2. Overview Design Fiction uses creative storytelling methods to expand a designer's scope
throughout the conceptualization process, focusing on using diegesis and disbelief
suspension in exploring the near-future possibilities of product development.
Build a possible world around the product, then explore that world.
Build a possible product within a world, then explore that product.
Writer’s Fiction
Bruce Sterling
“...the intentional use of diegetic
prototypes to suspend disbelief in
the future” (Sterling 2012)
Designer’s Fiction
Julian Bleeker
“...how can science fiction be a
purposeful, deliberate, direct
participant in the practices of science
fact?” (Bleeker 2003)
10. “
“... enhance our capacity to seek out and work
with possibility, enrich communication in the
exchange of speculative ideas, disrupt
conventional mindsets with provocative
visions of alternative futures, and affirm
individual agency.”
(Jonathan Resnick, 2011, p.3)
12. Encouraging
Quality
Futures
⊙Design Fiction adds social meaning
and value to objects.
⊙Designers can ideate from spaces
free of the constraints of the real.
⊙Design Fiction has the power to
convince users and designers that
change is possible and likely.
⊙Building convincing futures directs
research and development.
17. Build a
possible
world
Government
1. Disciplinarian
2. Authoritarian
3. De-centralized
4. Utopian
5. Anarchy / Failed
State
6. Democracy
Economies
1. Late Capitalist
2. Mercantile
3. Communist
4. De-centralized
(eg. Bitcoin)
5. Socialist
6. Post-scarcity
Society
1. City-state (Ultra
urban)
2. Agrarian
3. Nomadic
4. Hunter-gatherer
5. Trans-national
6. United Earth
18. What issues will the
product face in this
future world?
Imagine a
future
iteration of
your
product...
1. How will it
address these
issues?
1. Will its form
change?
1. What features
will it have?
19. Bring the
future-product
back to the
present...
What issues today need to be resolved to make
the product a reality? Take the solution to those
issues and envision a technology built around that
solution.
20. What effect would that
technology have on the
present iteration of your
product?
What effect would your
present product, augmented
by that technology, have on
today’s world?
21. Our process
is easy
Build a World
What are
the new
constraints?
Bring
your
solution
back to
today
>Speculate >Reflect
>Extrapolate
22. Constrained projects with
clear and defined briefs
When innovation is not a
goal
Communication of time
sensitive information
When not to use
23. Foresight yields actionable insights.
Ability to conceptualize change
materially.
Story-building contextualizes
projects to clients, collaborators,
and public.
Outcomes