklet

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JETPACK Stage 4 Work Booklet

  • 2. 2
  • 3. JETPACK© Stage 4 www.jumpstartjetpack.com 3 TABLE OF CONTENTS INTRODUCTION PROCESS GOALS, OBJECTIVES, & MEASURES TYPES OF FUNDING TYPES OF RESEARCH STRATEGY CANVAS THE VALUE OF INTERVIEWS USER INSIGHTS EMPATHY MAPS PERSONAS CUSTOMER JOURNEY MAP THE ONLINESS STATEMENT NEXT STEPS RESOURCES ABOUT THE AUTHOR 04 05 06 10 11 12 16 18 40 44 48 54 56 57 58
  • 4. 4 INTRODUCTION Each workshop within this series is intended to build and develop upon each other, acting as pieces of a whole. This final workshop will guide you through the research process and prepare you to move forward and set goals for your venture. Throughout this process you will achieve the following goals: • How to set objectives and phasing for your venture • An understanding of different types of funding and what they mean • An understanding of the value of user research and how to do it • The development of personas for your customers The objective of this workbook is to provide you with a written resource that works along side the work- shop session. Each of the four stages provide a workbook tailored to the goals and method of the event. It is your objective to write and store your data from the workshop within the workbook provided. As you take part in each of the following workshops you will have a compiled resource book that is geared to- ward understanding your business or organization’s soft assets.
  • 5. JETPACK© Stage 4 www.jumpstartjetpack.com 5 PROCESS JETPACK© is a four-stage toolkit for identifying and developing the soft assets of your venture. Each stage is designed and organized to build upon one another while providing you with a process and se- ries of tools to better understand your venture’s business model, brand, and development needs. As you move through the stages, JETPACK© will provide you the capability and empowerment for starting your venture be it a new business or non-profit organization. BUSINESS IDENTIFICATION Understanding how the opportunity is delivering value to its future customer within a business context. MARKET IDENTIFICATION Identifying the assets in a community, global, or market landscape that have an influence on your concept. BRAND IDENTIFICATION Capturing the elements that surround the opportunity to cultivate and develop and authentic brand and story. GOAL IDENTIFICATION Building the foundation and ability to assess, identify, and move forward with the future opportunity.
  • 6. 6 GOALS, OBJECTIVES, & MEASURES The framework is designed to help you plot goals within the time spans of: three months, six months, nine months, and a year. When the GOS sheet has been completed you and your team will have a strategic takeaway from which you can leverage going forward. It is important to set goals and ob- jectives annually as they help your venture stay on target and they provide a method for ensuring you achieve what you set out to do. GOALS For each of these blocks of time, choose at least two goals you would like to achieve. Your goals are what you are looking to do, but be realistic about your capability and that of your team’s ability. You should choose goals that will be a benefit to your venture, this could be obtaining a business license or prototyping a new product. OBJECTIVES Underneath each set of goals, you then must strat- egize how you might achieve those goals by listing three to five objectives. These objectives act as your tactics for making your goals a reality. How will you do what it is you want to do? METRICS The last element of the framework looks at ways to measure success of the objectives and goals. To do this you will list a series of different approaches to gather data, this could include sales, net profits, page views, or increased customer reviews – the proper forms of measurement will be dependent upon the goal.
  • 8. 8 GOALS, OBJECTIVES, & MEASURES 30 DAYS 90 DAYS GOALSOBJECTIVESMEASURES
  • 10. 10 TYPES OF FUNDING Funding can be important at a variety of different levels for your venture, but understanding the differ- ent types of funding available can be a challenge. This list is not one that is comprehensive, but it will provide you an overview of what exists. Depending upon your venture and your goals for that venture not all of what is in this list may apply to you. LOANS Loans are one of the most typical forms of financing done by banks and other institutions. It is a method for receiving money that one pays back with ac- crued interest over time. When a loan is received it takes the form of debt against the individual owners or venture, which they pay back. EQUITY Equity is form of finance capital that does not take out debt like a loan from a bank; rather equity is an infusion of capital into your business for a percent- age of ownership. This is typical of Venture Cap- italists, Angels, and other forms of investors that are seeking to finance a company or organization at different stages to ensure it grows. Just as with a bank loan, investors are assuming risk by putting money toward your venture but in return they also take part of the company. CROWDFUNDING Crowdfunding has been in existence for gener- ations as an approach to raising money from a variety of sources for a specific project or goal. There are many different forms of crowdfunding available such as fundraising and online websites like Kickstarter, Indigogo, and Rockethub. SPONSORSHIP Sponsorship is another investment tool that you can leverage. Sponsors are individuals, organizations, or groups that donate money for specific causes, events, projects, or reasons and their donations can be either financial or as in-kind goods.
  • 11. JETPACK© Stage 4 www.jumpstartjetpack.com 11 TYPES OF RESEARCH There are many different approaches to learning about your market and your customer and gaining insights for your venture. The two most important approaches are Market Research (Quantitative), numbers and figures, and User Research (Qualita- tive), personal and emotional, data. Understanding both and using them will empower you to know the changing dynamics of your market as well as the types of customers you cater to. MARKET RESEARCH - QUANTITATIVE Market Research deals largely with numerical data and information on the market size, growth, and shape. This quantitative data allows you to track and monitor the projected growth and climate of your industry and the industries that supply your venture. Market Research is important because it helps you to remain knowledgeable of emerging trends and drivers that can impact your venture. Methods: Industry Statistics, Trend Data, Media and Database Searches, and Published Figures USER RESEARCH – QUALITATIVE While Market Research focuses on the macro, User Research looks at the individual and their behav- iors, wants, needs, and desires. Understanding your customers and how they engage with and feel about your brand over other brands allows you to remain ahead in your market. It is important to con- duct User Research often to know your customers, as they will provide you access to greater opportu- nity and insight for the future. Methods: Interviews, Surveys, Shadowing, Journey Mapping, and Persona Development The power of combining both will give your venture an edge allowing you to innovate in ways you might not have expected.
  • 12. 12 STRATEGY CANVAS Visualizing your competition based on industry attributes is a useful process of exploring where you are competing based on value. The Strategy Canvas, derived from Blue Ocean Strategy, will help you see how you stand against your compe- tition and the rest of your market. The information that you choose to place on the canvas should be rated from low to high value against only three to four competitors alongside your brand. ATTRIBUTES The attributes are specific industry related points of value for your venture. For a coffee shop some attributes might be the quality of coffee beans, at- mosphere, or events held. In an airline firm it could be the seating, food and beverage, and quality of the flight. The attributes that you choose should be relevant and consist of seven to ten that fit.
  • 13. JETPACK© Stage 4 www.jumpstartjetpack.com 13 STRATEGY CANVAS HIGH LOW ThincSavannah The Creative Coast Coffee Shops (Local) Executive Suites Example Strategy Canvas: ThincSavannah
  • 16. 16 THE VALUE OF INTERVIEWS Interviews are an excellent approach to gathering User Research. They allow you the ability to directly talk to your customer base, either current or poten- tial, and gain insight into what the problem you’re addressing is and why it is considered one for them. Interviews are an important part to discover- ing who your customers are and why, and they will provide you with qualitative insights that you might not have expected. When conducting interviews it is important to not just talk to your customers, but also be prepared and to be strategic about why you are interviewing them. The goal of an interview is to gain informa- tion, insight, and listen for relevant data. An inter- view kit will ensure that you are prepared and have all of the necessary tools you need. Below is a checklist to consider before each interview. INTERVIEW KIT Plan/Goals/Objectives – What is you are trying to achieve? Why are you conducting interviews? Be sure to be clear and strategic about what you want to gain from your interviewees. Are you looking to better understand how your customers interact with your brand? Do you want insight into a particular problem you are designing for? When you have framed what you want to achieve you are in a better position to get accurate information. Informed Consent File – Consent forms are useful tools to help you customer know what they are get- ting into when you interview them. The form should include what the interview is about and what the information will be used for. It is also good to include a signature line so that you can be sure that the interviewee documents the event. Interview Protocol – What do you want to ask during your interview? An interview protocol will provide you with a list of consistent questions to help you get started. While interviews should be methodical, they are also conversations that you can participate in. Recording Device – Be sure to record your experi- ence through notes, voice, or video recording. This will give you an archive to reference back to a later date when you a analyzing your data. Debrief Sheet (Post Interview) – What have you learned from the interview? What was the setting and did it affect the interviewee? A debrief sheet for after the interview will allow you to dump your thoughts into a document.
  • 18. 18 USER INSIGHTS Keeping track of your interview experiences, es- pecially the key insights, that emerges from them. When you are looking to start a organizations it is important to push yourself and interview as many customers as you can. These do not always have to be formal interviews but the ventures that under- stand their customers best talk to them all of the time. It should be your goal to interview at least 100 customers, potential customers, and otherwise to understand your market. INTERVIEW NUMBER CHECK SHEET (100) There are 100 spaces to mark your interview prog- ress and help you keep track each one. To truly know your customer it takes at least 100 interviews to understand their needs and how your venture solves their problem. Use this check sheet to mark whether the interview was positive (smiley face) or negative (frowning face) as a way to track each interview and their outcome. USER INSIGHTS (100) On the following pages there are 100 spaces to record at least one key insight you gained from each interview. The spaces will give you a location to refer back to over time as you move forward and help you keep track of the work you have done.
  • 19. JETPACK© Stage 4 www.jumpstartjetpack.com 19 USER INTERVIEW CHECK SHEET Mark and keep track of your inter- view experiences.
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  • 40. 40 EMPATHY MAPS The Empathy Map is a framework designed by the service design firm X Plane. It is designed to you get into the mind of your customers by looking at how they think, feel, and act. Empathy Maps are a great way to start diving into User Research and understanding who and why they do what they do. To begin, refer back to your Target Customer Groups map from Stage 3 and choose a custom- er type and give them a name, gender, and age. Imagine what it is like to be them while moving around the map from their perspective of engaging with your venture. How do they feel about your offering and what is influencing them to come to you? What do they see before, during, and after engag- ing with your venture? How do they talk and act in relation to the offering? What do they hear and from where or by whom that influence their actions? What do they have to gain from your venture? What do they stand to lose from your offering? It is important to take into account each one of these sections of the map and be thorough. Fur- thermore, develop multiple iterations for each of your customer types. This will better prepare you for creating personas of your customers.
  • 41. JETPACK© Stage 4 www.jumpstartjetpack.com 41 EMPATHY MAP HEAR? What friends say What books say What influencers say What does she/he SEE? Environment Friends What the market offers What does she/he SAY & DO? Attitude in public Appearances Behavior toward others What does she/he THINK & FEEL? What really counts Major preoccupations Worries and aspirations What does she/he PAIN Fears Frustrations Obstacles GAIN Wants/Needs Measures of success Always has her daughter’s upcoming graduation on her mind Loves reading Fast Company magazine Listens to NPR podcasts on travel destina- tions Friends and Colleagues talk about upcoming conferences Reading the latest collec- tion of HBR articles Constantly checking and networking on LinkedIn Texting Col- leagues about meetings and the company’s strategy Video chats with her daughter every night when on business trips Wears busi- ness dress most of the time Cathy leads facilitation workshops and heads strategy Loves watch- ing sci-fi films through streaming Because of her travel sched- ule Cathy is always in and out of airports Constantly alternating between her Apple tech Receives up- dates from her travel service Frequently suf- fers from travel fatigue due to plane flights Thinking about every local coffee shop she can hit per trip Questions if the product launch strategy she has will work Living out of a suitcase and hotel room Not very much flex or off time to spend with family Travel doesn’t allow for home cooked meals Explore new locations and destinations Financial wins and business wins Example Empathy Map: HippoSky
  • 42. 42 EMPATHY MAP HEAR? What friends say What books say What influencers say What does she/he SEE? Environment Friends What the market offers What does she/he SAY & DO? Attitude in public Appearances Behavior toward others What does she/he THINK & FEEL? What really counts Major preoccupations Worries and aspirations What does she/he PAIN Fears Frustrations Obstacles GAIN Wants/Needs Measures of success
  • 44. 44 PERSONAS A Persona is fictitious customer that is used to help you better understand how people engage with your brand. Personas are a mix of imagination, sto- rytelling, and User Research. They function as an in-depth story of who they are, their background, desires, and drive. You can use a Persona as a tool for explaining who and how individuals interact and experience your brand. To create a persona take the empathy maps you developed in the previous exercise and begin fleshing them out further. “Who are they really?,” “What is it they do?”, and “What is their story?,” these are some of the questions you should ask yourself as you develop them. A persona should include a short overview of the person, their back- ground and what they do. It will also need basic information such as a name, age, sex, and location. However, it is also important to include their goals and objectives, gains, and pains as way to under- stand what motivates them to do what it is they do. You should create at least one persona for each of your customer types and can use the example as a guide for setting your persona up. Remember to experiment and play around with the exercise, but also remember that your goal is to make personas that are based on real data that you gather through your User and Market Research.
  • 45. JETPACK© Stage 4 www.jumpstartjetpack.com 45 Johnathan Johnathan is design consultant from Brooklyn, running a small firm. He is married and has a young family that he loves dearly. As a consultant, John must travel frequently to meet with clients, conduct research on site, or attend conferences. While he enjoys traveling and his work it takes away from the time he spends with his family making him upset at the thought of each new trip. To mitigate the issue, John spends at least one to two hours video chatting with his family on trips. At the office, John can be frequently found in any number of the “war rooms” he has set up for company projects. Since these are a recent installment to the new space, John and fellow co-workers frequently take breaks to see what everyone else is working on. Each space is filled with modern furniture and every employee at the firm acts like a family. This is something that gives John reassurance in that he knows everyone can get the job done. Not only does John frequently travel to bring in new clients and proj- ects for the firm, but he also hosts several client workshops on how design and business foster innovation and design as “thinking” can be a tool for it. When this is the case, he is always well prepared with a suitcase full of office supplies; however, the weight of the luggage often brings on unwanted baggage fees during the flight process. With every new trip comes the added stress of planning and picking flights, trying to confirm car rentals and hotels. Normally John doesn’t get agitated at the process, so much as the time it takes to plan a trip. He is always thinking, “I could be doing something else right now...” However, in spite of it all, John loves to use his tech tools on a trip, like using his iPhone to scan in his ticket at the airport, or social media to post photos of his trip. PERSONA NAME AGE OCCUPATION GENDER BIO GAINS PAINS New clients and new interesting jobs Easier travel booking and greater chances to network Convenient and fun experiences Having to constantly travel for work Navigating poorly done airline and booking services Suffering from travel fatigue Design Consultant Male35 Example Persona: HippoSky
  • 48. 48 CUSTOMER JOURNEY MAP A Customer Journey Maps is a tool to better un- derstand how customers learn about, engage with, and take away an experience from a brand. They help you visualize the many different touchpoints and channels that a brand can have and how their customers might potentially engage with them. • Touchpoints are a specific point in time when a user or customer interacts with you (e.g. Talking with Customer Service, Using a Smart Phone, Holding a Product). • Channels are the ways in which information is being distributed (e.g. Social Media, TV Adver- tising, Print Media). STEP 1 Customer Journey Maps can be complex or simple, but in this exercise you will be examining three phases: the Pre-engagement, Engagement, and Post-engagement. Within each of these phases you will map out the objectives and actions taken by the customer throughout their experience with your venture’s product or service. • Objectives are the goals they want to achieve and why. What is your customer looking to do? How did they hear about you? What brings them to your venture and why? • Actions are the physical actions that they are taking. What are the key things they do before they come to you? How do they experience your brand? What do they do when they leave? You will have to decide which touchpoints are key to the venture that a customer might interact with, but also remember that different customers may also have different ways of engaging with you. Try mapping out your different personas, what would the experience look like? STEP 2 The second step of this Customer Journey Map is to look at the venture side of the brand and how you interact with customers. This will provide you some guidance by looking at how your brand is be- ing represented. What forms of content it is placing forward, from their social media notifications to the ways in which the staff engages customers? STEP 3 The final step of this exercise looks at cost and rev- enue for the touchpoints of the venture. To do this, you will plot points of cost and points of revenue along the customer journey to begin visualizing elements of profit and loss to the brand. This step is intended to give some insight it where you are placing cost and where you are taking in revenue. The Customer Journey Map is used to help you to think holistically about how the venture’s customers engage with the brand and how to best meet the needs the customers and users.
  • 50. 50 CUSTOMER JOURNEY MAP PRE-ENGAGEMENT ENGAGEMENT CUSTOMER OBJECTIVES CUSTOMER ACTIVITIES BUSINESS ACTIVITIES
  • 52. 52 CUSTOMER JOURNEY MAP PRE-ENGAGEMENT ENGAGEMENT CUSTOMER OBJECTIVES CUSTOMER ACTIVITIES BUSINESS ACTIVITIES
  • 54. 54 THE ONLINESS STATEMENT The last tool used in Stage 4 is the Onliness State- ment, which comes from Marty Neumeier’s Zag. The Onliness Statement is a simple sentence that helps to better separate the venture from other competing bands and is framed like this, “Our brand is the _____ that _____.” This simple state- ment helps you to summarize all that you have done across the different stages of JETPACK© . As you prepare to move forward this will be one of your greatest venture assets. The Onliness State- ment is the most distilled model for promoting what makes you unique and why. THE ONLINESS STATEMENT
  • 56. 56 NEXT STEPS You have now completed all four stages of JETPACK© and you hold an entire Opportunity Brief for your venture. It is our hope that as you go forward with the development of your venture that the tools and resources provided here will guide you to take your venture to the next level. As you continue to conduct research and build your business, this toolkit will help you to be critical and well equipped for your cur- rent project and those you may have in the future. BUSINESS IDENTIFICATION MARKET IDENTIFICATION BRAND IDENTIFICATION GOAL IDENTIFICATION
  • 57. JETPACK© Stage 4 www.jumpstartjetpack.com 57 REFERENCE Newbery, Patrick, and Kevin Farnham. Experience Design: A Framework for Integrating Brand, Experience, and Value. Hoboken, NJ: John Wiley & Sons, Inc, 2013. Hartwell, Margaret, and Joshua Chen. Archetypes in Branding: A Toolkit for Creatives and Strategists. Blue Ash, OH: HOW Books, 2012. Kaplan, Saul. The Business Model Innovation Factory. Hoboken, NJ: John Wiley & Sons, Inc., 2012. Kim, W. Chan, and Renee Mauborgne. Blue Ocean Strategy. Boston, MA: Harvard Business Press, 2005. Moore, Geoffrey. Crossing the Chasm: Marketing and Selling Disruptive Products to Mainstream Customers. New York, NY: HarperCollins Publisher, 1991. Neumeier, Marty. The Brand Gap: How to Bridge the Distance Between Business Strategy and Design. Berkeley, CA: New Riders, 2006. Neumeier, Marty. Zag: The Number One Strategy of High-Performance Brands. Berkeley, CA: New Riders, 2007. Osterwalder, Alexander, and Yves Pigneur. Business Model Generation. Hoboken, NJ: John Wiley & Sons, Inc., 2010. Wenger, Etienne. Communities of Practice. New York, NY: Cambridge University Press, 1998.
  • 58. 58 ABOUT THE AUTHOR I am a designer, entrepreneur, and researcher who has a deep love for design, technology, and enabling better experiences for consumers. My background has been in strategic planning, brand development, CX, design research and management. Over the course of my career I’ve worked with startups, SMEs, nonprofits and Fortune 500s to build brands, products and services, and craft transformative strategies through deep consumer insights. In 2013 I began co-creating JETPACK© for my MFA thesis work on how to leverage design as a methodology for entrepreneurship. This was done alongside the team at Volta Collaborative, Savannah College of Art and Design, and the entrepreneurial economy of Savannah. I believe that design is a critical necessity for any startup and as a process it should be leveraged early and often. By using design as a lens to approach challenges and identify opportunities we can better develop offerings and value propositions that deliver on customer needs and desires in unique and consumer-focused ways. - Caleb Sexton, Founder/Designer info@jumpstartjetpack.com www.hiimcaleb.me www.jumpstartjetpack.com
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