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Natural User Interfaces
                                                                           Natural User
                                                                Hardware
                                                                            Interfaces
                                                                                          Markets and
                                                                                                             Markets and
                               Hardware and software                                      applications
                                                                Software                                     applications

                                History and future   Timeline




    Multi-touch interaction                                                               TNO work
                                                                                                                               TNO
                                                                                                                               Work




                                                                                                               Arnoud de Jong
                                                                                                           Arnout de Vries
                                                                                                         TNO Information and Communication Technologies




 Multi-     Multi-
                       Summary
 touch     touch in
                         and
products     the
                      Conclusions
1           movies
History of Multi-touch interaction



                                                        Pierre Wellner paper
                                                                                                                                                                                                           Foundation
                                                        on multi touch and
                                                                                       iGesture Pad and                                                                                                    NUI Group
                             First multi                pinching motions
                                                                                       TouchStream keyboard
                             hand display                                              by Fingerworks
                             Bell Labs                                                                                                                                                                                                                                           Palm
                                                                                                                                       Sony labs                           Microsoft                                                                                             Pre
       First MT
                                                                                                                                       SmartSkin surface                   PlayAnywhere
       display
       Toronto                                                                                         Mixed Reality table of                                              Touch and object
       university                                                                                      Microsoft Research                                                  detection                                             Hitachi




                                                                                                                                                                                                                                                                       Q2 2009
                                                                                                                                                                                                                                 Smartboard




                                                                                                                                2002
1982




                                                                                                                                                                    2005
                                                 1991




                                                                                1999




                                                                                                                                                                                                   2006
                                                                                               2001
                      1984




                                                                                                                                                                                                                                 FX77 Duo


1980                                                                                                                                                                                                                                                                      2009




                                                                                                                                                                                                                  Jun 2007
                                                                                                                         2002




                                                                                                                                                                                                                                       Q3 2008




                                                                                                                                                                                                                                                             Q1 2009
                                                                                                                                             2003
                                                         1992
   1982




                               1985




                                                                                                                                                                                                 2006
                                                                                                                                                                            Q1 2006
                                                                                                                                                    University of
                                                                                             2001



          Movie:
                                      3D multi-touch                                                                                                Toronto
          Tron                                                                                                                                                                                                                                                            Microsoft
                                      sensitive tablet          Simon - first                                                                       Multi-finger
                                                                                                                                                                                                                                                                          Windows 7
                                                                smartphone                                                                          Multi-hand
                                                                                                                                                    Multi-user                                            Lucid
                                                                With                                  Mitsubishi                                                                                          Touch
                                                                                                                                                    interaction                                                              iPhone
                                                                touchscreen                           MERL R&D Lab                                                                                                           release
                                                                                                      DiamondTouch
                       HP-150 world’s                                                                                                                                                                                                            Microsoft
                                                                                                                                                                                                                                                 Surface
               1983




                       first
                                                                                                                                                                                      Jeff Han                                                                              SMART
                       touchscreen PC                                                                                             Movie:                                              @TED                                                                                  table
                                                                                                                                  Minority
                                                                                                                                  report




  2
Hardware technology

    • Multi-point detection
    • Multi-object detection
    • Setup




3
4
5
6
7
8
9
10
11
Setups




12
Products

     •   Table tops
     •   Tablet PC’s
     •   Whiteboards
     •   Large surfaces (walls, floors, tables)
     •   Desktop PC’s
     •   Netbooks / UMPC’s
     •   Mobile phones
     •   TV’s




13
Fraunhofer IGD multi-touch table

                     • The table is running on Linux
                       and uses the InstantReality
                       framework for displaying and
                       interacting.
                     • The finger tracking is done by
                       the Fraunhofer software
                       VisionLib which is not available
                       for pulic right now.
                     • Table size is 150x90 cm




14
Mitsubishi: DiamondTouch

                            • Front-projection on
                              typically 32" or 42"
                              diagonal
                            • Multiple touches
                              support by a single
                              user
                            • Distinguishes between
                              simultaneous inputs
                              from multiple users.
                            • DiamondTouch SDK
                              or DTFlash toolkit.




15
Gesturetek




16
Horizon
SMART table
Microsoft: Surface




                         • www.surface.com
           • Object on table are identified by ‘domino tags’
         • http://worldofitgeeks.blogspot.com/2007/10/domino-theories-for-microsofts-surface.html
19
HP TouchSmart




20
HP Touchsmart TX2 tablet PC
Dell Latitude XT




22
Hitachi Starboard FX77 Duo




23
Multi touch desktop LCD’s




24
TV




25
iPhone en iPod Touch

               • The Apple iPhone has a
                 multitouch display for resizing,
                 zooming and rotating purposes.

               • Multi touch sensative screen
               • Motion sensor

               • Types of multi touch gestures:
                  • Zoom, rotate




26
G1 Google Android phone




27
Palm Pre

         • WebOS. It’s a web-centric multi-
           touch platform that makes us of
           CSS, XHTML and Javacript
           making it accessible and
           compatible with a wide range of
           applications.




28
And more mobile phone devices
            Meizu M8   HTC Touch     Synaptics Onyx




     Nokia N97




29
Apple: MacBook Air

                          • The Apple MacBook Air
                            has multitouch touchpad
                            for resizing, zooming
                            and rotating purposes.




30
Eee PC




31
MultiTouch Cell




     • The MultiTouch LCDs are controlled by the MultiTouch CornerStone software.
       Cornerstone handles the core multitouch functionality, tracking users hands as
       they move on the screen.




32
Other vendors

 Accenture             Panasonic           Hitachi




 Philips Entertaible   Perceptive Pixel     Sony Smartskin




 HP Misto              Sharp optical LCD   Touchable
Market share of products with multi-touch

     • Multi-touch ability (or NUI) is competitor’s edge that is used in
       marketing

     • Market share is quickly rising
        • 10 mio iPhones sold in first 6 months
        • Table top sales booming since end 2008

     Multi-touch is currently an “infant” technology
     • Different multi-touch imlementations (Apple, Microsoft, HP, etc.)
     • All are limited to a handful of gestures
     • Still a lot of traditional GUI interaction




34
Future product list

     • Input devices
         • Apple Mighty Mouse
         • Wacom tablets
     • Handheld game consoles
         • PSP2
     • E-book readers
     • Desktops
     • Larger and flat tabletops
     • TV screens




35
Natural User Interfaces (NUI’s)

     Introduction
     • Touch screen interaction
     • Multi-touch screen interaction

     The vision
     • Evolution of computer user interfaces

     Reality
     • Natural User Interfaces (NUI)
        • Tangible interfaces
        • Multi modal interfaces
     • NUI design



36
Touch screen interaction

     Touch interaction
     • 1960: Touch
     • 1982: Multi touch
     • 2006: Lucid touch

     • Multi modal interfaces, controlled by
        • Touch
        • Gestures
        • Speech
        • Objects




39
Single Touch


40
Touch screen interfaces (since 1960’s)

     • Interaction via
         • Stylus, light pen, finger, hand,


      Finger stress
      Fingernail interaction
      Fingerprints
      “Gorilla arm”

     • No intelligent interaction
        • Gestures
        • Touch force sensing
        • Object sensing (finger vs hand)



41
Multi-touch &
     Natural User Interfaces




42
Multi-touch interaction

     • In the realworld we do lots of actions with two hands
       or more than one finger. e.g. driving a car

     • Operating a mouse are serial, discrete events and
       single point input
         • Multi point interaction allows more parallel interaction
         • Reduce task complexity of single input techniques
         • Increases parallesm in multi-finger interaction reduces time




43
Tangible interfaces




44
Interact with real objects
45
Haptics




46
Haptics




47
Haptics today




48
Lucid Touch




49
But lucid touch interaction is very complex




50
Gesture interaction




51
Gesture interaction today




52
Multimodal interaction




53
Multimodal interaction is still the future…




54
Paradigm shift




            Command Line Interfaces (CLI)
55
Paradigm shift




            Graphical User Interfaces (GUI)
56
Paradigm shift




              Natural User Interfaces (NUI)
57
Paradigm shift

     •   Static           •   Responsive      •   Evocative
     •   Disconnected     •   Indirect        •   Unmediated
     •   High-low         •   Double medium   •   Fast few
     •   Directed         •   Exploratory     •   Contextual
     •   Recall           •   Recognition     •   Intuition




     • Abstract           • Indirect          • Direct
     • Textual            • Graphical         • Physical
58
                                                    Source: Dennis Wixon
Overview of Human Computer Interfaces



                                                                             Microsoft
                                                                                                                                                            Microsoft
                                                                             Windows NT
                                                                                                                                                            Windows Vista
Alto PC                         Microsoft                                                       Microsoft
Xerox Parc                      Windows 1.0                                                     Windows 95



                                                                                                               Microsoft
                MS-DOS                                                                                         Windows 98
                                                      Microsoft                                                                           Microsoft                                                      Microsoft




                                                                                                                                                                                               Q2 2009
                                                      Windows 3.0                                                                         Windows XP                                                     Windows 7




                                                                                         1993




                                                                                                        1995




                                                                                                                                   2001
                         1982




                                              1985




                                                                                                                           1998




                                                                                                                                                                         2007
                                                                      1990
         1973




1970                                                                                                                                                                                                                 2010




                                                                                                                                                                                Jun 2007
                                                         1987




                                                                                                                1997
                                                                                                                                                             Microsoft




                                                                                                                                          2001
                                    1984




                                                                                  1992




                                                                                                                                                     2005




                                                                                                                                                                                                           2009
                                                                                                                                                             Windows
                                                                                                                                                                                                                  Snow
                                                                                                                                                             Tablet PC
                                                                                                                                                                                                                  Leopard?
                                           Apple Macintosh                                                                                                   edition
                                                                                         IBM OS/2 2.0


                                                                                                                       Apple Mac OS 8
                                                                                                                                                                                           Apple Mac OS X 10.5
                                                                                                                                                 Apple Mac OS X 10.0

                                                                Apple Mac Color




                                                                                                                                                                     Note: Linux excluded
Interaction styles and elements

     1. Punch-card input (50’s-60’s)

     2. Teletype writer connected to mainframe (60’s -80’s)




                                                              EVOLUTION
     3. CLI (80’s)

     4. GUI (90’s-00’s)
     • Classic WIMP (Window, Icon, Menu, Pointer)
     • Desktop metaphor

     •   Post-WIMP interfaces
          • Computer games
          • Virtual reality systems
          • Physical controls (e.g. iPod wheel)
          • Multi-touch interaction

     3. NUI
     • STaG (Speech, Touch and Gesture)

     4. XUI
     • Synthesis, anticipatory, constant fluid interaction

60
The vision of Natural User Experience
                        (NUE) is to deliver intuitive, seamless
                       experiences that unfold through natural
                                    human input.”




     • “Surfaces that respond to us”
     • “The content is the interface”




61
Surface: design for emotion

     • Natural & Intuitive

     • Unique & Magical

     • Social & Together

     • Aware & Responsive

     • Premium & Authentic




62
Surface guidelines

1. Seamless

2. Social

3. Spatial

4. Super realism

5. Contextual environments

6. Scaffolding

7. Performance aesthetics

8. Direct manipulation
User Interface Design for NUI’s

     Difference in designing Tabletop interfaces?

     •   No fixed top-bottom orientation;
     •   Multiple “mouse cursors”;
     •   Multiple simultaneous users;
     •   Multiple user contexts;
     •   Multiple simultaneous actions, such as ‘drag & drop’;
     •   No more tradional data input means.




64
Multi-touch in the movies

     •   1982: Tron
     •   2002: Minority report
     •   2005: The Island
     •   2008: Quantum of Solace (James Bond)
     •   2008: CSI: Miami




65
1982: Tron




66
2002: Minority Report




67
2005: The Island




68
2008: Quantum of Solace




69
2008: CSI: Miami




70
Markets and applications

     • Entertainment: (serious) gaming and fun

     • Public safety and crisis management

     • Retail

     • Public Places

     • Healthcare

     • Education

     • Financial

     • Office

     • Industrial use




71
Healthcare

     • Photo tool for dementia patients

     • Tool for patient-doctor relationships




72
Entertainment

     • Games (serious/fun)




73
Public places

                                      • Information centre New York

                                      • Why?
                                         • Intuitive, interactive and focussed
                                           on discovering New York

                                      • Target group: Tourists

                                      • Device
                                         • Gesturetek illuminate tables

                                      • Application:
                                         • Maps, POI, multimedia content




74
        Information centre New York
Museums




75
TV presentations




         CNN – presidential elections
Retail




78
Horeca

                                   • Restaurants, hotels

                                   • Viewing menu
                                   • Entertainment (games, gambling)
                                   • Tourist information




              Surfaceware:
              detect drink level
79
iBar: object recognizing bar



     • Bar detects all objects on the surface
     • It detects the shape, it doesn’t identify the object.
          • future releases will also be able to identify objects

        • http://www.i-bar.ch/info/




80
Education




81
Control Rooms




     AT&T Telecomunication control room


                                                                                                                OODA loop




     1. Static risk map                   2. real-time or simulated flooding   3. Real-time information feeds



82
Public safety

     • Manages planning, tracking and report
       security matters surrounding an event.



                                       The Super Bowl E•SPONDER solution




83
Financial services



                          Use in a bank lobby for
                          customers to look at
                          account features and sit
                          down with a banker to
                          discuss their financial
                          needs.




84
i-phone multi-touch applications

     •   Photo’s: create a collage
     •   Graffiti
     •   Scratch Mixmeister
     •   Games
                                               Foto collages maken




                                        Muziek scratchen en mixen




                                            puistjes uitdrukken
85
Industrial use

• Insight in processes
    • Observe, control and decide
• Collaborative design




• Fraunhofer:
   • Virtual factory on a tabletop
Collaborative work in the office




87
Office




         Digidesk
TNO Work

     • Multi -touch in Control Rooms

     • Multi –touch in Education

     • Multi-touch : complex gesture support

     • MiReCol: collaboration and co-design
        • Slide overview + video Maurice




89
Control Rooms
Experiment
area




91
Visualisation of information




(1.4)(2.4)(21.6)(4.2)(7.6)(2.6)(9.8)(3.0)


                                            Quick insight
  Large data amounts
  Unstructured
  Time critical
  Diverse sources
Data sources


              information exchange



                                                       Virtual teams

Control room teams


                                      Control room
                                     decision centre


                                                                93
Control Rooms




     AT&T Telecomunication control room


                                                                                                                OODA loop




     1. Static risk map                   2. real-time or simulated flooding   3. Real-time information feeds



94
Crisis management scenario   Satellite or street map


                             Multi-user interface




                  Ten Boer   Risk objects




                             Real-time
                             communication log


                             Annotate
                             Analyse
                             Anticipate


                             Change view, filter, log
MiReCol: Mixed Reality Collaboration
Mixed reality collaboration
                                              Augmented collaboration




                                 Shared
Augmented virtuality          understanding
   collaboration
                                               Measuring and facilitating
                                                    collaboration
Collaboration

      • Co-creation, co-design
      • Decision making
      • CSCW support in general




100
Teliris telepresence
Education




102
Serious gaming & multi touch interactie in het onderwijs

Research goal: Does the
combination of serious gaming and
multi touch interaction add value to
elementary education.                                  Serious games
Target group: School children aged
8 until 12 with a social disorder
(PDD-NOS).
                                         Multi touch
Results: a serious game was
developed to support and stimulate
several collaboration forms in
calculation tasks. Through multi-
touch and multi user interaction these
children could cooperate using one                        Education
system.
Partners: Bladergroenschool
(elementary school for special
education) and RENN4.
Supporting gesture interaction
Supporting gesture interaction with gesture previews

Gestures
• In general: non-verbal communication.
• Specific: a set of measured movements over time.
    • Examples: letter recognition, unlocking your iPhone.

Advanced gestures
• Multi-touch gestures: zooming an image.
• Collaborative gestures: clearing a drawing board.

Problem statement
• Most gestures have
  no intrinsic meaning.
• Users have to know gestures
  in advance.
• A steep learning curve
  especially for complex systems
  using advanced gestures.
106
Solution: gesture previews

•   Overlay with visual feedback.
•   Shows what gestures can be performed.
•   Shows where others can join in.
•   Indicates the meaning of gestures.
•   Previews do not limit expert users.
•   Increase detection rate, decrease learning curve.
Proof of Concept

• Bejeweled clone, uses gestures to identify users. With some twists.
• Gestures are stored in XML.
                                     <?xml version="1.0" encoding="utf-8"?>
                                     <root>
                                     <segmentDeclaration name="line" uniformScaling="false"
                                     <point x="0" y="0" />
                                     <point x="0" y="0,1" />
                                     </segmentDeclaration>
Wrap up

Knowledge
• Started at TNO just a few years ago, experimental. Now this topic is booming,
  backed up by large vendors and coming to the market.

Hardware/software
• More vendors enabling MT for their devices
• Current software / applications are dedicated solutions
• Wide adoption needs more hardware and applications

Interaction
• Multi touch is part of the NUI paradigm shift in Human Machine Interaction

Markets / applications
• Wow-technology, but the real added value and useful applications still have to
  prove themselves

TNO
• Added value in collaboration environments (crisismanagement, education and
  many more projects)



                                                                109
Arnout de Vries

Senior scientist
Natural User Interfaces

Arnout.devries@tno.nl
http://www.tno.nl/nui

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Multi-Touch Interaction Overview

  • 1. Natural User Interfaces Natural User Hardware Interfaces Markets and Markets and Hardware and software applications Software applications History and future Timeline Multi-touch interaction TNO work TNO Work Arnoud de Jong Arnout de Vries TNO Information and Communication Technologies Multi- Multi- Summary touch touch in and products the Conclusions 1 movies
  • 2. History of Multi-touch interaction Pierre Wellner paper Foundation on multi touch and iGesture Pad and NUI Group First multi pinching motions TouchStream keyboard hand display by Fingerworks Bell Labs Palm Sony labs Microsoft Pre First MT SmartSkin surface PlayAnywhere display Toronto Mixed Reality table of Touch and object university Microsoft Research detection Hitachi Q2 2009 Smartboard 2002 1982 2005 1991 1999 2006 2001 1984 FX77 Duo 1980 2009 Jun 2007 2002 Q3 2008 Q1 2009 2003 1992 1982 1985 2006 Q1 2006 University of 2001 Movie: 3D multi-touch Toronto Tron Microsoft sensitive tablet Simon - first Multi-finger Windows 7 smartphone Multi-hand Multi-user Lucid With Mitsubishi Touch interaction iPhone touchscreen MERL R&D Lab release DiamondTouch HP-150 world’s Microsoft Surface 1983 first Jeff Han SMART touchscreen PC Movie: @TED table Minority report 2
  • 3. Hardware technology • Multi-point detection • Multi-object detection • Setup 3
  • 4. 4
  • 5. 5
  • 6. 6
  • 7. 7
  • 8. 8
  • 9. 9
  • 10. 10
  • 11. 11
  • 13. Products • Table tops • Tablet PC’s • Whiteboards • Large surfaces (walls, floors, tables) • Desktop PC’s • Netbooks / UMPC’s • Mobile phones • TV’s 13
  • 14. Fraunhofer IGD multi-touch table • The table is running on Linux and uses the InstantReality framework for displaying and interacting. • The finger tracking is done by the Fraunhofer software VisionLib which is not available for pulic right now. • Table size is 150x90 cm 14
  • 15. Mitsubishi: DiamondTouch • Front-projection on typically 32" or 42" diagonal • Multiple touches support by a single user • Distinguishes between simultaneous inputs from multiple users. • DiamondTouch SDK or DTFlash toolkit. 15
  • 19. Microsoft: Surface • www.surface.com • Object on table are identified by ‘domino tags’ • http://worldofitgeeks.blogspot.com/2007/10/domino-theories-for-microsofts-surface.html 19
  • 21. HP Touchsmart TX2 tablet PC
  • 24. Multi touch desktop LCD’s 24
  • 25. TV 25
  • 26. iPhone en iPod Touch • The Apple iPhone has a multitouch display for resizing, zooming and rotating purposes. • Multi touch sensative screen • Motion sensor • Types of multi touch gestures: • Zoom, rotate 26
  • 27. G1 Google Android phone 27
  • 28. Palm Pre • WebOS. It’s a web-centric multi- touch platform that makes us of CSS, XHTML and Javacript making it accessible and compatible with a wide range of applications. 28
  • 29. And more mobile phone devices Meizu M8 HTC Touch Synaptics Onyx Nokia N97 29
  • 30. Apple: MacBook Air • The Apple MacBook Air has multitouch touchpad for resizing, zooming and rotating purposes. 30
  • 32. MultiTouch Cell • The MultiTouch LCDs are controlled by the MultiTouch CornerStone software. Cornerstone handles the core multitouch functionality, tracking users hands as they move on the screen. 32
  • 33. Other vendors Accenture Panasonic Hitachi Philips Entertaible Perceptive Pixel Sony Smartskin HP Misto Sharp optical LCD Touchable
  • 34. Market share of products with multi-touch • Multi-touch ability (or NUI) is competitor’s edge that is used in marketing • Market share is quickly rising • 10 mio iPhones sold in first 6 months • Table top sales booming since end 2008 Multi-touch is currently an “infant” technology • Different multi-touch imlementations (Apple, Microsoft, HP, etc.) • All are limited to a handful of gestures • Still a lot of traditional GUI interaction 34
  • 35. Future product list • Input devices • Apple Mighty Mouse • Wacom tablets • Handheld game consoles • PSP2 • E-book readers • Desktops • Larger and flat tabletops • TV screens 35
  • 36. Natural User Interfaces (NUI’s) Introduction • Touch screen interaction • Multi-touch screen interaction The vision • Evolution of computer user interfaces Reality • Natural User Interfaces (NUI) • Tangible interfaces • Multi modal interfaces • NUI design 36
  • 37.
  • 38.
  • 39. Touch screen interaction Touch interaction • 1960: Touch • 1982: Multi touch • 2006: Lucid touch • Multi modal interfaces, controlled by • Touch • Gestures • Speech • Objects 39
  • 41. Touch screen interfaces (since 1960’s) • Interaction via • Stylus, light pen, finger, hand,  Finger stress  Fingernail interaction  Fingerprints  “Gorilla arm” • No intelligent interaction • Gestures • Touch force sensing • Object sensing (finger vs hand) 41
  • 42. Multi-touch & Natural User Interfaces 42
  • 43. Multi-touch interaction • In the realworld we do lots of actions with two hands or more than one finger. e.g. driving a car • Operating a mouse are serial, discrete events and single point input • Multi point interaction allows more parallel interaction • Reduce task complexity of single input techniques • Increases parallesm in multi-finger interaction reduces time 43
  • 45. Interact with real objects 45
  • 50. But lucid touch interaction is very complex 50
  • 54. Multimodal interaction is still the future… 54
  • 55. Paradigm shift Command Line Interfaces (CLI) 55
  • 56. Paradigm shift Graphical User Interfaces (GUI) 56
  • 57. Paradigm shift Natural User Interfaces (NUI) 57
  • 58. Paradigm shift • Static • Responsive • Evocative • Disconnected • Indirect • Unmediated • High-low • Double medium • Fast few • Directed • Exploratory • Contextual • Recall • Recognition • Intuition • Abstract • Indirect • Direct • Textual • Graphical • Physical 58 Source: Dennis Wixon
  • 59. Overview of Human Computer Interfaces Microsoft Microsoft Windows NT Windows Vista Alto PC Microsoft Microsoft Xerox Parc Windows 1.0 Windows 95 Microsoft MS-DOS Windows 98 Microsoft Microsoft Microsoft Q2 2009 Windows 3.0 Windows XP Windows 7 1993 1995 2001 1982 1985 1998 2007 1990 1973 1970 2010 Jun 2007 1987 1997 Microsoft 2001 1984 1992 2005 2009 Windows Snow Tablet PC Leopard? Apple Macintosh edition IBM OS/2 2.0 Apple Mac OS 8 Apple Mac OS X 10.5 Apple Mac OS X 10.0 Apple Mac Color Note: Linux excluded
  • 60. Interaction styles and elements 1. Punch-card input (50’s-60’s) 2. Teletype writer connected to mainframe (60’s -80’s) EVOLUTION 3. CLI (80’s) 4. GUI (90’s-00’s) • Classic WIMP (Window, Icon, Menu, Pointer) • Desktop metaphor • Post-WIMP interfaces • Computer games • Virtual reality systems • Physical controls (e.g. iPod wheel) • Multi-touch interaction 3. NUI • STaG (Speech, Touch and Gesture) 4. XUI • Synthesis, anticipatory, constant fluid interaction 60
  • 61. The vision of Natural User Experience (NUE) is to deliver intuitive, seamless experiences that unfold through natural human input.” • “Surfaces that respond to us” • “The content is the interface” 61
  • 62. Surface: design for emotion • Natural & Intuitive • Unique & Magical • Social & Together • Aware & Responsive • Premium & Authentic 62
  • 63. Surface guidelines 1. Seamless 2. Social 3. Spatial 4. Super realism 5. Contextual environments 6. Scaffolding 7. Performance aesthetics 8. Direct manipulation
  • 64. User Interface Design for NUI’s Difference in designing Tabletop interfaces? • No fixed top-bottom orientation; • Multiple “mouse cursors”; • Multiple simultaneous users; • Multiple user contexts; • Multiple simultaneous actions, such as ‘drag & drop’; • No more tradional data input means. 64
  • 65. Multi-touch in the movies • 1982: Tron • 2002: Minority report • 2005: The Island • 2008: Quantum of Solace (James Bond) • 2008: CSI: Miami 65
  • 69. 2008: Quantum of Solace 69
  • 71. Markets and applications • Entertainment: (serious) gaming and fun • Public safety and crisis management • Retail • Public Places • Healthcare • Education • Financial • Office • Industrial use 71
  • 72. Healthcare • Photo tool for dementia patients • Tool for patient-doctor relationships 72
  • 73. Entertainment • Games (serious/fun) 73
  • 74. Public places • Information centre New York • Why? • Intuitive, interactive and focussed on discovering New York • Target group: Tourists • Device • Gesturetek illuminate tables • Application: • Maps, POI, multimedia content 74 Information centre New York
  • 76.
  • 77. TV presentations CNN – presidential elections
  • 79. Horeca • Restaurants, hotels • Viewing menu • Entertainment (games, gambling) • Tourist information Surfaceware: detect drink level 79
  • 80. iBar: object recognizing bar • Bar detects all objects on the surface • It detects the shape, it doesn’t identify the object. • future releases will also be able to identify objects • http://www.i-bar.ch/info/ 80
  • 82. Control Rooms AT&T Telecomunication control room OODA loop 1. Static risk map 2. real-time or simulated flooding 3. Real-time information feeds 82
  • 83. Public safety • Manages planning, tracking and report security matters surrounding an event. The Super Bowl E•SPONDER solution 83
  • 84. Financial services Use in a bank lobby for customers to look at account features and sit down with a banker to discuss their financial needs. 84
  • 85. i-phone multi-touch applications • Photo’s: create a collage • Graffiti • Scratch Mixmeister • Games Foto collages maken Muziek scratchen en mixen puistjes uitdrukken 85
  • 86. Industrial use • Insight in processes • Observe, control and decide • Collaborative design • Fraunhofer: • Virtual factory on a tabletop
  • 87. Collaborative work in the office 87
  • 88. Office Digidesk
  • 89. TNO Work • Multi -touch in Control Rooms • Multi –touch in Education • Multi-touch : complex gesture support • MiReCol: collaboration and co-design • Slide overview + video Maurice 89
  • 92. Visualisation of information (1.4)(2.4)(21.6)(4.2)(7.6)(2.6)(9.8)(3.0) Quick insight Large data amounts Unstructured Time critical Diverse sources
  • 93. Data sources information exchange Virtual teams Control room teams Control room decision centre 93
  • 94. Control Rooms AT&T Telecomunication control room OODA loop 1. Static risk map 2. real-time or simulated flooding 3. Real-time information feeds 94
  • 95. Crisis management scenario Satellite or street map Multi-user interface Ten Boer Risk objects Real-time communication log Annotate Analyse Anticipate Change view, filter, log
  • 96. MiReCol: Mixed Reality Collaboration
  • 97. Mixed reality collaboration Augmented collaboration Shared Augmented virtuality understanding collaboration Measuring and facilitating collaboration
  • 98.
  • 99.
  • 100. Collaboration • Co-creation, co-design • Decision making • CSCW support in general 100
  • 103. Serious gaming & multi touch interactie in het onderwijs Research goal: Does the combination of serious gaming and multi touch interaction add value to elementary education. Serious games Target group: School children aged 8 until 12 with a social disorder (PDD-NOS). Multi touch Results: a serious game was developed to support and stimulate several collaboration forms in calculation tasks. Through multi- touch and multi user interaction these children could cooperate using one Education system. Partners: Bladergroenschool (elementary school for special education) and RENN4.
  • 105. Supporting gesture interaction with gesture previews Gestures • In general: non-verbal communication. • Specific: a set of measured movements over time. • Examples: letter recognition, unlocking your iPhone. Advanced gestures • Multi-touch gestures: zooming an image. • Collaborative gestures: clearing a drawing board. Problem statement • Most gestures have no intrinsic meaning. • Users have to know gestures in advance. • A steep learning curve especially for complex systems using advanced gestures.
  • 106. 106
  • 107. Solution: gesture previews • Overlay with visual feedback. • Shows what gestures can be performed. • Shows where others can join in. • Indicates the meaning of gestures. • Previews do not limit expert users. • Increase detection rate, decrease learning curve.
  • 108. Proof of Concept • Bejeweled clone, uses gestures to identify users. With some twists. • Gestures are stored in XML. <?xml version="1.0" encoding="utf-8"?> <root> <segmentDeclaration name="line" uniformScaling="false" <point x="0" y="0" /> <point x="0" y="0,1" /> </segmentDeclaration>
  • 109. Wrap up Knowledge • Started at TNO just a few years ago, experimental. Now this topic is booming, backed up by large vendors and coming to the market. Hardware/software • More vendors enabling MT for their devices • Current software / applications are dedicated solutions • Wide adoption needs more hardware and applications Interaction • Multi touch is part of the NUI paradigm shift in Human Machine Interaction Markets / applications • Wow-technology, but the real added value and useful applications still have to prove themselves TNO • Added value in collaboration environments (crisismanagement, education and many more projects) 109
  • 110. Arnout de Vries Senior scientist Natural User Interfaces Arnout.devries@tno.nl http://www.tno.nl/nui