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Understanding the Smartphone 
User in Asia: Identifying Trends 
and Opportunities 
Adrian Tan 
Telecom Industry Group Leader, 
Singapore 
The Nielsen Company
2 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
About Me 
Created on www.wordle.net
3 
Nielsen: Leading global provider of Consumer 
Information and Insights 
• Operates in ~100 countries, 35+ in APMEA region 
• Unparalleled insights into what consumers watch, and what 
they buy 
• Core industry focus in Telecoms/Tech, Retail, Media, 
Consumer Packaged Good 
• Focused on Innovative solutions to drive client success 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary.
4 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Today’s Sharing & Objectives 
•Smartphone Insights 
•On-device Meter
Nielsen Global Smartphone Insights 
2011/2012
6 
Choice 
Drivers and 
Competitive 
Analysis 
Smartphone 
Retailing 
Satisfaction 
and Loyalty 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Nielsen Smartphone Insights 
Category 
Growth and 
Brand 
Performance 
Mobile Data 
and 
Applications 
Usage 
Mobile 
Media and 
Advertising 
•Large scale 
survey 
•Multi-country 
(>25) 
•Focus on 
Smartphone Users
Smartphones have “Officially” Arrived 
• In Q4 2010, smartphones surpass PC worldwide shipments … 
7 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary.
Smartphones outnumber non Smartphones in many 
APAC markets 
8 
United Kingdom 45% 
Casual Connect Asia 2012 
Singapore 73% 
Malaysia 73% 
Base: All Mobile Phone Users (SG=566 MY=1,100 TH=2,000 ID=1,965 CN=1,210 IN=5,050 UK=718 EG=1,030) 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Indonesia 14% 
India 20% 
Thailand 28% 
Egypt 37% 
Smartphone 
Penetration 
(among Mobile 
users) 
Source: Nielsen Smartphone Insights
And the Smartphone growth revolution continues 
9 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
22% 18% 
25% 20% 18% 
29% 
59% 
36% 
31% 
28% 
21% 25% 30% 
20% 
22% 
27% 
47% 
54% 54% 55% 52% 51% 
19% 
36% 
SG MY TH ID CN IN UK EG 
Definitely/Probably will 
purchase 
Not sure 
Definitely/Probably will 
NOT purchase 
Base: All respondents (SG=501 MY=500 TH=501 ID=500 CN=508 IN=511 UK=501 EG=503) 
Source: Nielsen Global Online Omnibus
10 
Games rank high in usage, along with Social & 
Internet 
72% 
17% 
Casual Connect Asia 2012 
70% 76% 
Features used (past 30 days reach) 
47% 
22% 
75% 
15% 
Base: All Smartphone Users (SG=848 MY=800 TH=1,011 ID=1,292 CN=1639 IN= UK=1,002 EG= 1,062) 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Multiple answers per respondent 
Web Surfing 
Online Games 
(Connected) 
Offline games 
(Pre-installed or 
Downloaded) 
SG MY TH ID CN IN UK EG 
Social 
Networking 
65% 73% 
55% 
40% 
62% 
26% 
66% 
18% 
67% 76% 
45% 43% 
77% 
21% 
56% 
18% 
20% 31% 
8% 3% 
41% 
11% 11% 5% 
Source: Nielsen Smartphone Insights
Singapore has a high gaming reach. Indonesian 
gamers spends more than 15 hrs/wk on mobile games. 
Sessions 
per week 
11.9 
18.3 
11 
Mean hrs 
per week 
7.5 
8.3 
15.4 
Casual Connect Asia 2012 
Reach 
(% using Online/Preloaded Games in past 30 days) 
Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 TH=246 ID=258) 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
ID 
43% 
SG 
72% 
TH 
47% 
Source: Nielsen Smartphone Insights 
8.6
On average, 1-2 gaming sessions per day. Highest 
gaming usage among the Thais. 
12 
7.3 
Casual Connect Asia 2012 
Average No. of Sessions in a week 
15.5 16 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
12.9 
10.4 
18.3 
20.1 
13.8 
11.8 
13.8 
10.7 
20.7 
11.9 
8.6 
9.3 
6.9 
18.3 
25 
20 
15 
10 
5 
0 
Mobile internet visits Social networking sessions Gaming sessions 
Base: All Smartphone Users who have accessed Mobile Internet in past 30 days (SG=725 MY=462 TH=688 ID=875 CN=1,300 IN=435) 
Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 MY=170 TH=246 ID=258 CN=393 IN=347) 
NA 
SG MY TH ID CN IN 
Base: All Smartphone Users who conducted Social Networking Sessions on mobile phone in P30D (SG=266 MY=212 TH=378 ID=661 CN=466 IN=304) 
Source: Nielsen Smartphone Insights
Each country displays different preferences in top 
game genres. 
Indonesia Sports/Racing Puzzle/Strategy Other Types of Game 
13 
Genres of Games Played on Mobile (past 30 days) 
Country 1st 2nd 3rd 
Singapore Puzzle/Strategy Classic/Arcade Card/Casino 
51% 47% 25% 
Malaysia Puzzle/Strategy Platform / Action games Sports/Racing 
33% 25% 20% 
Thailand Memory Boosters Sports/Racing Classic/Arcade 
66% 31% 30% 
41% 29% 22% 
China Puzzle/Strategy Card/Casino Board Games 
47% 35% 29% 
India Sports/Racing Puzzle/Strategy Board Games 
41% 40% 34% 
Casual Connect Asia 2012 
Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 MY=170 TH=246 ID=258 CN=393 IN=347) 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Source: Nielsen Smartphone Insights
14 
Location of Mobile Gaming Activity (past 30 days) 
At a bus stop/ 
train station 
A lot of gaming takes place at home. 
62% 42% 41% 
While commuting 
on the bus 
At home While commuting 
on the train/tube 
82% 47% 18% 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
TH 
ID 
At home At school/ 
office 
At home At school/ 
office 
Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 TH=246 ID=258) 
While in a lobby 
waiting for friends 
or colleagues 
93% 21% 12% 
SG 
Source: Nielsen Smartphone Insights
15 
Except for Indonesia, Games is the top app 
category. 
Top App Categories Downloaded on Mobile 
26%  17% 
Games Entertainment 
Games Entertainment 
Casual Connect Asia 2012 
   
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Malaysia 
85% 
Thailand 
47% 
Indonesia 
43% 
Games Entertainment 
  11% 13% 
Base: Total no. of downloads in P30D (SG=12,422MY=21,212 TH=3,756 ID=13,766 CN=29,092 IN=5913) 
 
Singapore 
72% 20% 
7% 
Food & Drink 
4% 
China 
89% 
Games 
10% 
Social 
Networking 
8% 
Music 
8% 
India 
26% 
Music 
19%  
 
 37% 
Games Entertainment 
11% 
Music 
29% 
Social 
Networking 
Games 
Music 
8% 
Music 
11%   11% 
9% 
% who downloaded an 
app on smartphone 
(Past 30 days) 
Among, app downloaders, which categories they downloaded 
(Past 30 days) 
Source: Nielsen Smartphone Insights
Across countries, number of apps downloaded is 
fairly consistent, but payment for games is not. 
USD$ 
16 
Mean Amount Spent on Mobile 
Games Downloaded in P30D 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Singapore 
Malaysia 
Thailand 
Indonesia 
China 
India 
1.3 
3.5 
Avg Gaming Apps 
Downloaded in 
Past 30 days 
5.5 
6.0 
6.5 
% Downloaded 
Gaming Apps in 
Past 30 days 
15.6 
8.5 
17.4 
7.3 
11.6 
2.9 
Data not 
available 
Base: Those who have downloaded any application to mobile phone in P30D (SG=480 MY=554 TH=205 ID=214 CN=1103 IN=315) 
Base: Those who have paid for downloading an application (SG=56 MY=170 TH=18* ID=88 CN=173 IN=289 UK=69) 
22.2 
9.4 
1.6 
3.9 
24.7 
0 5 10 15 20 25 30 
7.7 
3.0 
7.4 
Data not 
UK available 
Not paying 
much 
Source: Nielsen Smartphone Insights
Much of Internet usage revolves around Social and 
Search. Top Website Categories Visited on Mobile 
17 
Search 
58% 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Singapore 
70% 70% 
Malaysia 
76% 
Social 
Networking 
Thailand 
47%  
Indonesia 
22% 
Social 
Networking 
News 
57% 
Search 
55% 
China 
75% 
Social 
Networking 
91% 
Search 
66% 
Email 
51% 
India 
15% 
92% 
Music 
59% 
Social 
Networking 
Base: All Smartphone Users who accessed Mobile Internet in P30D (SG=725 MY=724 TH=688 ID=875 CN=1538 IN=622) 
Search 
58% 
 Social 
Networking 
90% 
Music 
56% 
Search 
40% 
66% 
Search 
73% 
General 
Portal 
53% 
Retail/ 
Shopping 
78% 
General 
Portal 
76% 
% who visited a website 
on smartphone 
(Past 30 days) 
Among, website visitors, which categories they visited (Past 30 days) 
Source: Nielsen Smartphone Insights
Nielsen On-device Metering 
(ODM)
 Insights from usage behaviour 
captured by innovative on-device 
meters 
 Does not rely on survey data 
 Pan-India panel of smartphones users 
(~5200, January 2012) 
19 
Nielsen Informate Mobile Insights provides 
metered Smartphone usage 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
On-Device Meter Always On Accurate 
OS covered:
Currently the largest multi-platform ODM panel in 
India 
20 
*iOS data will be available from 2nd half of 2012 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Source: Nielsen Informate Mobile Insights, India panel
21 
India: Breakdown of time spent on activities 
Mgmt Application 
Casual Connect Asia 2012 
Communication Entertainment Browsing Phone 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
43 mins 
27% 
40 mins 
25% 
43 mins 
27% 
8 mins 
5% 
24 mins 
15% 
TOTAL ACTIVE TIME 
(Phone in use, both online & 
offline) 
Minutes per day 
Source: Nielsen Informate Mobile Insights, India panel 
157 
Call 16mins 
10% 
Chat 10mins 
6% 
Connect 
-ivity 
1mins 
1% 
Email 2mins 
1% 
Messag 
-ing 
14mins 
9% 
Games 7mins 
5% 
Multi-media 
33mins 
21% 
Phone 
Navigation 
6mins 
4% 
Security 1mins 
1% 
Office 
Packages 
1mins 
1% 
Phone 
Features 
2mins 
1% 
Utility 21mins 
13%
22 
Applications usage is on the rise 
Smartphone Usage by Category Usage 
Time spent per day (min); Jul 2011 – March 2012 
57 59 59 59 59 58 57 54 
57 
29 28 28 28 30 30 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
46 
43 42 43 44 44 44 45 43 
32 32 32 
18 20 20 21 21 23 24 26 27 
Jul '11 Aug '11 Sep '11 Oct '11 Nov '11 Dec '11 Jan '12 Feb '12 March '12 
Online - Browsing Online - Apps Calls & Messaging Offline 
Source: Nielsen Informate Mobile Insights, India panel
23 
Daily usage is highest among Android users, 
followed by BlackBerry users 
Smartphone Usage by OS 
Time spent per day (min); March 2012 
Minutes 
Total Time 
(mins) 157 193 122 145 59 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
27 
46 45 
15 6 
43 
45 
18 
45 
18 
30 
38 
36 27 
8 
57 
23 59 
27 
65 
Overall Android BlackBerry Symbian Windows Mobile 
Online Browsing Online Apps Calls & Messaging Offline 
Source: Nielsen Informate Mobile Insights, India panel
24 
Daily usage declines with age. Males spend more 
time browsing, and females on online apps. 
Casual Connect Asia 2012 
Smartphone Usage by Age/Gender 
Time spent per day (min); March 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
43 44 29 
54 52 43 39 36 32 
27 25 46 
33 29 
28 26 23 22 
30 30 
39 31 36 
32 27 28 27 
57 43 
72 72 
56 
51 
44 47 
59 
Overall Male Female 15-17 18-24 25-30 31-35 36-40 41-90 
Online Browsing Online Apps Calls & Messaging Offline 
Minutes 
Total 
Time 157 157 157 190 188 159 142 131 128 
Source: Nielsen Informate Mobile Insights, India panel
Time spent on gaming 
Android users, who spend most time on their phone, and have the highest 
gaming duration. 
25 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Games Usage 
March 2012 
5% 
8% 
3% 
5% 
4% 
7 157 
14 193 
4 145 
6 122 
2 59 
Share of Time spent on 
games [%] 
Time spent on 
Games 
[ Mins per day ] 
Overall Time spent 
[ Mins per day ] 
Overall 
Source: Nielsen Informate Mobile Insights, India panel
Time spend on gaming has been showing an increasing 
trend since December. 
26 
Casual Connect Asia 2012 
Gaming Usage (% time on Gaming) 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Jul 2011 – March 2012 
% of time on Gaming 
4.7% 
3.8% 4.3% 3.5% 
4.1% 4.0% 
Oct 2011 Nov 2011 Dec 2011 Jan 2012 Feb 2012 Mar 2012 
% of time on Game 
% 
Total Active Time 
(min/day) 153 152 153 152 155 157 
Source: Nielsen Informate Mobile Insights, India panel
27 
Casual Connect Asia 2012 
Game usage by day part 
Time spent gaming keeps increasing as the day progresses 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Gaming Usage by Dayparts (% time on gaming) 
Proportion by Day Part 
March 2012 
Source: Nielsen Informate Mobile Insights, India panel 
24% 
21% 
17% 17% 
12% 
9% 
30% 
25% 
20% 
15% 
10% 
5% 
0% 
0700 - 1000 1000 - 1300 1300 - 1600 1600 - 1900 1900 - 2000 2000 - 0700
Overall, Angry Birds is the top on device game in 
India. 
28 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Overall Reach % 
Reach = accessed in Past 30 days 
Jan ’12 Feb ’12 Mar ‘12 
Angry Birds 9.5 9.5 11.0 
Raging Thunder 4.7 4.9 4.7 
Chess 3.7 3.8 4.1 
Skater Boy - - 3.8 
Brick Breaker 2.7 3.4 3.7 
Need for Speed Shift 2.7 3.1 3.7 
Racing Moto 3.4 3.5 3.5 
Solitaire 2.7 2.2 3.0 
Angry Birds Space - - 2.9 
Cricket T20 Fever 2.6 2.6 2.9 
Source: Nielsen Informate Mobile Insights, India panel
29 
Casual Connect Asia 2012 
Top Mobile Games across Operating systems 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Gaming Usage by OS + Top 5 Games Reach 
Feb 2012 
Source: Nielsen Informate Mobile Insights, India panel
Some games have more staying power than others 
30 
Staying Power (Sept 11 to Nov 11) - % of games 
installed in Sept that were still played in Sep, Oct, Nov 
Usage % in Sept'11 
Usage in Oct'11 
Usage in Nov'11 
82 84 47 53 54 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
100 90 83 79 
52 50 
32 
45 
34 
32 22 
21 15 
13 9 
Angry Birds Adventure of 
Ted 
Chess Asphalt Raging 
Thunder 
Source: Nielsen Informate Mobile Insights, India panel 
No. of users who 
installed the app in 
Sept’ 11 
Usage % in Sept'11 Usage % in Oct'11 Usage % in Nov'11
31 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
TOP GAMES INSTALLED 
% OF INSTALLS 
Mar’12 
Skater Boy 19 
Angry Birds Space 12 
Angry Birds 8 
Mission Impossible FREE 7 
Ninja Chicken 7 
Play Contra 6 
Need for Speed 5 
DLF IPL T20 Fever 5 
Tilt Racing 4 
Agneepath 4 
BASE: ANDROID USERS WHO INSTALLED 
ANY GAME - 1372 
TOP GAMES INSTALLED 
% OF INSTALLS 
Mar’12 
Angry Birds 10 
Need for Speed Shift 8 
Aladdin 8 
Ball Balance Time 5 
Assassins Creed 2 4 
Racing rustle 4 
Cricket 2011 4 
Raging Thunder 3 
Block Breaker Deluxe 3 
Zulux 3 
TOP GAMES INSTALLED 
% OF INSTALLS 
Mar’12 
Rotate and Roll Free 11 
Moorhuhn Jump and Run 9 
Chopper 7 
Caro 7 
Forces of War 7 
Revolver 7 
Brain Cube Reloaded 7 
Bomberman vs Zombies 7 
Crazy Diving 7 
Chess 6 
BASE: SYMBIAN USERS WHO INSTALLED 
ANY GAME - 1162 
BASE: BLACKBERRY USERS WHO INSTALLED 
ANY GAME - 107 
Top New Installs – March 2012 
Source: Nielsen Informate Mobile Insights, India panel
32 
Time spent and reach of Mobile Gaming: 
Arcade games have the highest reach and playing sessions compared to 
other game genres. 
Casual Connect Asia 2012 
Gaming Usage (among users of Top 10 Genres) 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Feb 2012 
Source: Nielsen Informate Mobile Insights, India panel
What about Mobile Advertising?
Indonesia 
34 
Is mobile advertising still relevant today? 
Mobile ads most prevalent in China, Korea, Hong Kong and 
Singapore, and least so in Indonesia, Australia, Thailand. 
Thailand 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
Incidence of coming across a mobile ad 
in last 30 days amongst mobile users 
77% 74% 
66% 66% 64% 
59% 
47% 
40% 
36% 
20% 
China 
Malaysia 
Korea 
Singapore 
HK 
Taiwan 
Thailand 
Japan 
Australia 
Indonesia 
Proportion of mobile ad viewers who 
are exposed to ads at least daily 
74% 74% 
65% 64% 62% 
54% 
49% 47% 
42% 43% 
Japan 
Korea 
HK 
China 
Singapore 
Australia 
Taiwan 
Malaysia 
Source: Nielsen Smartphone Insights
35 
In more developed markets, the highest mobile 
ads exposure is through apps and the mobile 
Internet 
Casual Connect Asia 2012 
Types of Mobile Ads Received on Smartphone 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
38% 
47% 
30% 
35% 
33% 
45% 
25% 
40% 
32% 
25% 
18% 
36% 
30% 
18% 
9% 
21% 
28% 
27% 
15% 
52% 
27% 
14% 
8% 
23% 
19% 
17% 
7% 
19% 
China 
Korea 
Australia 
Malaysia 
Applications (Apps) 
Mobile Internet 
Online games 
Watching 
Video/Mobile TV 
Text messages/SMS 
Streaming online 
music/Radio 
Location-based services 
/ GPS 
Source: Nielsen Smartphone Insights
36 
Resistance to mobile ads remains high 
Incidence of mobile ads rejection (“Never click on mobile ads”) amongst those 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
29% 
46% 49% 
78% 
57% 
exposed 
64% 
32% 
81% 
62% 
53% 
24% 
38% 
50% 
69% 
57% 56% 
42% 
90% 
53% 57% 
China 
HK 
Taiwan 
Japan 
Korea 
Australia 
Malaysia 
Indoensia 
Thailand 
Singapore 
Smartphone Users Non-Smartphone Users 
Base - see notes 8 and 9 
Need to understand factors that will improve acceptance level. 
e.g. Design and Contextual Ads can play a difference. 
Source: Nielsen Smartphone Insights
37 
Free content and Location-based integration 
can help improve acceptance to mobile ads 
Attitudes Towards Mobile Advertising (“Strongly / Mostly Agree”) 
Casual Connect Asia 2012 
Copyright © 2012 The Nielsen Company. Confidential and proprietary. 
6% 
7% 
13% 
13% 
9% 
18% 
10% 
15% 
17% 
38% 
38% 
24% 
33% 
26% 
27% 
29% 
49% 
33% 
25% 
28% 
21% 
14% 
43% 
33% 
I am more likey to click on an ad that does 
not take me outside of the application to 
another website 
I am okay with ads which contain 
geographically relevant information based 
on where I am at a given time 
I am OK with advertising if it means that I 
can access content for free 
I am OK with providing personal 
information in order to receive custom 
advertisement which match my interest 
I am more likely to click on ads that 
incorporate multimedia elements 
I am more likely to click on ads that are 
simple text ads 
Singapore (n=848) 
Indonesia (n=1,292) 
Australia (n=1063) 
Japan (n= 1,089) 
Source: Nielsen Smartphone Insights
38 
Casual Connect Asia 2012 
Smartphone Evolution 
New Features: Augmented Reality, Sensors, NFC, GPS 
Copyright © 2012 The Nielsen Company. Confidential and proprietary.
Thoughts and Implications for 
Casual Games Strategy in Asia
Thoughts and Implications 
1. Smartphones: Still showing healthy growth 
2. Gaming behavior varies across countries, 
demographics, OS – use this to your advantage 
3. Consumers are gaming, not all are paying - 
New ways to monetize through advertising 
4. Convergence of tech and social with games 
Game On! 
Adrian Tan 
Email: adrian.tan@nielsen.com 
Twitter: AdrianTanKL 
22nd May 2012
Let’s continue the conversation! 
Adrian Tan 
Associate Director 
Telecom Industry Group Leader (Singapore) 
email: adrian.tan@nielsen.com

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Understanding the Smartphone User in Asia: Identifying Trends and Opportunities. Casual Connect SG 2012

  • 1. Understanding the Smartphone User in Asia: Identifying Trends and Opportunities Adrian Tan Telecom Industry Group Leader, Singapore The Nielsen Company
  • 2. 2 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. About Me Created on www.wordle.net
  • 3. 3 Nielsen: Leading global provider of Consumer Information and Insights • Operates in ~100 countries, 35+ in APMEA region • Unparalleled insights into what consumers watch, and what they buy • Core industry focus in Telecoms/Tech, Retail, Media, Consumer Packaged Good • Focused on Innovative solutions to drive client success Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary.
  • 4. 4 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. Today’s Sharing & Objectives •Smartphone Insights •On-device Meter
  • 5. Nielsen Global Smartphone Insights 2011/2012
  • 6. 6 Choice Drivers and Competitive Analysis Smartphone Retailing Satisfaction and Loyalty Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. Nielsen Smartphone Insights Category Growth and Brand Performance Mobile Data and Applications Usage Mobile Media and Advertising •Large scale survey •Multi-country (>25) •Focus on Smartphone Users
  • 7. Smartphones have “Officially” Arrived • In Q4 2010, smartphones surpass PC worldwide shipments … 7 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary.
  • 8. Smartphones outnumber non Smartphones in many APAC markets 8 United Kingdom 45% Casual Connect Asia 2012 Singapore 73% Malaysia 73% Base: All Mobile Phone Users (SG=566 MY=1,100 TH=2,000 ID=1,965 CN=1,210 IN=5,050 UK=718 EG=1,030) Copyright © 2012 The Nielsen Company. Confidential and proprietary. Indonesia 14% India 20% Thailand 28% Egypt 37% Smartphone Penetration (among Mobile users) Source: Nielsen Smartphone Insights
  • 9. And the Smartphone growth revolution continues 9 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. 22% 18% 25% 20% 18% 29% 59% 36% 31% 28% 21% 25% 30% 20% 22% 27% 47% 54% 54% 55% 52% 51% 19% 36% SG MY TH ID CN IN UK EG Definitely/Probably will purchase Not sure Definitely/Probably will NOT purchase Base: All respondents (SG=501 MY=500 TH=501 ID=500 CN=508 IN=511 UK=501 EG=503) Source: Nielsen Global Online Omnibus
  • 10. 10 Games rank high in usage, along with Social & Internet 72% 17% Casual Connect Asia 2012 70% 76% Features used (past 30 days reach) 47% 22% 75% 15% Base: All Smartphone Users (SG=848 MY=800 TH=1,011 ID=1,292 CN=1639 IN= UK=1,002 EG= 1,062) Copyright © 2012 The Nielsen Company. Confidential and proprietary. Multiple answers per respondent Web Surfing Online Games (Connected) Offline games (Pre-installed or Downloaded) SG MY TH ID CN IN UK EG Social Networking 65% 73% 55% 40% 62% 26% 66% 18% 67% 76% 45% 43% 77% 21% 56% 18% 20% 31% 8% 3% 41% 11% 11% 5% Source: Nielsen Smartphone Insights
  • 11. Singapore has a high gaming reach. Indonesian gamers spends more than 15 hrs/wk on mobile games. Sessions per week 11.9 18.3 11 Mean hrs per week 7.5 8.3 15.4 Casual Connect Asia 2012 Reach (% using Online/Preloaded Games in past 30 days) Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 TH=246 ID=258) Copyright © 2012 The Nielsen Company. Confidential and proprietary. ID 43% SG 72% TH 47% Source: Nielsen Smartphone Insights 8.6
  • 12. On average, 1-2 gaming sessions per day. Highest gaming usage among the Thais. 12 7.3 Casual Connect Asia 2012 Average No. of Sessions in a week 15.5 16 Copyright © 2012 The Nielsen Company. Confidential and proprietary. 12.9 10.4 18.3 20.1 13.8 11.8 13.8 10.7 20.7 11.9 8.6 9.3 6.9 18.3 25 20 15 10 5 0 Mobile internet visits Social networking sessions Gaming sessions Base: All Smartphone Users who have accessed Mobile Internet in past 30 days (SG=725 MY=462 TH=688 ID=875 CN=1,300 IN=435) Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 MY=170 TH=246 ID=258 CN=393 IN=347) NA SG MY TH ID CN IN Base: All Smartphone Users who conducted Social Networking Sessions on mobile phone in P30D (SG=266 MY=212 TH=378 ID=661 CN=466 IN=304) Source: Nielsen Smartphone Insights
  • 13. Each country displays different preferences in top game genres. Indonesia Sports/Racing Puzzle/Strategy Other Types of Game 13 Genres of Games Played on Mobile (past 30 days) Country 1st 2nd 3rd Singapore Puzzle/Strategy Classic/Arcade Card/Casino 51% 47% 25% Malaysia Puzzle/Strategy Platform / Action games Sports/Racing 33% 25% 20% Thailand Memory Boosters Sports/Racing Classic/Arcade 66% 31% 30% 41% 29% 22% China Puzzle/Strategy Card/Casino Board Games 47% 35% 29% India Sports/Racing Puzzle/Strategy Board Games 41% 40% 34% Casual Connect Asia 2012 Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 MY=170 TH=246 ID=258 CN=393 IN=347) Copyright © 2012 The Nielsen Company. Confidential and proprietary. Source: Nielsen Smartphone Insights
  • 14. 14 Location of Mobile Gaming Activity (past 30 days) At a bus stop/ train station A lot of gaming takes place at home. 62% 42% 41% While commuting on the bus At home While commuting on the train/tube 82% 47% 18% Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. TH ID At home At school/ office At home At school/ office Base: All Smartphone Users who conducted Gaming Sessions on mobile phone in P30D (SG=319 TH=246 ID=258) While in a lobby waiting for friends or colleagues 93% 21% 12% SG Source: Nielsen Smartphone Insights
  • 15. 15 Except for Indonesia, Games is the top app category. Top App Categories Downloaded on Mobile 26%  17% Games Entertainment Games Entertainment Casual Connect Asia 2012    Copyright © 2012 The Nielsen Company. Confidential and proprietary. Malaysia 85% Thailand 47% Indonesia 43% Games Entertainment   11% 13% Base: Total no. of downloads in P30D (SG=12,422MY=21,212 TH=3,756 ID=13,766 CN=29,092 IN=5913)  Singapore 72% 20% 7% Food & Drink 4% China 89% Games 10% Social Networking 8% Music 8% India 26% Music 19%    37% Games Entertainment 11% Music 29% Social Networking Games Music 8% Music 11%   11% 9% % who downloaded an app on smartphone (Past 30 days) Among, app downloaders, which categories they downloaded (Past 30 days) Source: Nielsen Smartphone Insights
  • 16. Across countries, number of apps downloaded is fairly consistent, but payment for games is not. USD$ 16 Mean Amount Spent on Mobile Games Downloaded in P30D Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. Singapore Malaysia Thailand Indonesia China India 1.3 3.5 Avg Gaming Apps Downloaded in Past 30 days 5.5 6.0 6.5 % Downloaded Gaming Apps in Past 30 days 15.6 8.5 17.4 7.3 11.6 2.9 Data not available Base: Those who have downloaded any application to mobile phone in P30D (SG=480 MY=554 TH=205 ID=214 CN=1103 IN=315) Base: Those who have paid for downloading an application (SG=56 MY=170 TH=18* ID=88 CN=173 IN=289 UK=69) 22.2 9.4 1.6 3.9 24.7 0 5 10 15 20 25 30 7.7 3.0 7.4 Data not UK available Not paying much Source: Nielsen Smartphone Insights
  • 17. Much of Internet usage revolves around Social and Search. Top Website Categories Visited on Mobile 17 Search 58% Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. Singapore 70% 70% Malaysia 76% Social Networking Thailand 47%  Indonesia 22% Social Networking News 57% Search 55% China 75% Social Networking 91% Search 66% Email 51% India 15% 92% Music 59% Social Networking Base: All Smartphone Users who accessed Mobile Internet in P30D (SG=725 MY=724 TH=688 ID=875 CN=1538 IN=622) Search 58%  Social Networking 90% Music 56% Search 40% 66% Search 73% General Portal 53% Retail/ Shopping 78% General Portal 76% % who visited a website on smartphone (Past 30 days) Among, website visitors, which categories they visited (Past 30 days) Source: Nielsen Smartphone Insights
  • 19.  Insights from usage behaviour captured by innovative on-device meters  Does not rely on survey data  Pan-India panel of smartphones users (~5200, January 2012) 19 Nielsen Informate Mobile Insights provides metered Smartphone usage Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. On-Device Meter Always On Accurate OS covered:
  • 20. Currently the largest multi-platform ODM panel in India 20 *iOS data will be available from 2nd half of 2012 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. Source: Nielsen Informate Mobile Insights, India panel
  • 21. 21 India: Breakdown of time spent on activities Mgmt Application Casual Connect Asia 2012 Communication Entertainment Browsing Phone Copyright © 2012 The Nielsen Company. Confidential and proprietary. 43 mins 27% 40 mins 25% 43 mins 27% 8 mins 5% 24 mins 15% TOTAL ACTIVE TIME (Phone in use, both online & offline) Minutes per day Source: Nielsen Informate Mobile Insights, India panel 157 Call 16mins 10% Chat 10mins 6% Connect -ivity 1mins 1% Email 2mins 1% Messag -ing 14mins 9% Games 7mins 5% Multi-media 33mins 21% Phone Navigation 6mins 4% Security 1mins 1% Office Packages 1mins 1% Phone Features 2mins 1% Utility 21mins 13%
  • 22. 22 Applications usage is on the rise Smartphone Usage by Category Usage Time spent per day (min); Jul 2011 – March 2012 57 59 59 59 59 58 57 54 57 29 28 28 28 30 30 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. 46 43 42 43 44 44 44 45 43 32 32 32 18 20 20 21 21 23 24 26 27 Jul '11 Aug '11 Sep '11 Oct '11 Nov '11 Dec '11 Jan '12 Feb '12 March '12 Online - Browsing Online - Apps Calls & Messaging Offline Source: Nielsen Informate Mobile Insights, India panel
  • 23. 23 Daily usage is highest among Android users, followed by BlackBerry users Smartphone Usage by OS Time spent per day (min); March 2012 Minutes Total Time (mins) 157 193 122 145 59 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. 27 46 45 15 6 43 45 18 45 18 30 38 36 27 8 57 23 59 27 65 Overall Android BlackBerry Symbian Windows Mobile Online Browsing Online Apps Calls & Messaging Offline Source: Nielsen Informate Mobile Insights, India panel
  • 24. 24 Daily usage declines with age. Males spend more time browsing, and females on online apps. Casual Connect Asia 2012 Smartphone Usage by Age/Gender Time spent per day (min); March 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. 43 44 29 54 52 43 39 36 32 27 25 46 33 29 28 26 23 22 30 30 39 31 36 32 27 28 27 57 43 72 72 56 51 44 47 59 Overall Male Female 15-17 18-24 25-30 31-35 36-40 41-90 Online Browsing Online Apps Calls & Messaging Offline Minutes Total Time 157 157 157 190 188 159 142 131 128 Source: Nielsen Informate Mobile Insights, India panel
  • 25. Time spent on gaming Android users, who spend most time on their phone, and have the highest gaming duration. 25 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. Games Usage March 2012 5% 8% 3% 5% 4% 7 157 14 193 4 145 6 122 2 59 Share of Time spent on games [%] Time spent on Games [ Mins per day ] Overall Time spent [ Mins per day ] Overall Source: Nielsen Informate Mobile Insights, India panel
  • 26. Time spend on gaming has been showing an increasing trend since December. 26 Casual Connect Asia 2012 Gaming Usage (% time on Gaming) Copyright © 2012 The Nielsen Company. Confidential and proprietary. Jul 2011 – March 2012 % of time on Gaming 4.7% 3.8% 4.3% 3.5% 4.1% 4.0% Oct 2011 Nov 2011 Dec 2011 Jan 2012 Feb 2012 Mar 2012 % of time on Game % Total Active Time (min/day) 153 152 153 152 155 157 Source: Nielsen Informate Mobile Insights, India panel
  • 27. 27 Casual Connect Asia 2012 Game usage by day part Time spent gaming keeps increasing as the day progresses Copyright © 2012 The Nielsen Company. Confidential and proprietary. Gaming Usage by Dayparts (% time on gaming) Proportion by Day Part March 2012 Source: Nielsen Informate Mobile Insights, India panel 24% 21% 17% 17% 12% 9% 30% 25% 20% 15% 10% 5% 0% 0700 - 1000 1000 - 1300 1300 - 1600 1600 - 1900 1900 - 2000 2000 - 0700
  • 28. Overall, Angry Birds is the top on device game in India. 28 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. Overall Reach % Reach = accessed in Past 30 days Jan ’12 Feb ’12 Mar ‘12 Angry Birds 9.5 9.5 11.0 Raging Thunder 4.7 4.9 4.7 Chess 3.7 3.8 4.1 Skater Boy - - 3.8 Brick Breaker 2.7 3.4 3.7 Need for Speed Shift 2.7 3.1 3.7 Racing Moto 3.4 3.5 3.5 Solitaire 2.7 2.2 3.0 Angry Birds Space - - 2.9 Cricket T20 Fever 2.6 2.6 2.9 Source: Nielsen Informate Mobile Insights, India panel
  • 29. 29 Casual Connect Asia 2012 Top Mobile Games across Operating systems Copyright © 2012 The Nielsen Company. Confidential and proprietary. Gaming Usage by OS + Top 5 Games Reach Feb 2012 Source: Nielsen Informate Mobile Insights, India panel
  • 30. Some games have more staying power than others 30 Staying Power (Sept 11 to Nov 11) - % of games installed in Sept that were still played in Sep, Oct, Nov Usage % in Sept'11 Usage in Oct'11 Usage in Nov'11 82 84 47 53 54 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. 100 90 83 79 52 50 32 45 34 32 22 21 15 13 9 Angry Birds Adventure of Ted Chess Asphalt Raging Thunder Source: Nielsen Informate Mobile Insights, India panel No. of users who installed the app in Sept’ 11 Usage % in Sept'11 Usage % in Oct'11 Usage % in Nov'11
  • 31. 31 Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. TOP GAMES INSTALLED % OF INSTALLS Mar’12 Skater Boy 19 Angry Birds Space 12 Angry Birds 8 Mission Impossible FREE 7 Ninja Chicken 7 Play Contra 6 Need for Speed 5 DLF IPL T20 Fever 5 Tilt Racing 4 Agneepath 4 BASE: ANDROID USERS WHO INSTALLED ANY GAME - 1372 TOP GAMES INSTALLED % OF INSTALLS Mar’12 Angry Birds 10 Need for Speed Shift 8 Aladdin 8 Ball Balance Time 5 Assassins Creed 2 4 Racing rustle 4 Cricket 2011 4 Raging Thunder 3 Block Breaker Deluxe 3 Zulux 3 TOP GAMES INSTALLED % OF INSTALLS Mar’12 Rotate and Roll Free 11 Moorhuhn Jump and Run 9 Chopper 7 Caro 7 Forces of War 7 Revolver 7 Brain Cube Reloaded 7 Bomberman vs Zombies 7 Crazy Diving 7 Chess 6 BASE: SYMBIAN USERS WHO INSTALLED ANY GAME - 1162 BASE: BLACKBERRY USERS WHO INSTALLED ANY GAME - 107 Top New Installs – March 2012 Source: Nielsen Informate Mobile Insights, India panel
  • 32. 32 Time spent and reach of Mobile Gaming: Arcade games have the highest reach and playing sessions compared to other game genres. Casual Connect Asia 2012 Gaming Usage (among users of Top 10 Genres) Copyright © 2012 The Nielsen Company. Confidential and proprietary. Feb 2012 Source: Nielsen Informate Mobile Insights, India panel
  • 33. What about Mobile Advertising?
  • 34. Indonesia 34 Is mobile advertising still relevant today? Mobile ads most prevalent in China, Korea, Hong Kong and Singapore, and least so in Indonesia, Australia, Thailand. Thailand Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. Incidence of coming across a mobile ad in last 30 days amongst mobile users 77% 74% 66% 66% 64% 59% 47% 40% 36% 20% China Malaysia Korea Singapore HK Taiwan Thailand Japan Australia Indonesia Proportion of mobile ad viewers who are exposed to ads at least daily 74% 74% 65% 64% 62% 54% 49% 47% 42% 43% Japan Korea HK China Singapore Australia Taiwan Malaysia Source: Nielsen Smartphone Insights
  • 35. 35 In more developed markets, the highest mobile ads exposure is through apps and the mobile Internet Casual Connect Asia 2012 Types of Mobile Ads Received on Smartphone Copyright © 2012 The Nielsen Company. Confidential and proprietary. 38% 47% 30% 35% 33% 45% 25% 40% 32% 25% 18% 36% 30% 18% 9% 21% 28% 27% 15% 52% 27% 14% 8% 23% 19% 17% 7% 19% China Korea Australia Malaysia Applications (Apps) Mobile Internet Online games Watching Video/Mobile TV Text messages/SMS Streaming online music/Radio Location-based services / GPS Source: Nielsen Smartphone Insights
  • 36. 36 Resistance to mobile ads remains high Incidence of mobile ads rejection (“Never click on mobile ads”) amongst those Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. 29% 46% 49% 78% 57% exposed 64% 32% 81% 62% 53% 24% 38% 50% 69% 57% 56% 42% 90% 53% 57% China HK Taiwan Japan Korea Australia Malaysia Indoensia Thailand Singapore Smartphone Users Non-Smartphone Users Base - see notes 8 and 9 Need to understand factors that will improve acceptance level. e.g. Design and Contextual Ads can play a difference. Source: Nielsen Smartphone Insights
  • 37. 37 Free content and Location-based integration can help improve acceptance to mobile ads Attitudes Towards Mobile Advertising (“Strongly / Mostly Agree”) Casual Connect Asia 2012 Copyright © 2012 The Nielsen Company. Confidential and proprietary. 6% 7% 13% 13% 9% 18% 10% 15% 17% 38% 38% 24% 33% 26% 27% 29% 49% 33% 25% 28% 21% 14% 43% 33% I am more likey to click on an ad that does not take me outside of the application to another website I am okay with ads which contain geographically relevant information based on where I am at a given time I am OK with advertising if it means that I can access content for free I am OK with providing personal information in order to receive custom advertisement which match my interest I am more likely to click on ads that incorporate multimedia elements I am more likely to click on ads that are simple text ads Singapore (n=848) Indonesia (n=1,292) Australia (n=1063) Japan (n= 1,089) Source: Nielsen Smartphone Insights
  • 38. 38 Casual Connect Asia 2012 Smartphone Evolution New Features: Augmented Reality, Sensors, NFC, GPS Copyright © 2012 The Nielsen Company. Confidential and proprietary.
  • 39. Thoughts and Implications for Casual Games Strategy in Asia
  • 40. Thoughts and Implications 1. Smartphones: Still showing healthy growth 2. Gaming behavior varies across countries, demographics, OS – use this to your advantage 3. Consumers are gaming, not all are paying - New ways to monetize through advertising 4. Convergence of tech and social with games Game On! Adrian Tan Email: adrian.tan@nielsen.com Twitter: AdrianTanKL 22nd May 2012
  • 41. Let’s continue the conversation! Adrian Tan Associate Director Telecom Industry Group Leader (Singapore) email: adrian.tan@nielsen.com