One of the main reasons, why products, services, and startups fail, is because of not being customer-centric. Companies that regard experience and service design as core part of their business often out-perform competitors or find new business opportunities. This talk shows real life examples to illustrate that. It serves as well as an overview and introduction into service design, and its methods and tools, such as design thinking and customer journey mapping.
#CustomerCentricity, #CustomerExperience, #CX, #CustomerJourneyMapping, #Designthinking, #ExperienceDesign, #ServiceDesign
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CLOSE YOUR EYES …
… think about the last time you had
a remarkably good experience
with a product or service.
What made it so great ?
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DESIGN FOR EXPERIENCES
You can support good experiences
by providing service through solutions designed
to make customers feel smarter and to keep their flow.
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NICE TO HAVE ?
Design and services have long been regarded
as commodities in which is wasn’t worth investing.
Now there is an increasing need to gain capability
of being differentiated and to meet customer
expectations through design.
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INTEGRAL PART !
Rather than just visual decoration,
design is creative problem solving
baked in right from the beginning
to strategically shape solutions.
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EXPERIENCE DESIGN (XD)
Shaping products, services, product-service-systems
(PSS), journeys across multiple channels, environments
and events, that contribute positively to the human
experience in a broader context (aka »life«).
It combines expertise and methods from many fields:
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SERVICE DESIGN (SD)
Shaping service offerings around customers
to provide value e. g. by improving products
to meet increased customer expectations or
by making the changes driven by digitalization
customer friendly.
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CUSTOMER EXPERIENCE (CX)
Shaping the interactions between a customer
and a business during their commercial
relationship (incl. the sales funnel).
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USER EXPERIENCE (UX)
Shaping contents und functions to provide value
for the context in which a (digital) touch point
of a product or service is used.
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USER INTERFACE (UI) DESIGN
Designing (digital) user interfaces visually
and/or acoustically.
Based on the affordances of all before mentioned
areas of expertise !
27. USER PERSPECTIVE
1. What is this ?
2. Do I trust you ?
3. What are you offering me ?
4. How do I get it ?
(IF it passed the ›moment of truth‹ positively)
Source: Seth Godin
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DON’T LOVE THE SOLUTION
»Success is not delivering a feature;
success is learning how to solve the customers problem«
Source: Mark Cook
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THE USER PERSPECTIVE COUNTS
»Talk to your users –
build and test for actual users and for real context of use«
(friends, family and colleagues are not your users)
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DETAILS MAKE OR BREAK IT
»The details are not the details. They make the design «
»Good design makes a product understandable
and is thorough down to the last detail «
Source: Charles Eames & Dieter Rams
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EDGE CASES ARE THE NORM
»Real customers often struggle with ›simple‹ details;
your solution must cover those scenarios
or it will fail for them most of the time.«
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AVARENESS
One of the main reasons why products or services
and startups fail is not knowing the own customers.
(no market need, poor solution, ignored customers)
Source: CBinsights et. al.
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ATTITUDE
The customer is not disturbing us in our work.
It is all about him.
The customer does not depend on us.
We are depending on him.
Source: Aristide Boucicaut
Customer-centricity lead to
multi-million francs success
already 150 years ago !
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Design is a cost.
To leverage design successfully in tech, don’t spray design on at the end.
B E G I N N I N G M I D D L E E N D
D E S I G N AT T H E V E RY E N D
( o r “ C O S M E T I C S U R G E RY ” )
D E S I G N A S “ B A K E D - I N ”
$
$ $ $ $
DES I GN
Start with design, rather than just end with it.
an investment.
Source: @kpcb @johnmaeda @wsj #DesignInTech
http://blogs.wsj.com/accelerators/2014/02/21/john-maeda-three-principles-for-using-design-successfully/
13
Source: John Maeda
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DESIGN SKILLS
Big tech companies and consultancies
acquire complete design agencies at large scale,
set customer-centricity as top priority,
and establish their own set of tools and methods for it.
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EXPERIENCED DESIGN
Look at your customers ›needs‹ rather than their ›wants‹.
Knowledge needed about what and how to shape
for supporting excellent customer experiences.
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BEYOND SILOS
It is about customer value:
and many expertises are needed
to address and serve this successfully.
Therefore a multi-disciplinary approach
across all departments is needed.
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THE RIGHT MIND-SET-UP
+ Innovation comes from anywhere
+ Focus on the customer
+ Ship and iterate (don’t die in perfection)
+ Give employees 20 percent time (tinkering fosters ideation)
+ Default to open processes
+ Have a mission that matters (as overall guideline)
Source: Google – Core Principles of Innovation
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DESIGN THINKING
A way to realize innovation. It`s all about human centered-
ness, hands-on approach, iteration and learning.
Especially suitable for establishing new business models,
idea-boost from outside, challenging current structures
and developing new product and service prototypes.
Source: Design Thinking @ University of St. Gallen
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DESIGN DOING
Turning design thinking into real solutions
with the help of experience and service design.
Becoming a design-driven company by making the
mind-set, processes and tools part of the company culture.
77. @BennoLoewenbergSource: NNGroup – UX Maturity Model
CUSTOMER-DRIVEN
CORPORATION
INITIAL (0)
PROFESSIONAL
DISCIPLINE
MANAGED
INTEGRATED UX
DEDICATED
BUGET
SYSTEMATIC
PROCESS
CORPORATE
COMMITMENT
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CUSTOMER JOURNEY MAP
Diagramming the elements of a customer experience
path from the customer’s point of view.
The area of interest and intended use of the CJM
determines what is included:
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EXPERIENCE MAP
Including the emotional state of a human
in the context of his wider life,
to analyse his general experience.
For analysing the actual state to reveal insights
by identifying threats and opportunities.
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SERVICE BLUEPRINT
With layers added for the business side
behind the touch points, that is invisible to the customer.
Suitable for diagnosis, improvement and management
of existing as well as for envisioning and planning
of future service offerings.
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APPLICATION
CJM is a tool to communicate (strategic) insights
and ideas for common understanding and
decision making.
It helps determining what to measure and analyse
as well as what actions need to be taken in order
to put an appropriate solution into real.
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PUT ONESELF IN THE CLIENT
Avoid stupid ideas and bad customer experiences
through taking the user’s perspective
and his context into account.
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ALL IN THE SAME BOAT
Since customers do not care about inner structures
of companies and regard every outcome as from
one entity (the brand), all departments have
to work together for successful outcome.
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TAKING THE PULSE
Any experience design measure never is a one-off !
The value lies in using e. g. CJMs repeatingly to
adjust to the changing business conditions.
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»THEY DON’T WANT A ¼” DRILL,
THEY WANT A ¼” HOLE«
Source: Benno Loewenberg aft. Theodore Levitt
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CRUICIAL SUCCESS FACTOR
+ Experience Design is Customer Service
+ Experience Design is Product Quality
+ Experience Design is Branding
+ Experience Design is Trust
It is a means for business to stay viable !