We are a game world educational platform teaching today’s youth “fiscal responsibility”. We are scalable to any language, culture or banking system. Alpha test completed July 2010, 500 students, U.K. schools.
Fast ramp up designed to white label for banks, governments and corporate. Beta test to all U.K. schools September 2010. We are setting the table for world deployment 2011
Help us deliver the world a well informed and balanced credit ready youth. Together we can do what the world has failed to do... teach our children well and prepare them for what awaits.
I am share holder, sales and bizdev bambooinnovations.biz
Thank you for this opportunity to meet you.
Judging the Relevance and worth of ideas part 2.pptx
(Bl) bamboo investor presentation 0510 jp
1. Bamboo Innovations
Investor Update
May 2010
Bamboo Innovations Ltd
Incorporated Feb 2009
Co. Reg. No. 6810388
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2. we are Bamboo Innovations
Mission
Create games that educate.
Vision
Be the premier, P2P global Internet game developer that successfully
engages members in educational games designed to promote and
reward educated behaviour.
Our first game improves players’ personal financial skills as its increases
their personal credit worthiness. Youth gain the financial awareness
required to make better decisions in adulthood.
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3. markets exceed £1 trillion
• Next year, the global market for games is expected to exceed £26 billion
– Some believe video gaming revenue will surpass all other forms of
entertainment (movies, television, and music)
• The global education and training market exceeds £1 trillion
– The category accounts for almost £500 billion in the Unites States with
eLearning expected to exceed £34 billion in 2010
• One of the hottest‛ segments of e-learning
is the use of video games to reinforce lessons
to youth ages of 8 and 18 years old
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4. product features
• The first Bamboo 3-D web-based gaming platform delivers personal
financial education in a modular game that creates a fun and engaging
experience
• Membership costs as little as £3 per month, and promotional offers and
volume discounts are available
• Social network promotes conversation about personal financial success,
“winning” the game, friendship and life
• Plenty of opportunity to win rewards
– Prizes and contests maintain engagement
– Certificates for achievement drive personal growth
– Bamboo shoots provide currency for barter
• Members, parents and teachers receive dashboards
with full reporting functionality
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6. company will make money
• Selling memberships to the game and education platform
– Parents and relatives
– Financial institutions and large enterprises
– Schools and governments
• Selling “supplies”
– Game currency
– Selling “secrets” to advance the game
– Selling memorabilia (T-shirts, hats, etc.)
• Selling virtual branded storefronts to retailers
• Competition is limited and barriers to entry are high
since gaming companies are not interested in education
and educational companies do not know how to build games.
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7. strategies
• Marketing and sales
– Establish the game as a best-in-class solution to engaging personal financial
education
• Position to financial institutions (banks, credit card companies, etc.) that
want to promote personal financial responsibility
– Build sales to a monthly run-rate greater than £150,000 from more than
60,000 active members in the first 20 months
• Exploit relationships in all sales channels (financial, educational,
governmental, consumer) to avoid organic Internet growth issues
• Operations
– Develop games that are always engaging to targeted audiences
– Support games with curricula that enhance play
– Deliver customer satisfaction to all audiences
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8. B2B feeds early growth
200,000 members feeding £700,000
monthly run rate after 3 years!
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9. solid management team
• Louise Barker • Product Development
– Finance and commercial – Atom Fire (game design)
– 9 years with Sodexo with 5 years at – Red Bedlam (platform)
director level – Paul Sherman (education)
• Bruce Scott • HR & Finance
– Management accounting and – Initially outsourced
business analysis • Legal
– 8 years with Sodexo – Initially outsourced
• Alan Munroe
– Sales and business development
– 20 years sales and telemarketing to
Fortune 1000 corporations
• Jack Pariseau
– Consumer (youth) and business
marketing and promotion
– 20 years advertising and strategic
planning at the executive level
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10. use of funds
• £278,616 so far • £580,800 sought
– £78,862 of seed funding – Phased payments according to
– £199,754 of debt raised milestones – 1st payment
• Funds used to; £65,000
– Create Alpha platform – Minimum Investment £25,000
• Game • Funds used to;
• Education – Expand content developed from
• Dashboards • User data
• Website • Feedback from soft launch
– Company trademark and legals – Sales and marketing to UK banks
– Sales and marketing strategy – Working capital
– Working capital • Triggers £750,000 grant application
to Welsh Assembly
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11. Investor Return
• Advance assurance of EIS compliance has been received
• Offering a significant equity stake and a non-executive director position.
Sample of projected dividends on a 25% equity stake
– Year 3 £334,393
– Year 4 £1,996,220
– Year 5 £9,249,715
Representing a 20*multiple on investment through dividend alone
• Exit is anticipated through an IPO or trade sale within 3-5 years
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12. Thanks for your interest!
Alan Munroe
Sales & BizDev
alan@bambooinnovations.biz
Montreal Office
01 514 907 9134
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