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By:- KARTHIK H.N
1NC12EC0033
OVERVIEW
 Introduction
 History of Virtual Reality.
 Types Of Virtual Reality.
 Architecture of VR
 Working of VR.
 Design of HMD
 Oculus Rift.
 How it works.
 Virtual Reality Hardware.
 Applications Of Virtual Reality.
 Future Of Virtual Reality.
INTRODUCTION
 Virtual Reality(VR)?
Virtual Reality refers to a high-end user interface
that involves real-time simulation and interactions
through multiple sensorial channels.
Virtual reality is a computer generated world
with which the user can interact.
Interaction can vary from looking around to
interactively modifying the world.
HISTORY OF VR
1950’s visionary cinematographer
Morton H Eilig built a single user
Console called Sensorama .
This enabled the user watch
television in three dimensional
ways.
 In 1961, Philco Corporation engineers
developed the first HMD known as
the Headsight.
HISTORY OF VR
TYPES OF VR SYSTEM
 Immersive Virtual Reality
 Augmented Virtual Reality
 Desktop (Window on a World) Virtual Reality
 Video Mapping Virtual Reality
IMMERSIVE VR
 It is basically a feeling of involvement of the user in the
virtual world .
 The user has no visual contact with the physical word.
 Often equipped with a Head Mounted Display.
 This unique combinations where
the user can immerse as well
interact with the simulations
is known as Telepresence
DESKTOP VR
 Desktop-based virtual reality involves
displaying a 3-dimensional virtual world on a
regular desktop display without use of any
specialized movement-tracking equipment.
 Modern computer
games can be used
as an example
VIDEO MAPPING VR
ARCHITECTURE OF VR SYSTEM
 Input Processor, Simulation Processor,
Rendering Processor and World Database.
WORKING OF VR
DESIGN OF HMD
OCULUS RIFT
HOW IT WORKS ?
VR-HARDWARE
 HMD’s
 CAVE
DATA GLOVES
VR
SIMULATORS
APPLICATIONS OF VIRTUAL REALITY
 Entertainment
 More vivid
 Move exciting
 More attractive
 Medicine
 Practice performing surgery.
 Perform surgery on a remote patient.
 Teach new skills in a safe, controlled
environment.
APPLICATIONS OF VIRTUAL REALITY
 Manufacturing
 Easy to modify
 Low cost
 High efficient
 Education & Training
 Driving simulators.
 Flight simulators.
 Ship simulators.
 Tank simulators.
CONCLUSION
• Virtual Reality is a growing industry.
• PC and specialized hardware are getting better, faster and
cheaper because of development in VR.
• In the past, computing power has doubled approximately
every 18 months. If this is the case then we should have a
computer powerful enough to run immersive VR programs in
our own homes by the year 2037.
REFERENCES
 VIRTUAL REALITY
<http://ei.cs.vt.edu/~history/Tate.VR.html>
 Evolution of Virtual Reality
<http://www.ec.njit.edu/~gdb1498/Portfolio/CIS350TermPa
per2.html>
 "virtual reality (VR)" Encyclopedia Britannica Online. 11
Dec. 2009
<http://www.britannica.com/EBchecked/topic/630181/virtua
l-reality>.
 Strickland, Jonathan. "How Virtual Reality Works" Web. 9
Dec. 2009.
<http://electronics.howstuffworks.com/gadgets/other-
gadgets/virtual-reality8.htm#>.
THANK YOU

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Virtual reality

  • 2. OVERVIEW  Introduction  History of Virtual Reality.  Types Of Virtual Reality.  Architecture of VR  Working of VR.  Design of HMD  Oculus Rift.  How it works.  Virtual Reality Hardware.  Applications Of Virtual Reality.  Future Of Virtual Reality.
  • 3. INTRODUCTION  Virtual Reality(VR)? Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual reality is a computer generated world with which the user can interact. Interaction can vary from looking around to interactively modifying the world.
  • 4. HISTORY OF VR 1950’s visionary cinematographer Morton H Eilig built a single user Console called Sensorama . This enabled the user watch television in three dimensional ways.
  • 5.  In 1961, Philco Corporation engineers developed the first HMD known as the Headsight. HISTORY OF VR
  • 6. TYPES OF VR SYSTEM  Immersive Virtual Reality  Augmented Virtual Reality  Desktop (Window on a World) Virtual Reality  Video Mapping Virtual Reality
  • 7. IMMERSIVE VR  It is basically a feeling of involvement of the user in the virtual world .  The user has no visual contact with the physical word.  Often equipped with a Head Mounted Display.  This unique combinations where the user can immerse as well interact with the simulations is known as Telepresence
  • 8. DESKTOP VR  Desktop-based virtual reality involves displaying a 3-dimensional virtual world on a regular desktop display without use of any specialized movement-tracking equipment.  Modern computer games can be used as an example
  • 10. ARCHITECTURE OF VR SYSTEM  Input Processor, Simulation Processor, Rendering Processor and World Database.
  • 16. APPLICATIONS OF VIRTUAL REALITY  Entertainment  More vivid  Move exciting  More attractive  Medicine  Practice performing surgery.  Perform surgery on a remote patient.  Teach new skills in a safe, controlled environment.
  • 17. APPLICATIONS OF VIRTUAL REALITY  Manufacturing  Easy to modify  Low cost  High efficient  Education & Training  Driving simulators.  Flight simulators.  Ship simulators.  Tank simulators.
  • 18. CONCLUSION • Virtual Reality is a growing industry. • PC and specialized hardware are getting better, faster and cheaper because of development in VR. • In the past, computing power has doubled approximately every 18 months. If this is the case then we should have a computer powerful enough to run immersive VR programs in our own homes by the year 2037.
  • 19. REFERENCES  VIRTUAL REALITY <http://ei.cs.vt.edu/~history/Tate.VR.html>  Evolution of Virtual Reality <http://www.ec.njit.edu/~gdb1498/Portfolio/CIS350TermPa per2.html>  "virtual reality (VR)" Encyclopedia Britannica Online. 11 Dec. 2009 <http://www.britannica.com/EBchecked/topic/630181/virtua l-reality>.  Strickland, Jonathan. "How Virtual Reality Works" Web. 9 Dec. 2009. <http://electronics.howstuffworks.com/gadgets/other- gadgets/virtual-reality8.htm#>.

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