5. 2D images are created/ edited on computers
using bitmap graphics or created using 2D
vector graphics.
3D images are generally modeled and
manipulated by an animator.
6. Arrange item in settings according to your
environment to create a model for your game
or movie.
Animate the characters, set them in motion,
make them speak, dance or move.
7.
8. 3Ds max’s main objective is to make any
design into a 3D volume.
9. Modeling in 3D is similar to sculpting.
Many different techniques' are there to create
the model you require.
10. By applying materials, they make your scene
look real.
Texture is the image that apply to your
image.
Ex: transparent, opacity, color, etc.
11. Improve the illumination of the room.
Enhance a scene’s realism
Casts shadows.
12. It is the most technically complex aspect of
3D animation.
13. REWIND TOOL:
The rewind tool passes over a strip of
thumbnails, each of which represents a
previously selected navigation point.
TRANSFORM GIZMO:
Move objects using the transform gizmo in the
viewport or the transform type-in floater.