3. Chuckimation
• A type of animation created
by the makers of the
cartoon Action League
Now! in which
characters/props are
thrown, or chucked from off
camera or wiggled around
to simulate talking by
unseen hands, combined
with traditional stop motion
animation
4. Cel-shaded animation
(Cel shading or Toon shading)
A type of non-photorealistic
rendering designed to make
computer graphics appear to be
hand-drawn. Cel-shading is
often used to mimic the style of
a comic book or cartoon. It is a
somewhat recent addition to
computer graphics, most
commonly turning up in video
games.
5. Multi-sketch
• An animation method of story-
telling where a sequence of
hand-drawn sketches are
created simultaneously while
narrating it with voice.
6. Morph target Morph target animation, per-vertex
animation, shape interpolation, or
animation blend shapes is a method of 3D
computer animation used together
with techniques such as skeletal
animation. In a morph target
animation, a "deformed" version of a
mesh is stored as a series of vertex
positions. In each key frame of an
animation, the vertices are then
interpolated between these stored
positions.
7. Cut-out animation
A technique for
producing animations
using flat characters,
props and
backgrounds cut from
materials such as
paper, card, stiff
fabric or even
photographs.
8. Clay animation
Clay animation or claymation All traditional animation is produced in a
is one of many forms of stop similar fashion, whether done through cel
motion animation. Each animation or stop motion. Each frame, or still
animated piece, either picture, is recorded on film or digital media
character or background, is and then played back in rapid succession.
"deformable"—made of a When played back at a frame rate greater
malleable substance, usually than 10–12 frames per second, a fairly
Plasticine clay. convincing illusion of continuous motion is
achieved.
9. Pixilation
Pixilation (from pixilated) is a stop motion technique
where live actors are used as a frame-by-frame
subject in an animated film, by repeatedly posing
while one or more frame is taken and changing pose
slightly before the next frame or frames. The actor
becomes a kind of living stop motion puppet. This
technique is often used as a way to blend live actors
with animated ones in a film, such as in The Secret
Adventures of Tom Thumb by the Bolex Brothers,
which used the technique to compelling and eerie
effect.
10. Script/Lang-based +Java
Animation +HTML5+
A Flash animation or Flash cartoon is
an animated film which is created
using Adobe Flash or similar animation
software and often distributed in the
.swf file format. The term Flash
animation not only refers to the file
format but to a certain kind of
movement and visual style which, in
many circles, is seen as simplistic or
unpolished. However, with dozens of
Flash animated television series,
countless more Flash animated
television commercials, and award-
winning online shorts in circulation,
Flash animation is enjoying a
renaissance.?
11. Object animation
Object animation is a form of
stop motion animation that
involves the animated
movements of any non-drawn
objects such as toys, blocks,
dolls, etc. which are not fully
malleable, such as clay or wax,
and not designed to look like a
recognizable human or animal
character.
12. Pinscreen animation
Pinscreen animation makes use of a screen
filled with movable pins, which can be moved in
or out by pressing an object onto the screen.
The screen is lit from the side so that the pins
cast shadows. The technique has been used to
create animated films with a range of textural
effects difficult to achieve with traditional cel
animation.
13. Onion skinning
Onion skinning is a 2D
computer graphics term for
a technique used in creating
animated cartoons and
editing movies to see
several frames at once. This
way, the animator or editor
can make decisions on how
to create or change an
image based on the
previous image in the
sequence.
14. Squigglevision
• Squigglevision is a patented method of
computer animation in which the
outlines of shapes are made to wiggle
and undulate. Tom Snyder of Tom
Snyder Productions invented the
technique, which his animation studio
Soup2Nuts subsequently popularized
in several successful animated series.
• Compared with traditional animation,
Squigglevision is relatively fast and
easy to produce. The non-stop motion
of the “squiggling” outlines reduces the
need for more complex animations in
order to make a scene feel dynamic.
Tom Snyder describes the result as
“economy of motion.”
15. Puppetoon
Puppetoon animation is a type of
replacement animation, which is
itself a type of stop-motion
animation. In traditional stop-
motion, the puppets are made
with movable parts which are
repositioned between frames to
create the illusion of motion
when the frames are played in
rapid sequence. In puppetoon
animation the puppets are rigid
and static pieces; each is
typically used in a single frame
and then switched with a
separate, near-duplicate puppet
for the next frame.
17. The Twelve Basic Principles of Animation
• The Twelve Basic Principles of Animation is a set
of principles of animation introduced by the
Disney animators Ollie Johnston and Frank
Thomas in their 1981 book The Illusion of Life:
Disney Animation.
• The main purpose of the principles was to
produce an illusion of characters adhering to the
basic laws of physics, but they also dealt with
more abstract issues, such as emotional timing
and character appeal.
• The book and its principles have become
generally adopted, and have been referred to as
the "Bible of animation.“ Though originally
intended to apply to traditional, hand-drawn
animation, the principles still have great
relevance for today's more prevalent computer
animation.
18. Inbetweening
Inbetweening or tweening is the process of
generating intermediate frames between
two images to give the appearance that the
first image evolves smoothly into the
second image. Inbetweens are the
drawings between the key frames which
help to create the illusion of motion.
Inbetweening is a key process in all types
of animation, including computer
animation.