2. OVERVIEW
Introduction
History of Virtual Reality.
Types Of Virtual Reality.
Architecture of VR
Working of VR.
Design of HMD
Oculus Rift.
How it works.
Virtual Reality Hardware.
Applications Of Virtual Reality.
Future Of Virtual Reality.
3. INTRODUCTION
Virtual Reality(VR)?
Virtual Reality refers to a high-end user interface
that involves real-time simulation and interactions
through multiple sensorial channels.
Virtual reality is a computer generated world
with which the user can interact.
Interaction can vary from looking around to
interactively modifying the world.
4. HISTORY OF VR
1950’s visionary cinematographer
Morton H Eilig built a single user
Console called Sensorama .
This enabled the user watch
television in three dimensional
ways.
5. In 1961, Philco Corporation engineers
developed the first HMD known as
the Headsight.
HISTORY OF VR
6. TYPES OF VR SYSTEM
Immersive Virtual Reality
Augmented Virtual Reality
Desktop (Window on a World) Virtual Reality
Video Mapping Virtual Reality
7. IMMERSIVE VR
It is basically a feeling of involvement of the user in the
virtual world .
The user has no visual contact with the physical word.
Often equipped with a Head Mounted Display.
This unique combinations where
the user can immerse as well
interact with the simulations
is known as Telepresence
8. DESKTOP VR
Desktop-based virtual reality involves
displaying a 3-dimensional virtual world on a
regular desktop display without use of any
specialized movement-tracking equipment.
Modern computer
games can be used
as an example
16. APPLICATIONS OF VIRTUAL REALITY
Entertainment
More vivid
Move exciting
More attractive
Medicine
Practice performing surgery.
Perform surgery on a remote patient.
Teach new skills in a safe, controlled
environment.
17. APPLICATIONS OF VIRTUAL REALITY
Manufacturing
Easy to modify
Low cost
High efficient
Education & Training
Driving simulators.
Flight simulators.
Ship simulators.
Tank simulators.
18. CONCLUSION
• Virtual Reality is a growing industry.
• PC and specialized hardware are getting better, faster and
cheaper because of development in VR.
• In the past, computing power has doubled approximately
every 18 months. If this is the case then we should have a
computer powerful enough to run immersive VR programs in
our own homes by the year 2037.